It would be for you though, considering that you had to steal off two of the most unique and impactful abilities of Brewmasters and DKs for your concept while not delivering a single reasonable unique one.
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Because those options where tied to the artifact, which wouldn't be available for Tinkers.
Not to mention that mech customizations could be craftable engineering items, giving the profession a little boost thanks to the Tinker class.
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Actually no. Druid customizations also are based on hair and skin coloring of the character, glyphs, and various trinkets and items.
https://www.wowhead.com/guides/druid...-color-options
For immersion and "class" fantasy you could always go mechagnome and get engineering. Because thats the closest thing you will ever get.
Just because some people "desire" a new class or even a very certain one does NOT mean it is a good idea or in any way good for the game.
It has nothing to do with people raging but being tired of the same bs ppl post on message boards. And its not even about the idea itself, but how
people who want those classes think that this idea is absolutely brilliant and there is no reason not to do it...at some point people are just done with serious answers concerning threads like this.
At his point blizzard has to figure out a way to make wow work again. To make classes work and being fun and engaging again...because many aren't at this point or even in the beta. Wasting ressources on a new class which would mean just a lot MORE work in case of balancing, scaling, tweaking talents, sets etc etc is just NOT a good idea.
Engineer is a crafting profession...it makes guns and goggles and stuff
Tinker could go several different ways...the mech route...the turret route like GW2 Engineer...could just use guns and gadgets like what Engineer used to have but hasn't been present in several expansions...could combine all 3.
I personally would like to see Tinker have a mech tank spec, a ranged (perhaps with turrets) dps spec, and could do a healer spec
It could easily fill in several neglected areas...like there hasn't been a ranged dps added to the game since launch and can give them mail armor and they can wield ranged weapons, both of which have few users of those items.
You also still owe me an answer to my post where I actually looked into your Tinker concept and explained why it is shit, not even a tank concept and lacking any unique ideas and instead ripping off other classes.
And yeah, so they have different color pallets and glyphs which change certain forms into models also used by mobs encountered in the world for their traveling form. The core customization of the actual combat forms of Druids where still tied to the artifact.
Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
I don't really find the class as described using mechs etc particularly interesting. And without that it's not much of a "tinkerer", particularly when the actual tinkering is really the engineering profession.
I could see an opening for another gun/archery based class that doesn't use pets, but again, that's not a tinkerer.
It would help if the Tinker community wouldn't be lead by a very outspeaken minority which acts rather entitled and authoritarian when it comes to the topic and shuts down any ideas which doesn't fits their concept which reads like it was written by people who don't know how this game actually works outside of doing simple world quests.
Once you claim that everything I did in my class post is simply "ripping off other classes", I don't feel that there's a discussion to be had.
Different color pallets, glyphs that change forms into different models, and items that alter the appearance of the Druid to match animals in the wild ARE examples of customization. There's zero reason to believe a mech based Tinker wouldn't get similar options, especially given the wide variety of mechs in WoW.And yeah, so they have different color pallets and glyphs which change certain forms into models also used by mobs encountered in the world for their traveling form. The core customization of the actual combat forms of Druids where still tied to the artifact.
It would be a massive amount of work for something only one class can benefit from. So far the only other class that has that luxury is DH with warglavies.
I don't honestly know if blizzard could do it all again they would give druids forms again if they knew how big transmog would become.
You have literally two abilities in your Siegecrafter concept which rip off Gorefiends Grasp in terms of pulling packs of mobs into one locations and one ability which ripps off the Ox Statue by having a Turret taunt mobs. Both abilities are among the most unique and useful signatur abilities. Especially Gorefiends Grasp in quite a powerful CD for Blood DKs and you have given it your tinker twice with the benefit of also doing damage because I guess lfr hero wants to get into mythics or something like that. If you don't understand how your abilities rip-off other tanks unique support abilites while failing to deliver a concept for how their active mitigation works.
Fuck, do you even know what active mitigation is? Do you know how Tanks work in this game?
I mean, there is also no reason to assume we will get Tinkers, considering that the moment to include them would have been the initially tech focussed Warlords of Draenor.Different color pallets, glyphs that change forms into different models, and items that alter the appearance of the Druid to match animals in the wild ARE examples of customization. There's zero reason to believe a mech based Tinker wouldn't get similar options, especially given the wide variety of mechs in WoW.
Like undead forms for Death Knights?
Giving each Monk race special martial arts animations for their abilities?
Giving each Shaman race their own unique totems?
Giving each Paladin race their own unique racial mount?
And of course, Druids getting a unique form for each race, and multiple customization options for their forms.
Like I said, no discussion to be had.....
Tinkers are the only WC3 hero whose abilities aren't in the class lineup. Blizzard purposely made Gazlowe into a Tinker over the course of multiple expansions, to the point where now both Goblin and Gnome racial leaders are Tinkers. We've had multiple Goblins and Gnomes pop up in mech suits in recent expansions. We have a mechanical race that doesn't fit into any existing class. etc.I mean, there is also no reason to assume we will get Tinkers, considering that the moment to include them would have been the initially tech focussed Warlords of Draenor.
But yes, no reason to assume....
I dislike Tinkers because the creation of a tinker class will basically steal things and flavor from a profession that has been around since Vanilla, THREE races, and a class.
Robot pets? You'd have to steal that from hunters.
Miniature robots? Engineering has that for a variety of different purposes. Same goes for guns and gadgets. Mech suits don't work because they're just like pre-existing mounts.
Then you basically steal from both themes of gnomes, mechagnomes, and goblins, so much so that now the identity of all three has been stripped down to nothing.
Basically, in order to develop a tinker class, you'd have to stop adding things to engineering. That isn't right. If you want a tinker, go level engineering on a character.
This is how you are a childish and dishonest player in this conversation. You asked me to actually look into your class concept when I asked you about how you would imagine the Tinkers playstyle and active mitigation to work. I actually did it. And I'm calling you out on copying the mechanics of Gorefiends Grasp twice and of the Ox Statue in your concept while failing to envision how the classes active mitigation would work out.
So, you are avoiding the discussion because I call you out on your lack of original ideas when it comes to Siegecrafter.
And again, as you decided that you are the authority on what Tinkers should be, how does their active mitigation work? It is NOT mentioned on your class concept.
That is not really an answer to my comment. Like, can you read, boy? Do you speak english? I stated that Warlords of Draenor would have been the expansion to include Tinker, as it was initially highly based around goblin tech. They didn't and they consider Goblins seemingly so unimportant for the story of the game that a significant event like a change of their leadership is handled in a quest which only the smallest minority of players will actually experience, due to it being the Goblin Heritage Armor Quest (so you need to have one of the 2% Goblins of the Character Population and also having grinded their faction up). On the other hand, there is a hugh questline, a raid and a novel about the leader of an allied race.Tinkers are the only WC3 hero whose abilities aren't in the class lineup. Blizzard purposely made Gazlowe into a Tinker over the course of multiple expansions, to the point where now both Goblin and Gnome racial leaders are Tinkers. We've had multiple Goblins and Gnomes pop up in mech suits in recent expansions. We have a mechanical race that doesn't fit into any existing class. etc.
But yes, no reason to assume....
So what makes you think we will ever see a goblin/gnome themed expansion? I mean, if Shadowlands was the opportunity to include necromancers or Dark Rangers, WoD was clearly the opportunity to include Tinkers.