When I first heard of Soulbinds and saw there were 3 different trees. I assumed 1 tree would be DPS one would be utility (healer) and one for defensive (tanks).
Instead, after scrutinizing the trees it seems more like there is a "viable tree" and 2 pointless trees.
I don't understand what's going on. If you haven't gone through the Soulbind trees in-depth, I encourage you to do so and add your input.
So many Soulbind trees seem to be...lackluster at best.
When you watch YouTube videos on Soulbinds you hear a lot of "ugh, not exciting", "not liking that" etc.
Why are there so many fall damage Soulbind traits? Why? I've never cared about fall damage to this extent of even close.
It feels like Blizzard has put way too many systems on their plate...again. We've all seen this before.
It feels like they are beginning testing from such a poor state that there is no way these are going to be balanced for launch.
I want to hear your thoughts on Soulbinds.