I thinks thats totally ok. I usually start on normal but if i die 2 or 3 times on a boss i usually switch to easy or use cheatEngine or something. I have no time or patience to spend hours on a stupid boss fight.
I thinks thats totally ok. I usually start on normal but if i die 2 or 3 times on a boss i usually switch to easy or use cheatEngine or something. I have no time or patience to spend hours on a stupid boss fight.
Except it isn't a solution, because those other people are then playing with me, so how they play then has a direct impact upon my game experience. The conflict cannot be removed unless you do something drastic like locking difficulty at character creation, and locking matchmaking to only match you with players in the same difficulty setting.
This would introduce multiple problems for the Souls series on multiple levels. The most obvious of which is high-skill players making characters on a low difficulty setting, and griefing them.
Games with a good story but frustrating combat ill drop to easy, i got tokyo mirage on my switch and it gets frustrating asf in some parts.
I don't care what difficulty other people play their games on, but don't say that adding a slider doesn't have any negative repercussions. That's not true, the existence of a slider has literally been the reason that I've not purchased games in the past. I think it's very hypocritical to call players out that want a 'one difficulty' game-play experience selfish when it's that experience that makes them purchase the game in the first place. Saying 'But you can just pick hard or easy' is irrelevant - I don't want the choice.
Sometimes it's nice to have the option, other times I just don't think it works. Having the freedom to make enemies as easy or hard as I want them to be at any moment truly just takes me out of the experience.
I normally play on medium or hard. Some games have a hard difficulty that is just excessively hard to the point of not being fun so in that case I'll normally go with medium (talking about games that just turn enemies into bullet/sword/whatever sponges). There's no shame in playing on an easier difficulty though.
So for every game that forces you to pick a difficulty when starting, they just shouldn't play? Because most games that offer multiple difficulty levels also require you to choose a difficulty when starting a game. The very fact that other options exist turns it into a choice, even if you stick with the default you still are making a choice.
Ok, take Skyrim. I'm stubborn, so I will put the difficulty slider to Legendary and do my best to stick to it. I come up to an enemy that's super overtuned and I can't get past him. I have a few options, I can either level up more, find better gear, try to get past him or try to cheese him to death. OR, I can turn it down to easy for that 1 mob and then turn it up again afterwards.
I don't want that choice in my mind, I want to figure the game out and not have the constant temptation to make it easier or harder for myself. When I start turning it down, the question of 'why even get stronger' crops into my mind; I don't like having the option available.
Never needed to, especially in the era of "normal is the new easy", but if it's what you need to find enjoyment in a particular game then go for it.
It's not lying to yourself. You aren't saying "those options do not exist". You are just ignoring them because that's not how you want to play. For you, one difficulty is enough...so for you "Normal" difficulty is the only option that matters. For other people, that choice actually does matter.
playing on the easy/story mode/lfr difficulty makes the game feel a bit 'cheap' but normal mode and above is fine imo (and that comes from someone who usually plays the game at the max difficulty available)
BUT in some games the higest difficulty level is plain BS shutting off certain playstyles completely while barely affecting others, for example in the Elder Scrolls game offensive spells were nearly useless but summons scaled with the difficulty, which practically means that as a caster you mostly hid behind some corner and kept resummoning stuff till they eventually kill something...
BG2 EE with the newest Legacy of Bhaal mode is another example, so goblins have the HP and damage of dragons, what do you do? tank with stoneskin (absorbs X attacks regardless of damage) and use insta kill weapons/spells (kill regardless of life) +Greater Malison, that and cheese, that's how you get through most fights, again and again and again...