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    Shadowlands Beta - Build 9.0.2.35938 Spell Changes

    Shadowlands Beta - Build 9.0.2.35938 Spell Changes
    There were a lot of spell changes in Build 9.0.2.35938! In the interest of keeping the front page usable, we've moved them to this post.
    Originally Posted by MMO-Champion
    Mounts

    Companions

    Item Set Bonuses

    Druid (Forums, Talent Calculator)
    Balance
    • Moon and Stars Incarnation: Chosen of Elune ?Entering an Eclipse summons a beam of light at your location granting you 70% reduction in silence and interrupts for 10 sec. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Guardian
    • Master Shapeshifter Your Feral, Balance or Restoration Affinity is amplified granting an additional effect. Restoration Affinity After you Swiftmend, the cast time of your Regrowth is reduced by 30% and its healing is increased by 30% for 8 sec. Balance Affinity After you enter Moonkin Form, the cast time of your Wrath, Starfire and Starsurge is reduced by 30% and Starfire is reduced by 30% and their is damage increased by 20% for 10 sec. Feral Affinity While in Cat Form, your damage is increased by 25% bleed damage is increased by 30%. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Restoration
    • Master Shapeshifter Your Guardian, Balance or Feral Affinity is amplified granting an additional effect. Guardian Affinity Chance to be critically hit by melee attacks reduced by 10% while in Bear Form. Balance Affinity After you enter Moonkin Form, the cast time of your Wrath, Starfire and Starsurge is reduced by 30% and Starfire is reduced by 30% and their is damage increased by 20% for 10 sec. Feral Affinity While in Cat Form, your damage is increased by 25% bleed damage is increased by 30%. PvP Talent. PvP Talent. Requires Druid. Requires level 10.

    Mage (Forums, Talent Calculator)
    • Portal: Oribos (New) Creates a portal, teleporting group members that use it to Oribos. 4% of Base Mana. 10 yd range. 10 sec cast. 60 sec cooldown.
    • Teleport: Oribos (New) Teleports you to Oribos. 3% of Base Mana. 10 sec cast.

    Monk (Forums, Talent Calculator)
    • Fortifying Brew (Brewmaster) Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%,increasing 20%, increasing the effectiveness of Stagger by 10%, and reducing all damage you take by 20%.

    Mistweaver
    • Enveloping Breath While active, Yu'lon and Chi'Ji heal nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 30% [ 180% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10%. Monk - Mistweaver Spec. Monk - Mistweaver Spec.

    Priest (Forums, Talent Calculator)
    Discipline
    • Discipline Priest Discipline Priest core passive Decreases damage/healing by 25%: Smite Decreases damage/healing by 32%: Shadow Word: Death Decreases periodic damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 19%: Shadow Word: Pain Decreases damage/healing by 45%: Mind Blast and Shadow Word: Pain Priest - Discipline Spec. Priest - Discipline Spec.

    Shadow
    • Death and Madness If a target dies within 6 7 sec after being struck by your Shadow Word: Death, you gain 4 40 insanity over 4 sec and the cooldown of your Shadow Word: Death is reset. Shadow Priest - Level 15 Talent. Shadow Priest - Level 15 Talent.

    Warlock (Forums, Talent Calculator)
    • Fel Domination Your next Imp, Voidwalker, Succubus, Felhunter, or Felguard Summon spell is free and has its casting time reduced by 5.5 sec. Instant. 3 min cooldown.

    Affliction
    • Rapid Contagion (New) For the next 15 sec, all of your periodic effects occur 30% more often. PvP Talent. PvP Talent. 3 Soul Shard. Instant. 30 sec cooldown. Requires Warlock. Requires level 10.

    Minor Glyphs
    • Kilrogg's Cunning Your Eye of Kilrogg is no longer stealthed and can now place your Demonic Circle. The casting Warlock You must be within line of sight of the Eye of Kilrogg to place the Demonic Circle. In addition, the movement speed of your Eye of Kilrogg is increased by 50%. Minor Glyph. Minor Glyph.

    Runeforge Legendary Abilities
    • Vitality Sacrifice The first time you damage an Elite enemy, absorb the next [ 1,000% of Attack Power or 1,000% of Spell Power ] damage from that enemy and reflect it back to them. Can only affect one enemy at a time. You may only have one shield active at a time and this effect can only occur once every minute.

    Demon Hunter (Forums, Talent Calculator)
    • Spirit of the Darkness Flame Your Fiery Brand now heals you for 100% of the its initial damage done and each enemy hit by your Sigil of Flame increases the instant damage of your next Fiery Brand by 15%, stacking up to 15 times.

    Druid (Forums, Talent Calculator)
    • Draught of Deep Focus When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 30%.
    • Ursoc's Fury Remembered Name changed from "Ursoc's Lingering Spirit" to "Ursoc's Fury Remembered". In Bear Form, Thrash has a 15% chance to trigger an additional Thrash.Thrash grants you an absorb shield for 100% of all damage it deals.

    Monk (Forums, Talent Calculator)
    • Tear of Morning Renewing Mists applies Extend Life to the initial target, instantly healing them for 0 [ 145% of Holy Spell Power and increasing all healing done to them by 15% for 12 sec. When you heal with Enveloping Mist or Vivify, 50% of the heal is also applied to targets with your Extend Life effect.

    Paladin (Forums, Talent Calculator)
    • Bulwark of Righteous Fury Each target hit by Avenger's Shield increases the damage of your next Shield of the Righteous by 40%. 30%.
    • Reign of Endless Kings When you drop below 20% health, you become infused with the Guardian of the Ancient Kings for 4 sec. This cannot occur again for 45 sec.
    • Vanguard's Momentum Hammer of Wrath has 2 extra charges.and increases the damage of your next Holy Power spender by 10%.

    Priest (Forums, Talent Calculator)
    • Crystalline Reflection Power Word: Shield instantly heals the target for [ 42% of Spell Power ] and reflects 30% of damage absorbed. 20% of damage absorbed.
    • Eternal Call to the Void Mind Flay has and Mind Sear have a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels at your target for 15 sec, generating 3 insanity when it deals damage every 1 sec. Approximately 2 procs per minute.
    • Kiss of Death Reduces Shadow Word: Death's cooldown by 8 sec and causes its damage to trigger Atonement.when used on targets below 20% health.
    • Shadowflame Prism Your Shadowfiend or Mindbender deals 30% additional damage as Shadowflame damage, and the cooldown on Shadowfiend and Mindbender is reduced by 15%. Discipline, Initial: Mind Blast and Shadow Word: Death cause your Mindbender to teleport behind your target, slashing up to 5 nearby enemies for [ 180% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Mindbender is increased by 1.5 sec. Holy, Shadow: Mind Blast and Shadow Word: Death cause your Shadowfiend to teleport behind your target, slashing up to 5 nearby enemies for [ 180% of Spell Power ] Shadowflame damage. Each time a rift is triggered, the duration of Shadowfiend is increased by 1.5 sec.

    Rogue (Forums, Talent Calculator)
    • Akaari's Soul Fragment After using Shadowstrike or Cheap Shot, your target suffers a Shadowstrike from the shadows 2 sec later, at 100% effectiveness. 50% effectiveness as Shadow damage.
    • Celerity Adrenaline Rush increases your damage by 15%, and You have a chance while Slice and Dice is active to gain the Adrenaline Rush effect for 4 sec.
    • Concealed Blunderbuss When Saber Slash strikes When Sinister Strike hits an additional time, there is a 33% chance that your next Pistol Shot will fire 3 additional times.
    • Doomblade Mutilate deals an additional 20% Bleed damage over 3 seconds 8 sec. Envenom damage increased by 5% for each Bleed you have on the target.
    • Duskwalker's Patch Name changed from "Dustwalker's Patch" to "Duskwalker's Patch".
    • Essence of Bloodfang Your Combo Point generators generating abilities have a chance to infect the target with Bloodfang, causing [ 37.8% of Attack Power ] Bleed damage over 6 sec, and healing the Rogue for [ 6.3% of Attack Power ] each time it deals damage.
    • Guile Charm Take advantage of the natural ebb and flow of combat, causing your Sinister Strike to gradually increase your damage dealt by up to 0% 30%. This maximum effect will last for 0 15 sec before fading and beginning the cycle anew.

    Warlock (Forums, Talent Calculator)
    • Sacrolash's Dark Strike Corruption damage is increased by 15%, and any target affected by your Corruption also has their movement speed slowed by 60%. 50%.

    Warrior (Forums, Talent Calculator)
    • Reprisal The first Intercepted attack granst you Ignore Pain and make grants you Ignore Pain and makes your next Revenge cost no Rage.

    Covenant Abilities
    • Fae Guardians Name changed from "Fae Blessings" to "Fae Guardians".
    • Raise Banner (New) Brandish the banner of the Necrolords. Necrolord. Necrolord. Instant.
    • Ravenous Frenzy For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% 1% of your health per stack, stunning you for 1 sec, and ending. Venthyr. Venthyr. Instant.
    • Sepsis Infect the target's blood, dealing [ 162.89% of Attack Power ] Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [ 77.57% of Attack Power ] damage and you Vanish from sight. Cooldown reduced by 60 sec if Sepsis does not last its full duration Night Fae. Night Fae. Instant.
    • Shifting Power Draw power from the ground beneath, dealing [ 240% [ 189.4% of Spell Power ] Nature damage over 6 sec to enemies within 15 4 sec to enemies within 18 yds. While channeling, your Mage ability cooldowns are reduced by 3 sec every 1.5 12 sec over 4 sec. Night Fae. Night Fae. Instant.
    • Slaughter Slaughter the target, causing dealing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, coating your weapons replacing it with a more powerful lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. Venthyr. Venthyr. Instant.
    • Soulshape Turn into a Vulpin Balance, Feral, Restoration, Initial: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Guardian: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Increases armor by 220% and Stamina by 45%. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Toad, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wyvern, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Gryphon, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hippogryph, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolfhawk, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Feathered Drake, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolf, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moose, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Bear, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Raptor, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Nightsaber, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into an Owlcat, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Stag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Dragon Turtle, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Cobra, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hyena, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Tiger, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Lion, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Crane, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Teroclaw, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Unicorn, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moth, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Runestag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Night Fae. Night Fae. Instant.
    • Soulshape Turn into a Vulpin Balance, Feral, Restoration, Initial: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Guardian: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Increases armor by 220% and Stamina by 45%. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Toad, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wyvern, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Gryphon, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hippogryph, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolfhawk, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Feathered Drake, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolf, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moose, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Bear, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Raptor, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Nightsaber, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into an Owlcat, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Stag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Dragon Turtle, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Cobra, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hyena, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Tiger, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Lion, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Crane, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Teroclaw, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Unicorn, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moth, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Runestag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Night Fae. Night Fae. Instant. 1.5 min cooldown.
    • Summon Steward Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities, each once per day. Kyrian. Kyrian. Instant. for 4 min. Kyrian. Kyrian. Instant.
    • Summon Steward Call your steward to bring you a Phial of Serenity that can be consumed to restore 20% health and remove all Curse, Disease, Poison, and Bleed effects. Your Steward additionally offers access to a selection of useful amenities, each once per day for 4 min. Can't be cast in Spirit of Redemption. Kyrian. Kyrian. Instant. 5 min cooldown.
    • The Hunt Charge to your target, striking them for [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates invigorates your soul, healing you for 323,802s2% 25% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. Instant.

    Demon Hunter (Forums, Talent Calculator)
    • The Hunt Charge to your target, striking them for [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates invigorates your soul, healing you for 323,802s2% 25% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • The Hunt Charge to your target, striking them for [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates invigorates your soul, healing you for 323,802s2% 25% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • The Hunt Charge to your target, striking them for [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates invigorates your soul, healing you for 323,802s2% 25% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • The Hunt Charge to your target, striking them for [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates invigorates your soul, healing you for 323,802s2% 25% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. Instant.
    • The Hunt Charge to your target, striking them for [ 275% of Attack Power ] Nature damage, rooting them in place for 3 sec and inflicting [ 95.7% of Attack Power ] Nature damage over 6 sec to any enemy in your path. Pursuit invogorates invigorates your soul, healing you for 323,802s2% 25% of the damage you deal to your Hunt target for 60 sec. Night Fae. Night Fae. 50 yd range. 1 sec cast. 1.5 min cooldown.

    Druid (Forums, Talent Calculator)
    • Kindred Empowerment (New) Energize your bonded partner, granting them 30% of your damage as additional Arcane damage, healing, or absorption. Kyrian. Kyrian. 100 yd range. Instant.
    • Ravenous Frenzy For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% 1% of your health per stack, stunning you for 1 sec, and ending. Venthyr. Venthyr. Instant. 3 min cooldown.
    • Ravenous Frenzy For 20 sec, Druid spells you cast increase your damage, healing, and haste by 2%, stacking. If you spend 1.5 sec idle, the Frenzy overcomes you, consuming 3% 1% of your health per stack, stunning you for 1 sec, and ending. Venthyr. Venthyr. Instant.
    • Soulshape (New) Balance, Feral, Restoration, Initial: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Guardian: Turn into a Vulpin, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Increases armor by 220% and Stamina by 45%. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Toad, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wyvern, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Gryphon, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hippogryph, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolfhawk, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Feathered Drake, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Wolf, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moose, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Bear, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Raptor, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Nightsaber, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into an Owlcat, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Stag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Dragon Turtle, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Cobra, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Hyena, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Tiger, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Lion, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Crane, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Teroclaw, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Unicorn, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Moth, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Soulshape: Turn into a Runestag, teleporting 15 yds forward and increasing your movement speed by 50%. You may reactivate Soulshape every few sec to teleport again. Lasts 12 sec, or indefinitely while in a rest area. Night Fae. Night Fae. Instant.

    Mage (Forums, Talent Calculator)
    • Shifting Power Draw power from the ground beneath, dealing [ 240% [ 189.4% of Spell Power ] Nature damage over 6 sec to enemies within 15 4 sec to enemies within 18 yds. While channeling, your Mage ability cooldowns are reduced by 3 sec every 1.5 12 sec over 4 sec. Night Fae. Night Fae. 100 yd range. Instant.
    • Shifting Power Draw power from the ground beneath, dealing [ 240% [ 189.4% of Spell Power ] Nature damage over 6 sec to enemies within 15 4 sec to enemies within 18 yds. While channeling, your Mage ability cooldowns are reduced by 3 sec every 1.5 12 sec over 4 sec. Night Fae. Night Fae. 5% of Base Mana. 6 4 sec cast (Channeled). 45 sec cooldown.

    Priest (Forums, Talent Calculator)
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 40 yd range. Instant. 30 sec cooldown.
    • Unholy Nova (New) A ball of dark energy dwells within your target for 4 sec, dealing [ 60% of Spell Power ] Shadow damage every 1. Upon expiration, bursts on all enemies within [ 60% of Spell Power ] for [ 60% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 5% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. 2 charges. Necrolord. Necrolord. 5% of Base Mana. 40 yd range. 1.5 sec cast. 1.5 min recharge. 2 charges.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 40 yd range. Instant.
    • Unholy Nova (New) A ball of latent corruption dwells within your target, dealing [ 60% of Spell Power ] Shadow damage or healing every 1 sec. After 4 sec, bursts on up to 5 allies or enemies within 0 yds for [ 169% of Spell Power ] healing or Shadow damage. Necrolord. Necrolord. 100 yd range. Instant.

    Rogue (Forums, Talent Calculator)
    • Sepsis Infect the target's blood, dealing [ 125.3% [ 162.89% of Attack Power ] Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [ 313.3% [ 77.57% of Attack Power ] damage and you Vanish from sight. Cooldown reduced by 60 sec if Sepsis does not last its full duration. Requires Melee Weapon. Night Fae. Night Fae. 100 yd range. Instant.
    • Sepsis Infect the target's blood, dealing [ 125.3% [ 162.89% of Attack Power ] Nature damage over 10 sec. If the target survives its full duration, they suffer an additional [ 313.3% [ 77.57% of Attack Power ] damage and you Vanish from sight. Cooldown reduced by 60 sec if Sepsis does not last its full duration. Requires Melee Weapon. Night Fae. Night Fae. Melee range. Instant. 1.5 min cooldown. 1 sec global cooldown.
    • Serrated Bone Spike Embed a bone spike in the target, dealing [ 60% of Attack Power ] Bleed damage every 3 sec until they die. Deals [ 60% of Attack Power ] damage and generates 1 Combo Point per active bone spike. Refunds 1 charge when target dies or is healed to full. Awards 1 combo point Requires One-Handed Melee Weapon. Necrolord. Necrolord. 100 yd range. Instant. 1 sec global cooldown.
    • Slaughter Slaughter the target, causing dealing [ 95.47% of Attack Power ] Physical damage. The target's anima mixes with your lethal poison, coating your weapons replacing it with a more powerful lethal poison for the next 5 minutes. Slaughter Poison deals Shadow damage over 12 sec. and steals 15% of healing done to the target. Awards 2 combo points. Requires Melee Weapon. Requires Stealth. Venthyr. Venthyr. 50 Energy. Melee range. Instant. 1 sec global cooldown.
    • Slaughter Poison Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [ 37.8% of Attack Power ] Shadow damage over 12 sec. Subsequent poison applications will instantly deal [ 4.5% of Attack Power ] Shadow damage. 100 yd range. Instant. Venthyr. Venthyr. 100 yd range. Instant.
    • Slaughter Poison Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [ 37.8% of Attack Power ] Shadow damage over 12 sec. Subsequent poison applications will instantly deal [ 4.5% of Attack Power ] Shadow damage. 100 yd range. Instant. Venthyr. Venthyr. 100 yd range. Instant.
    • Slaughter Poison Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for [ 37.8% of Attack Power ] Shadow damage over 12 sec. Subsequent poison applications will instantly deal [ 4.5% of Attack Power ] Shadow damage. Requires One-Handed Melee Weapon. Instant. Venthyr. Venthyr. Instant.
    • Slaughter Poison Poisoned weapons have a chance to deal [ 4.5% of Attack Power ] Nature Shadow damage to a target already affected by Deadly Poison. 100 yd range. Instant. Slaughter Poison. Venthyr. Venthyr. 100 yd range. Instant.

    Anima Powers
    • Deep Reflection (New) Fallen Order summons 1 additional Tiger adepts for 24 sec. Instant.
    • Fading Memory Shards (New) Fallen Order adepts detonate instead of fading back into the shadows, dealing [ 500% of Attack Power ] Shadow damage to enemies within 0 yds. Instant.
    • Unnatural Claws Beasts of Prodigum Your Maw Beast strikes all enemies within 5 additional yds while attacking. Instant. yds while attacking. Instant.

    Death Knight (Forums, Talent Calculator)
    • Bone Growing Juice During Summon Gargoyle, Pillar of Frost, or Dancing Rune Weapon During Pillar of Frost, Vampiric Blood, or Dark Transformation your size, Strength, and Stamina is increased by 50%. Instant. are increased by 50%. Instant.
    • Bone Growing Juice During Summon Gargoyle, Pillar of Frost, or Dancing Rune Weapon During Pillar of Frost, Vampiric Blood, or Dark Transformation your size, Strength, and Stamina is increased by 50%. Instant. are increased by 50%. Instant.
    • Bone Harvest Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. 40 yd range. Instant. for 60 sec. 40 yd range. Instant.
    • Bone Harvest Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. 40 yd range. Instant. for 60 sec. 40 yd range. Instant.
    • Bone Harvest Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. 40 yd range. Instant. for 60 sec. 40 yd range. Instant.
    • Bone Harvester Death Coil afflicts enemies with Bone Harvest, dealing 60% of Death Coil's damage over 5 sec. Targets killed during Bone Harvest are reanimated as a Risen Skulker or a Magus of the Dead. Instant. for 60 sec. Instant.
    • Force Pull Death Grip causes the target to slam to the ground, knocking down nearby enemies for 3 seconds. Instant. |cFF0070ddRare|r. |cFF0070ddRare|r. Instant.

    Druid (Forums, Talent Calculator)
    • Draught of Midday Calm When Moonfire, Rake, Rip, or Rejuvenation are active on a single target, their effects are increased 100% Instant.

    Monk (Forums, Talent Calculator)
    • Dowsing Rod (New) Faeline Stomp's range is increased to 80 yards, but no longer branches. Instant.
    • Fading Memory Shards (New) Fallen Order adepts detonate instead of fading back into the shadows, dealing [ 500% of Attack Power ] Shadow damage to enemies within 0 yds. 100 yd range. Instant.
    • Fading Memory Shards (New) Fallen Order adepts detonate instead of fading back into the shadows, dealing [ 500% of Attack Power ] Shadow damage to enemies within 0 yds. 100 yd range. Instant.
    • Rushing Tiger Strikes Tiger Palm range increased by 5 yds, and deals damage 1 additional times deals damage 1 additional times and charges you towards the target. PvP Talent. PvP Talent. 30 yd range. Instant.
    • Tattered Teachings (New) Fallen Order adepts protect the Monk 100% longer before expiring, and are now summoned at the Monk's location. Instant.
    • Technique of the Rushing Tiger Tiger Palm range increased by 5 yds, and deals damage 1 additional times. Instant. deals damage 1 additional times and charges you towards the target. Instant.

    Paladin (Forums, Talent Calculator)
    • Hallowed Candle Ashen Hallow damages and heals 1 additional targets. Instant. deals 50% increased damage or healing when there are 3 or fewer targets. Instant.

    Rogue (Forums, Talent Calculator)

    Soulbind Abilities
    • Ascendant Phial Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for 15 sec. 8 sec.
    • Bron's Call to Action After using 120 damaging or healing spells and abilities, your next spell or ability summons Bron, who attacks and heals knocking back enemies on arrival and who attacking and healing your targets for 30 sec.
    • Empowered Chrysalis 10% of your overhealing received or done remains as a shield on the target up to 15% 10% of the caster's health, lasting for 5 sec.
    • Field of Blossoms Activating your Night Fae class ability puts flowers at your feet for 15 10 sec that increase your Haste by 5% 10% while you stand with them.
    • First Strike Damaging an enemy before they damage you increases your chance to critical strike by 10% for 10 sec. 20% for 10 sec.
    • Get In Formation Your mounted movement speed is increased by 3% 5%. Allies behind you within 40 yds gain this benefit.
    • Grove Invigoration Healing or dealing damage has a chance to grant you a stack of Redirected Anima, up to 10. Activating your Night Fae class ability grants you 1% maximum health and 2% increased 3 Mastery per stack for 30 sec. Approximately 2.5 procs per minute. 2 procs per minute.
    • Heirmir's Arsenal: Gorestompers Damaging or healing a target below 35% grants you 25% increased movement speed for 5 sec. after you start moving. May only occur once per 60 sec.
    • Life of the Party (NYI) During the Ember Court, your Guests gain additional Happiness for each event completed. When the Court concludes, the effects of any Decrees bestowed upon you are increased.
    • Niya's Tools: Burrs Your damaging attacks and spells have a chance to toss Niya's Spiked Burrs under your target. The burrs latch onto the first enemy to cross them, reducing movement speed by 20% and inflicting [ Greater of {10% of Spell Power} or {10% {36% of Spell Power} or {36% of Attack Power * (1 + 0)} * 6 ] Nature damage over 6 sec. Approximately 1.75 procs per minute.
    • Niya's Tools: Herbs Your healing spells and abilities have a chance to apply Niya's Invigorating Herbs, increasing the target's Haste by 2% for 20 5% for 10 sec. Approximately 3 procs per minute.
    • Niya's Tools: Poison Your interrupts apply Niya's Paralytic Poison to your target, dealing [ Greater of {10% of Spell Power} or {10% {102% of Spell Power} or {102% of Attack Power * (1 + 0)} * 30 ] Nature damage over 30 sec. Targets with Niya's Paralytic Poison take an additional [ Greater of {30% of Spell Power} or {30% {102% of Spell Power} or {102% of Attack Power * (1 + 0)} ] Nature damage if interrupted once more.
    • Ooz's Frictionless Coating When reduced below 50% health, Ooz courses over you, granting you a shield for 10% 20% of your maximum health for 20 sec. 10 sec. May only occur once per 30 sec.
    • Plaguey's Preemptive Strike Your first attack or spell cast on an enemy increases your damage done to them by 10% for 5 sec. Limit 1. 10 sec. Limit 1.
    • Podtender When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining 30% of HP over 10 sec. If the wildseed takes more than [ Greater of {1,000% of Spell Power} or {1,000% of Attack Power * (1)} ] damage during this time, you die. This effect may only occur once every 30 min.
    • Resilient Plumage Fall damage decreased by 20%, and after falling taking fall damage, damage you take is reduced by 20% for 30 sec. 15 sec.
    • Resonant Accolades When receiving healing while above 70% health or healing an ally that's above 70% health, 3% of the healing done is repeated on the target over 5 sec.
    • Serrated Spaulders Inflict [ Greater of {10% of Spell Power} or {10% {7.2% of Spell Power} or {7.2% of Attack Power * (1 + 0)} * 5 ] Shadow damage to your attacker over 5 sec when hit at melee range.
    • Social Butterfly When at least 2 allies are within 8 yds yd, your versatility increases by 5% for 5 sec. When this expires, 2 nearby allies gain this bonus 40% of this effect for 5 sec before passing it back to you.
    • Soothing Voice When your roots, stuns, and incapacitating class effects end expire or are dispelled, your target's movement speed is reduced by 90%, decaying rapidly over 2 sec.
    • Sulfuric Emission When reduced below 20% health, you fear nearby enemies for 3 sec.May only occur once per 60 sec.
    • Travel with Bloop While standing still, you slowly build stacks of Bloop's Wanderlust. At 10 5 stacks, your movement speed is increased by 10% for 2 min.

    Soulbind Conduits
    Death Knight (Forums, Talent Calculator)
    • Accelerated Cold Empower Rune Weapon recharges 5% faster and the Haste amount is increased by 10.0%. 10% faster and grants 5.0% additional Haste.

    Demon Hunter (Forums, Talent Calculator)
    • Brooding Pool Increase Increases the duration of Fodder to the Flame by 5 sec.
    • Dancing with Fate Blade Dance has a 5% 5.0% chance to apply Essence Break. 100 yd range.
    • Demon Muzzle Sigil of Silence reduces magic damage done to you by 5% when it ends. 100 yd range. When Sigil of Silence's effect ends, affected enemies deal 5.0% reduced magic damage to you for 6 sec.
    • Demonic Parole Enemies that leave your Imprison are snared by 50% for 10 sec. have their movement speed reduced by 50% for 5.0 sec.
    • Felfire Haste (Havoc) Your movement speed is increased by 5% after casting Fel Rush. Fel Rush increases your movement speed by 5% for 8 sec.
    • Felfire Haste (Vengeance, Initial) Your movement speed is increased by 5% after casting Infernal Strike. Infernal Strike increases your movement speed by 5% for 8 sec.
    • Felfire Haste Vengeance, Initial: Your movement speed is increased by 5% after casting Infernal Strike. : Infernal Strike increases your movement speed by 5% for 8 sec.
    • Growing Inferno Immolation Aura's damage is increases by an additional 5% increases by 5.0% each time it deals damage. 100 yd range.
    • Ravenous Consumption Consume Magic has a 15% to dispel a second effect. chance to remove a second beneficial Magic effect from the target.
    • Roaring Fire Fel Devastation heals for an additional 0% you for up to 0% more based on your missing health. 100 yd range.
    • Serrated Glaive Targets Enemies hit by Throw Glaive take 8% 8.0% increased damage from Eye Beam. 100 yd range.
    • Soul Furnace Every 10 Soul Fragments you consume increases the damage of your next Soul Cleave by 15%. 100 yd range.

    Druid (Forums, Talent Calculator)

    Hunter (Forums, Talent Calculator)

    Mage (Forums, Talent Calculator)
    • Artifice of the Archmage Your Arcane Barrage has a 10% 10.0% chance to grant 2 Arcane Charges.
    • Flow of Time The cooldown of Blink is reduced by 1 sec. 1.0 sec.
    • Ice Bite Increases the damage of Ice Lance against frozen enemies by 10%. 10.0%.
    • Icy Propulsion While Icy Veins is active, your critical hits reduce it's cooldown by 0.20 sec. its cooldown by 0.20 sec.
    • Incantation of Swiftness Arcane: Greater Invisibility increases your movement speed by 20% for 6 sec. Fire, Frost, Initial: Invisibility increases your movement speed by 20% for 6 sec.
    • Ire of the Ascended Radiant Spark increases the damage your spells deal to the target by an additional 2%. 2.0%.
    • Magi's Brand Touch of Magi accumulates an additional 5% 5.0% of the damage you deal.
    • Master Flame Flamestrike damage and radius is increased by 8.0%. Flamestrike's damage and radius are increased by 8.0%.
    • Shivering Core Blizzard damage and snare increased by 5.0%. Blizzard's damage and movement speed reduction are increased by 5.0%.
    • Siphoned Malice Each time a Mirror of Torment is consumed your Spell Damage is increased by 10% for 10 seconds, stacking 3 times. 1.0% for 10 sec, stacking 3 times.
    • Tempest Barrier Gain a shield that absorbs 5% 5.0% of your maximum health for 15 sec after you Blink.
    • Unrelenting Cold Frozen Orb Frozen Orb's damage is increased by 10.0%.

    Monk (Forums, Talent Calculator)
    • Bone Marrow Hops Bonedust Brew's Shadow damage or healing is increased by 20% 20.0%, and when Bonedust Brew deals Shadow damage or healing, it reduces its cooldown by 0.5 sec. its cooldown is reduced by 0.5 sec.
    • Coordinated Offensive (Brewmaster, Mistweaver, Initial) When When your Storm, Earth, and Fire spirits fixate on the same target, they deal 10.0% additional damage. increased damage.
    • Fortifying Ingredients Fortifying Brew grants you a shield equal to 5.0% of your health for 15 sec. maximum health for 15 sec.
    • Grounding Breath When casting Vivify on yourself, its heal healing is increased by 10.0%, and it has a 30% chance to refund its cost.
    • Nourishing Chi Life Cocoon increases healing over time received by an additional 15.0%, and this bonus effect lingers for an additional 6 sec after the shield is broken. cocoon is removed.
    • Strike with Clarity Brewmaster: Weapons of Order's duration is increased by 5.0 sec, and the Mastery bonus is increased by 5.0%. it increases your Mastery by an additional [ $117,906bc1 * 5.1 ]%. Windwalker, Initial: Weapons of Order's duration is increased by 5.0 sec, it increases your Mastery by an additional [ $115,636bc1 * 5.1 ]%. Mistweaver: Weapons of Order's duration is increased by 5.0 sec, it increases your Mastery by an additional [ $117,907bc1 * 5.1 ]%.
    • Swift Transference Transcendence: Transfer increases your movement speed by 10.0%.for 5 sec.
    • Way of the Fae Faeline Stomp deals 10% 10.0% additional damage per target, up to a maximum of 50% additional damage. 50.0% additional damage.
    • Xuen's Bond Abilities that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.0 0.1 sec, and Xuen's damage is increased by 10.0%.

    Paladin (Forums, Talent Calculator)
    • Divine Call Divine Shield's remaining cooldown is reduced by 5 sec when you take damage. This effect can only trigger once every 30.0 sec. occur once every 30.0 sec.
    • Expurgation Your Blade of Justice critical hits cause the target to burn for 20.0% of damage dealt every 2 sec over 6 sec. the damage dealt every 2 sec for 6 sec.
    • Focused Light Holy Shock's critical effect chance is increased by 5%. 5.0%.
    • Golden Path Consecration heals you for [ 2.5% of Attack Power ] every 1 sec while standing within it.
    • Punish the Guilty Shield of the Righteous deals 100.0% 100% more damage to targets affected by Judgment.
    • Righteous Might Vanquisher's Hammer deals 100.0% more 100% increased damage and heals you for the damage done.
    • Shielding Words Word of Glory applies an absorb shield that lasts 10 sec for Casting Word of Glory grants you a shield that prevents damage equal to 15.0% of the healing done on the Paladin when used. by Word of Glory. Lasts 10 sec.
    • Stalwart as a Crusader Crusader Aura reduces all allies' Fear duration by 30.0%. the duration of incoming Fear effects on your allies by 30.0%.
    • Templar's Vindication Templar's Verdict has a 10.0% chance to strike again for 6% of its damage. 15% of its damage.
    • Untempered Dedication Light of the Martyr's damage and healing is increased by 15% 15.0% each time it is cast. This effect can stack up to 5 times and lasts for 15 sec.
    • Vengeful Shock Avenger's Shield causes your target to take 15.0% more Holy damage for 5 sec. increased Holy damage from you for 5 sec.
    • Virtuous Command Judgment grants you Seal of Command for 4 sec, granting Virtuous Command for 6 sec, which gives your Templar's Verdict, Crusader Strike, Blade of Justice, and weapon attack a 20% chance of dealing 10.0% additional Holy damage. auto attacks a 40% chance to deal 10.0% additional Holy damage.

    Priest (Forums, Talent Calculator)
    • Courageous Ascension Ascended Blast deals an additional 20.0% 20.0% increased damage, and Ascended Eruption deals an additional 1% damage per stack of Boon of the Ascended.
    • Exaltation Rapture's duration is increased by 2.0 sec, and its Power Word: Shield enhancement is increased by 10.0 %. 10.0%.
    • Festering Transfusion Unholy Transfusion's duration is increased by 5 sec Unholy Transfusion lasts 5 sec longer and deals 10.0% more damage and healing.
    • Focused Mending Prayer of Mending's first target is healed by an additional 15.0 %. Mending does 15.0% increased healing to the initial target.
    • Mind Devourer Mind Blast deals an additional 5.0% 5.0% increased damage and has a 10% chance to make your next Devouring Plague cost no insanity.
    • Power Unto Others Casting Power Infusion on an ally reduces its cooldown by 5.0 sec. Power Infusion incurs a 5.0 sec reduced cooldown when you cast it on an ally.
    • Rabid Shadows Shadowfiend Discipline, Holy, Initial: Your Shadowfiend's attack speed is increased by 20%, and it deals 10.0% more damage. Shadow: Your Mindbender's attack speed is increased by 20%, and it deals 10.0% more damage.
    • Shattered Perceptions Mindgames lasts an additional 0.0 3.0 sec and deals an additional 15.0% damage or healing.
    • Shining Radiance Power Word: Radiance Radiance's healing is increased by 10.0%.
    • Translucent Image For the first 5 sec of Fade, you take 5.0% less damage. reduced damage.

    Rogue (Forums, Talent Calculator)
    • Cloaked in Shadows Entering Stealth cloaks you in shadows, absorbing 10% 10.0% of your maximum health in damage, reduced by 2% 1% each second outside of Stealth.
    • Count the Odds (Normal) Ambush and Dispatch have a 10% 10.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
    • Count the Odds (Slaughter) Ambush, Slaughter, and Dispatch have a 10% 10.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
    • Count the Odds Slaughter: Ambush, Slaughter, and Dispatch have a 10% 10.0% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 sec.
    • Fade to Nothing Gaining Stealth, Vanish, or Shroud of Concealment increases movement speed by 10 for 3 sec. 10% for 3 sec.
    • Lethal Poisons Increases the non-periodic The instant damage of your lethal poisons by 25%. is increased by 25%.
    • Planned Execution Symbols of Death increases your critical strike chance by 6%. 6.0%.
    • Poisoned Katar Fan of Knives damage increased by 8%, and Knives's damage is increased by 8%, and it has a 8% increased poison application chance.
    • Prepared for All Dodging attacks reduces the remaining cooldown of Evasion by 1 1.0 sec. Successful interrupts with Kick reduce the remaining cooldown of Cloak of Shadows by [ 2.000 * w1 ] sec. 2.0 sec.
    • Quick Decisions (Assassination, Subtlety, Initial) Shadowstep cooldown reduced, and maximum range increased by 10%. Shadowstep's cooldown is reduced by 10%, and its maximum range is increased by 10%.
    • Quick Decisions (Outlaw) Grappling Hook cooldown reduced, and maximum range increased by 10%. Grappling Hook's cooldown is reduced by 10%, and its maximum range is increased by 10%.
    • Quick Decisions Outlaw: Grappling Hook cooldown reduced, and maximum range increased by 10%. Hook's cooldown is reduced by 10%, and its maximum range is increased by 10%.
    • Recuperator Slice and Dice heals you for up to 18% 18.0% of your maximum health over 36 sec.
    • Reverberation Echoing Reprimand's damage increased by 50%. is increased by 50%.
    • Rushed Setup Energy cost The Energy costs of Kidney Shot, Cheap Shot, Sap, and Distract reduced by 10%. are reduced by 10.0%.
    • Septic Shock Sepsis periodic damage Sepsis's damage over time is increased by 50%, reduced by 10% each time it deals damage.
    • Slaughter Scars Slaughter's damage and critical strike chance increased by 10%. Bonuses increased by 100% are increased by 10%, or by 20% if Slaughter Poison is active.
    • Sleight of Hand Roll the Bones has a 7% 7.0% chance of instantly resetting its cooldown.
    • Stiletto Staccato Shadow Techniques now also reduces the remaining cooldown of Shadow Blades by 1 sec. 1.0 sec.
    • Sudden Fractures Serrated Bone Spike's bleed has a 3% 3.0% chance to deal its damage a second time.
    • Well-Placed Steel Shiv's damage is increased by 100 on bleeding targets, and 100% on bleeding targets, and it extends the duration of your Envenom by 1 sec. 1.0 sec.

    Warlock (Forums, Talent Calculator)
    • Ashen Remains Chaos Bolt and Incinerate damage on targets with Immolate increased by 10.0%. deal 10.0% increased damage to targets afflicted by Immolate.
    • Cold Embrace Increases the effectiveness of Shadow Embrace by 33%. The effectiveness of Shadow Embrace is increased by 33%.
    • Demonic Momentum Demonic Circle: Teleport increases movement speed by 0% for 5 sec.
    • Fel Celerity Reduces the cooldown of Fel Domination by 45 sec. The cooldown of Fel Domination is reduced by 45 sec.
    • Resolute Barrier Attacks received that deal at least 5% of your health decrease Unending Resolve's cooldown by 10 seconds sec. Cannot occur more than once every 30 sec.
    • Rolling Agony Increases the duration of Agony by 4.0 sec. The duration of Agony is increased by 4.0 sec.
    • Shade of Terror Damage required to break your Fear effects is increased by 0%. Your Fear effects can withstand 0% more damage before breaking.
    • Soul Eater Name changed from "Exhumed Soul" to "Soul Eater". Soul Rot damage and radius increased by 20.0%, but costs 6.7% more health. Soul Rot's damage and radius is increased by 20.0%.
    • Tyrant's Soul After your Demonic Tyrant expires, gain a Demonic Core and 10.0% increased damage from your demons for 15 sec. stack of Demonic Core and increase the damage your demons deal by 10.0% for 15 sec.

    Warrior (Forums, Talent Calculator)
    • Harrowing Punishment Condemn's damage dealt and prevented are increased by 8% 8.0% for each nearby enemy, up to 40%.
    • Veteran's Repute Brandishing the Conqueror's Banner immediately grants you 5 Glory, and while the banner is planted your Strength is increased by 12%. 12.0%.

    Item Effects
    • [DNT] Animacones Collected (New) Instant. 1 sec cooldown.
    • Angelic Guile (New) Increases a mortals Agility by 0 for 60 sec. Instant. 1 sec cooldown.
    • Anima Residue When Looted When Obtained: Your hands are coated in Anima Residue giving your spells and attacks a chance to lure devourer mites to your target dealing up to 0 Physical damage to them. Only usable outdoors in the Shadowlands. Instant. Approximately 2 procs per minute. Reagents: Anima Residue.
    • Arsenal: Stitchmasters' Weapons (New) Collect the appearances of the Stitchmasters' weapons. Instant.
    • Arsenal: Winterborn Weapons (New) Collect the appearances of the Winterborn Weapons. Instant.
    • 'Borrowed' Soulstone When Looted When Obtained: Take on the 'borrowed' soul and if killed you have a chance to resurrect with 30% health and 5% mana. Lasts for 30 min. Only usable outdoors in the Shadowlands. Instant. Reagents: "Borrowed" Soulstone.
    • Brimming with Wrath When Looted When Obtained: The Wrath simmers in your blood and when struck in combat you have a chance to gain 3 Critical Strike for 22 sec stacking up to 10 times. Critical strikes against you have a higher chance. Only usable outdoors in the Shadowlands. Instant. Reagents: Bottled Wrath.
    • Caustic Muck When Looted When Obtained: Your armor is coated in Caustic Muck with a chance when struck in melee to inflict 0 Nature damage over 20 sec to the attacker. Only usable outdoors in the Shadowlands. Instant. Reagents: Caustic Muck.
    • Charm of Focus Name changed from "Charm of Buff 6" to "Charm of Focus".
    • Chime of Celerity Ring the chime while in Bastion to inspire allies within 0 to 10 10 yards, increasing their movement speed by 0%. 10 yd range. Instant.
    • Consumptive Infusion Name changed from "Nathria Trinket (DNT)" to "Consumptive Infusion".
    • Contract: Maldraxxian Army Name changed from "Contract: Maldraxxus Army" to "Contract: Maldraxxian Army". Add Maldraxxus Add Maldraxxian Army to your Ember Court security options. Instant.
    • Crimson Chorus (New) Join the Crimson Chorus. Every minute, your Critical Strike swells by 0 over 30 sec. before returning to normal. This effect is increased by 10% for each member of the Crimson Chorus in your party.
    • Crystalized Ichor When Looted When Obtained: Your attacks have a chance to poison your target reducing their Haste by 0 and dealing 0 Nature damage over 15 sec. Lasts 2 hrs. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Approximately 0.5 procs per minute. Reagents: Crystallized Ichor.
    • Curse of Renagal's Pact When Looted When Obtained: The Curse of Renagal's Pact leaves the chalice and you begin to attract the attention of foes from further away than before. Instant.
    • Curse of Teramanik's Legacy When Looted When Obtained: The Curse of Teramanik's Legacy leaves the reins and prevents you from calling on your mounts. Instant.
    • Cyclonic Chronicles When Looted When Obtained: Gain a shield of flying volumes that will each absorb up to 3 damage. Only usable outdoors in the Shadowlands. Instant. Reagents: Cyclonic Chronicles.
    • Decree: Baroness Vashj's Boon Increase your Speed by 0, increase Increases reputation gains from world quests by 10 and grants Grants your attacks and spells a chance to call down Forked Lightning on your target the enemy dealing 0 Nature damage and chaining to up to 3 targets then jumping to 2 additional targets. Only active while outdoors in Maldraxxus. Instant. Reagents: Decree: Baroness Vashj's Boon.
    • Defibrillate An engineer with at least 350 skill 1 skill in Northrend Engineering can overload the knife's battery and attempt to shock a dead ally back to life. Cannot be used in combat. Melee range. 4 sec cast.
    • Disposable Spectrophasic Reanimator (New) Rephases the anima strings on a target that recently died, restoring them to life with 60% health and 20% mana. Castable in combat. Chance to backfire, phasing the wrong strings on a target resulting in a loss of vitality. Cannot be used by players higher than level ctrmax807. Melee range. 4 sec cast.
    • Dominating (New) Bind a weakened shade to your will with the power of the Helm of Domination. 40 yd range. 3 sec cast.
    • Drain Anima Drain anima from the target kirin cloudstrider, storing for later use. 15 yd range. 5 sec cast (Channeled).
    • Dreadfire Vessel (New) Unleash 3 incendiary flames at your target inflicting 0 Fire damage. 50 yd range. Instant. 1.5 min cooldown.
    • Elysian Thade Bait Increases the chance to catch Elysian Thade for 10 min. Instant. 30 min. Instant.
    • Embalmer's Oil Apply to a weapon for 10 min 1 hour, giving you a high chance to heal yourself for 0 when you deal damage or healing. If already at full health, instead grants an absorb shield for 0. Requires Weapon. 2 sec cast.
    • Endmire Salve When Looted When Obtained: Reduces the effect of the Endmire's Weakened Soul by 3% on each application. Instant. Reagents: Endmire Salve.
    • Ensemble: Conservator's Guise (New) Collect the appearances of the Conservator's Guise armor set. Instant.
    • Ensemble: Conservator's Raiment (New) Collect the appearances of the Conservator's Raiment armor set. Instant.
    • Ensemble: Conservator's Regalia (New) Collect the appearances of the Conservator's Regalia armor set. Instant.
    • Ensemble: Conservator's Warbark (New) Collect the appearances of the Conservator's Warbark armor set. Instant.
    • Ensemble: Winterborn Guise (New) Collect the appearances of the Winterborn Guise armor set. Instant.
    • Ensemble: Winterborn Raiment (New) Collect the appearances of the Winterborn Raiment armor set. Instant.
    • Ensemble: Winterborn Regalia (New) Collect the appearances of the Winterborn Regalia armor set. Instant.
    • Ensemble: Winterborn Warbark (New) Collect the appearances of the Winterborn Warbark armor set. Instant.
    • Extensive Martial Prowess When Looted When Obtained: Killing an enemy has a chance to increase your primary stat by 0 for 20 sec. Lasts 2 hrs. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Approximately 1 proc per minute. Reagents: Discarded Medal of Valor.
    • Faerie's Blessing Faerie dust makes you lighter, allowing you to fly by double-jumping. Lasts 20 60 sec. Only usable in Shimmerbough. Instant.
    • Fiery Brimstone (New) Draw power from this fragment of Borr-Geth, summoning a pillar of flame underneath your feet and sending yourself flying into the air. Can only be used in The Maw. Instant.
    • Flame of Battle Name changed from "Bladesworn Trinket" to "Flame of Battle".
    • Flourescence When Looted When Obtained: You start to glow for 30 min. Instant. Reagents: Fluorescent Slime Sample.
    • Gladiator's Badge (New) Increases primary stat by 0 for 15 sec. Instant. 2 min cooldown.
    • Gladiator's Emblem (New) Increases maximum health by 0 for 20 sec. Instant. 1.5 min cooldown.
    • Gladiator's Insignia (New) Your spells and abilities have a chance to grant 0 primary stat for 20 sec. Approximately 1.5 procs per minute.
    • Gluttonous Spike Name changed from "Nathria Trinket (DNT)" to "Gluttonous Spike". Your autoattacks have a high chance to steal 0 health, healing yourself for three times the health stolen. If this effect overheals, gain Juggernaut, dealing deal 0 Physical damage to nearby enemies over 15 sec, but suppressing suppress the lifesteal effect. Approximately 10 procs per minute.
    • Gormherd Branch Name changed from "Collecting" to "Gormherd Branch".
    • Gormherd Branch Name changed from "Collecting" to "Gormherd Branch".
    • Guardian's Barrier When Looted When Obtained: Gain a barrier that prevents 20% of the Physical damage you take up to 0 total damage. Lasts 60 min. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Reagents: Guardian Stonewing.
    • Gutting Hydra Cut open a dead Devouring Hydra. Careful not to stab any of the fae within. 15 yd range. Instant.
    • Helm of the Dominated (New) Don the helm, allowing you to pose as one of the mawsworn. Unlimited range. Instant. 60 min cooldown.
    • Huntsman's Bond (New) Form Huntsman's Bond with an ally for 30 sec. 25% of incoming damage will be redirected to your bonded ally, up to 0 total damage. 40 yd range. Instant. 2 min cooldown.
    • Huntsman's Bond (New)
    • Hurrumpf! Put's Puts a glower on friendly faces. 20 yd range. Instant. 30 sec cooldown.
    • Hyper-Reactive Slime When Looted When Obtained: A Hyper-Reactive Slime attaches itself to you and when you are struck in combat it has a chance to leap at your attacker dealing 0 damage over 10 sec. It will stick with you for 30 min while outdoors in the Shadowlands. Instant. Approximately 2 procs per minute. Reagents: Hyper-Reactive Slime Sample.
    • Impressionable Gorger When Looted When Obtained: You find an impressionable gorger, maybe you can find a way to win its loyalty... Instant. Reagents: Impressionable Gorger Spawn.
    • Infusing Infuses a wildseed with anima stored within the animacone. 15 yd range. 22 sec cast (Channeled). 28 sec cast (Channeled).
    • Inspirewing Presence When Looted When Obtained: You gain an Inspirewing Presence. Attacks made against you have a chance to grant party members within 50 yds 3 Versatility for 18 sec. Only usable outdoors in the Shadowlands. Instant. Approximately 1 proc per minute. Reagents: Wing Commanders Insignia.
    • Iridescent Amberjack Bait Increases the chance to catch Iridescent Amberjack for 10 min. Instant. 30 min. Instant.
    • Irradiated Slime When Looted When Obtained: An irradiated slime covers you causing 0 Nature damage to attackers when you are hit and lasts for 30 min while outdoors in the Shadowlands. Instant. Reagents: Slightly Irradiated Slime Sample.
    • Jani Whisper Melee range. Instant.2 sec cooldown.
    • Leap of Faith You pull your spirit to a friendly party or raid target an ally, instantly moving you directly in front of them. 2 charges. 2.6% of Base Mana. 40 yd range. Instant. 1.5 min recharge. 2 charges.
    • Limited Martial Prowess When Looted When Obtained: Killing a enemy has a chance to increase your primary stat by 0 for 15 sec. Lasts 60 min. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Approximately 1 proc per minute. Reagents: Discarded Commendation.
    • Lingering Sunmote Create a patch of light at the target location for 25 sec 12 sec. Up to 5. Allies within the light gain 0 absorb every 5 sec while it persists. 40 yd range. Instant.2 min cooldown.
    • Lost Sole Bait Increases the chance to catch Lost Sole for 10 min. Instant. 30 min. Instant.
    • Maldraxxi Throwing Axe Throw a kyrian Javelin at a current target inflicting 0 Arcane damage Throws a Maldraxxi Axe at a current target. 60 yd range. 1 sec cast. Reagents: Maldraxxi Throwing Axe.
    • Manabound Mirror Name changed from "Nathria Trinket (DNT)" to "Manabound Mirror". For every 0 3,240 mana spent, store 0 healing within the mirror, up to 0 for 30 sec.
    • Manabound Mirror Name changed from "Nathria Trinket (DNT)" to "Manabound Mirror".
    • Masterful Tactics When Looted When Obtained: Increase your Mastery by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Marching an Army.
    • Masterful Tactics When Looted When Obtained: Increase your Mastery by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: A Treatise on the Great Battles of Lordaeron.
    • Masterful Tactics When Looted When Obtained: Increase your Mastery by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Command the Field.
    • Music of Bastion (New) You may only hold one Instrument of Bastion at a time. 10 yd range. Instant.
    • Music of Bastion (New) 10 yd range. Instant.
    • Noble Bearing When Looted When Obtained: Don the wardrobe of a Redelav Courtier, disguising you from some of the denizens of the Castle Ward for 5 min. Only usable in the Castle Ward. Instant. Reagents: Noble's Wardrobe. for 15 min. It is unlikely you will fool anyone, but don't you look refined? Only works outdoors in the Shadowlands. Instant. Reagents: Noble's Wardrobe.
    • Nutcracker Grenade Name changed from "Holy Hand Grenade of Ardenweald" to "Nutcracker Grenade". Inflicts 0 Holy Nature damage to all enemies in a 5 yard radius. 40 yd range. 2.5 sec cast. 60 sec cooldown.
    • Obscuring Ash When Looted When Obtained: Ash envelopes you making it harder for enemies to detect you for 20 min. Only usable outdoors in the Shadowlands. 30 yd range. Instant. 60 sec cooldown. Reagents: Obscuring Ash Cloud.
    • Oublion Cipher Enhance your defenses against the Gorgoan Lament in the River of Souls, reducing its frequency by 50%. 1 sec cast. 80%. 1 sec cast.
    • Overflowing Anima Prison Place on the ground for 15 sec, increasing the Intellect Critical Strike of up to 5 allies within 8 5 yds by 0. Using a covenant ability can extend it out to a maximum of 25 sec. 40 yd range. Instant. 2.5 min cooldown.
    • Pocked Bonefish Bait Increases the chance to catch Pocked Bonefish for 10 min. Instant. 30 min. Instant.
    • Polymorphic Polyhedron (New) Instant.
    • Prideful Sins Using on enemy casters grants 0 mana every 5 sec, using on non-casters instead grants 0 health every 5 an enemy to extract viatality dealing 0 Shadow damage and granting you 0 health every 5 sec for 20 sec. Only usable outdoors in the Shadowlands. 40 yd range. Instant. 60 sec cooldown.
    • Racing Wheelbarrow (New) Jump in the dredger's wheelbarrow. 1 sec cast. 60 min cooldown.
    • Reflective Cloud When Looted When Obtained: A cloud of glass surrounds granting 10% spell reflect for 20 min. Only usable outdoors in the Shadowlands. Instant. Reagents: Enchanted Mirror Dust.
    • Reinforcing Melee range. 10 sec cast. Press the exact buttons on this device to reinforce the wards around Ve'nari's Refuge. Don't push any buttons that Ve'nari didn't tell you about. 10 yd range. 10 sec cast.
    • Restoring Memory Name changed from "Teach Legendary Powers - All (DNT)" to "Restoring Memory". Return the Runecarver's memory to him in Torghast. Instant. Restore the following memory to the Runecarver: $@runecarveability 2 sec cast.
    • Sanguine Vintage Name changed from "Nathria Trinket (DNT)" to "Sanguine Vintage".
    • Secret Fish Name changed from "UNused" to "Secret Fish". 10 yd range. Instant. Creates a Secret Fish Lure at target location. The Lure is only visible to wearers of the Secret Fish Goggles and party members. 50 yd range. Instant. 5 min cooldown.
    • Sentinel's Barrier When Looted When Obtained: Gain a barrier that prevents 30% of the Physical damage you take up to 0 total damage. Lasts 60 min. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Reagents: Sentinel Stonewing.
    • Shadowcore Oil Apply to a weapon for 10 60 min, giving you a high chance to deal an additional 0 Shadow damage when you damage an enemy. Requires Weapon. 2 sec cast.
    • Shattered Psyche (New) Your next 5 damaging abilities inflict Shattered Psyche, dealing 0 Shadow damage and increasing the target's damage taken from Shattered Psyche by 2% for 5 sec, stacking up to 25 times. Instant. 2 min cooldown.
    • Silvergill Pike Bait Increases the chance to catch Silvergill Pike for 10 min. Instant. 30 min. Instant.
    • Sinstone Acquisition (New) Reading the text gives you the knowledge to sometimes find more Sinstone Fragments when searching corpses in Revendreth. Instant.
    • Sinstone Outsourcing (New) Using this will enable the bearer to requisition a stone fiend that will be able to search out fragments and deliver them back to the Archivist's room for collection. Instant.
    • Skulking Predator (New) Become the Skulking Predator, gaining 0 speed, decreasing detection radius, and pouncing on the next enemy to come within 8 yards, dealing 0 Physical damage. Instant. 1.5 min cooldown.
    • Skulking Predator (New)
    • Soul Ignition (New) Activate Soul Igniter, sacrificing up to 0 health over 15 sec to empower Blazing Surge. Reactivate to cast Blazing Surge, dealing 0 Fire damage to enemies in a 40 yard cone, plus up to 80% additional damage, based on how long Soul Igniter was active. Reactivating Soul Igniter begins a one minute cooldown. Instant.
    • Soul Siphoning When Looted When Obtained: Your attacks have a chance to inflict Soul Siphon on your target leeching 0 damage over 15 sec. Lasts 2 hrs. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Approximately 0.5 procs per minute. Reagents: Soul Siphoning Shard.
    • Soul Sliver When Looted When Obtained: Gain a barrier that prevents 30% of the magical damage you take up to 0 total damage. Lasts 60 min. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Reagents: Soul Sliver.
    • Spare Brain (New) Consume the Spare Brain, giving you insight into the enemies of the Shadowlands. Grants you 25 reputation with The Ascended, The Undying Army, The Wild Hunt, and the Court of Harvesters. Instant.
    • Spare Eye (New) Consume the Spare Eye, giving you insight into the enemies of Bastion. Grants 25 reputation with The Ascended. Instant.
    • Spare Foot (New) Consume the Spare Foot, giving you insight into the enemies of Ardenweald. Grants 25 reputation with The Wild Hunt. Instant.
    • Spare Heart (New) Consume the Spare Heart, giving you insight into the enemies of Revendreth. Grants 25 reputation with the Court of Harvesters. Instant.
    • Spare Stomach (New) Consume the Spare Stomach, giving you insight into the enemies of Maldraxxus. Grants you 25 reputation with The Undying Army. Instant.
    • Sp-eye-glass Allows you to see what is hidden, but at what cost what's hidden will sometimes gaze back? 100 yd range. 0 sec cast (Channeled).
    • Spinefin Piranha Bait Increases the chance to catch Spinefin Piranha for 10 min. Instant. 30 min. Instant.
    • Splintered Heart of Al'ar (New) When you suffer lethal damage, erupt in a burst of flames, inflicting 0 Fire damage to nearby allies and enemies, and recovering 0 health. This effect can only occur once every 8 min.
    • Stone Legionnaire (New) Proclaim your allegiance to the Stone Legion, increasing your Versatility by 25, increased by 10% for each Stone Legionnaire in your party.
    • Stonehad's Best Bud When Looted When Obtained: Gain Best Bud status. When below 50% health you have a chance to call on Stonehead's Second Best Buds to assist you. Instant. Approximately 4 procs per minute. Reagents: Stonehead's Best Bud Bracelet.
    • Survival Skills When Looted When Obtained: Killing an enemy increases your Mastery by 0 for 25 sec. Lasts 60 min. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Reagents: Banewood Survival Kit.
    • Swift Carrier When Looted When Obtained: Killing an enemy increases your speed by 0 for 20 sec. Lasts 60 min. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Reagents: Stonefiend's Wings.
    • Toss a Coin (New) Toss a coin at your target. They're as good as dead. 10 yd range. Instant. 1 sec cooldown.
    • Toss Soul Stalker Trap Place the trap within 0 15 yards of you. Enemies that walk over it have their movement slowed by 12% and take 0 Shadow damage over 20 sec. Only usable outdoors in the Shadowlands. 15 yd range. 1 sec cast. 60 sec cooldown.
    • Tuft of Smoldering Plumage (New)
    • Tuft of Smoldering Plumage (New) Infuse your ally with a tuft of phoenix plumes, healing them for 0 after 6 sec, increased by up to 50% based on your target's missing health. If your ally suffers lethal damage, this effect triggers instantly. 50 yd range. Instant. 2 min cooldown.
    • Unwavering Resolve When Looted When Obtained: Increase your Stamina by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Stalwart Pauldron of Resolve.
    • Unwavering Resolve When Looted When Obtained: Increase your Stamina by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Stalwart Vambraces of Resolve.
    • Unwavering Resolve When Looted When Obtained: Increase your Stamina by 0 for 2 hrs while outdoors in the Shadowlands. Instant. Reagents: Stalwart Gloves of Resolve.
    • Vulgarity Arbiter (New) Place the Vulgarity Arbiter on the ground so you and your allies can atone for their vulgarity. Melee range. Instant.
    • Well Fed Restores 0 health and 0 mana over 20 sec. Must remain seated while eating. If you spend at least 10 seconds eating you will become Well Fed causing you to periodically belch, dealing 0 Nature breathe fire, dealing 0 damage to enemies in front of you. Instant.
    • Wing Cohesion When Looted When Obtained: Gain 0 Mastery for each party member while they are within 50 yds of you. Only usable outdoors in the Shadowlands. Instant. Reagents: Legion Wing Insignia.
    • Witherlight When Looted When Obtained: Your attacks have a chance to curse your target reducing their Maximum Health by 0 for 15 sec. Lasts 2 hrs. Only usable outdoors in the Shadowlands. 40 yd range. Instant. Approximately 0.5 procs per minute. Reagents: Witherlight Crystal.

    Professions
    Blacksmithing
    • Shadowghast Helm Create a piece of plate armor that is worthy of being infused with the power necessary to become a Legendary item. Blacksmithing. Blacksmithing. 2 sec cast. Reagents: Shadowghast Ingot x 35, Enchanted Elethium Bar x 35, Luminous Flux x 10, Orboreal Shard x 2. 3.

    Enchanting
    • Enchanted Elethium Bar Create an Enchanted Grim Iron Bar. Enchanting. Enchanting. 2 sec cast. Reagents: Soul Dust x 3, Elethium Ore.
    • Enchanted Heavy Desolate Hide Create an Enchanted Desolate Leather. Enchanting. Enchanting. 2 sec cast. Reagents: Soul Dust x 3, Heavy Desolate Hide.
    • Enchanted Lightless Silk Create an Enchanted Lightless Silk. Enchanting. Enchanting. 2 sec cast. Reagents: Soul Dust x 3, Lightless Silk.

    Engineering
    • Disposable Spectrophasic Reanimator (New) Engineering. Engineering. 1.5 sec cast. Reagents: Wormfed Gear Assembly, Mortal Coiled Spring x 2, Handful of Laestrite Bolts x 3, Laestrite Ore x 2, Machinist's Oil.

    Jewelcrafting
    • Crafter's Mark I Jewelcrafting. Jewelcrafting 3 sec cast. Reagents: Umbryl, Angerseye, Oriblase, Laestrite Setting x 3, Malleable Wire x 5.
    • Crafter's Mark II Jewelcrafting. Jewelcrafting 3 sec cast. Reagents: Umbryl x 3, Angerseye x 3, Oriblase x 3, Laestrite Setting x 9, Malleable Wire x 10.
    • Novice Crafter's Mark Jewelcrafting. Jewelcrafting 3 sec cast. Reagents: Umbryl x 5, Laestrite Setting, Malleable Wire x 3.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 55, Essence of Servitude x 80, Essence of Valor x 80, Orboreal Shard x 5. 10.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 45, Essence of Servitude x 70, Essence of Valor x 70, Orboreal Shard x 3. 6.
    • Shadowghast Necklace Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 35, Essence of Servitude x 60, Essence of Valor x 60, Orboreal Shard x 2. 3.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 45, Essence of Rebirth x 70, Essence of Suffering x 70, Orboreal Shard x 3. 6.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 55, Essence of Rebirth x 80, Essence of Suffering x 80, Orboreal Shard x 5. 10.
    • Shadowghast Ring Create a piece of jewelry that is worthy of being infused with the power necessary to become a Legendary item. Jewelcrafting. Jewelcrafting. 2 sec cast. Reagents: Shadowghast Ingot x 35, Essence of Rebirth x 60, Essence of Suffering x 60, Orboreal Shard x 2. 3.

    Leatherworking
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Armguards Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Gauntlets Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Greaves Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Helm Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Pauldrons Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Treads Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Vest Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Pallid Bone x 20, Desolate Leather x 50, Orboreal Shard.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Pallid Bone x 30, Desolate Leather x 70, Orboreal Shard x 6.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Pallid Bone x 25, Desolate Leather x 60, Orboreal Shard x 3.
    • Boneshatter Waistguard Create a piece of mail armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Pallid Bone x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Pallid Bone x 40, Desolate Leather x 80, Orboreal Shard x 10.
    • Composite Bow Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 5, Pallid Bone x 6, Gaunt Sinew x 2. Penumbra Thread x 2.
    • Composite Crossbow Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 5, Pallid Bone x 2, Gaunt Sinew, Twilight Bark x 2. Penumbra Thread x 4, Twilight Bark x 2.
    • Crafter's Mark I Leatherworking. Leatherworking. 3 sec cast. Reagents: Desolate Leather x 5, Gaunt Sinew, Curing Salt x 5. Penumbra Thread, Curing Salt x 5.
    • Crafter's Mark II Leatherworking. Leatherworking. 3 sec cast. Reagents: Heavy Desolate Leather, Desolate Hide, Gaunt Sinew Penumbra Thread x 3, Curing Salt x 10.
    • Desolate Armor Kit Leatherworking. Leatherworking. 1.5 sec cast. Reagents: Desolate Leather x 2.Penumbra Thread.
    • Drums of Deathly Ferocity Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 3, Pallid Bone x 3, Gaunt Sinew. Penumbra Thread.
    • Heavy Desolate Armor Kit Leatherworking. Leatherworking. 1.5 sec cast. Reagents: Heavy Desolate Leather x 2, Gaunt Sinew. Penumbra Thread.
    • Novice Crafter's Mark Leatherworking. Leatherworking. 3 sec cast. Reagents: Desolate Leather x 5, Gaunt Sinew, Curing Salt x 3. Penumbra Thread, Curing Salt x 3.
    • Shadebound Armguards Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 8, Desolate Hide x 2, Gaunt Sinew x 2. Desolate Leather x 30, Desolate Hide x 2, Penumbra Thread x 2.
    • Shadebound Gauntlets Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 8, Desolate Hide x 2, Gaunt Sinew x 2. Desolate Leather x 50, Desolate Hide x 2, Penumbra Thread x 2.
    • Shadebound Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 10, Heavy Desolate Hide, Gaunt Sinew x 4. Penumbra Thread x 4.
    • Shadebound Leggings Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 12, Heavy Desolate Hide, Gaunt Sinew x 5. Penumbra Thread x 5.
    • Shadebound Pauldrons Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 8, Heavy Desolate Hide, Gaunt Sinew x 3. Penumbra Thread x 3.
    • Shadebound Treads Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 10, Desolate Hide x 2, Gaunt Sinew x 2. Desolate Leather x 30, Desolate Hide x 2, Penumbra Thread x 2.
    • Shadebound Vest Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 12, Heavy Desolate Hide, Gaunt Sinew x 5. Penumbra Thread x 5.
    • Shadebound Waistguard Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Leather x 5, Desolate Hide, Gaunt Sinew. Desolate Leather x 30, Desolate Hide, Penumbra Thread.
    • Shadowscale Armguards Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 6, Desolate Hide x 4, Gaunt Sinew x 2. Desolate Hide x 2, Pallid Bone x 15, Desolate Leather x 20, Penumbra Thread x 2.
    • Shadowscale Gauntlets Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 8, Desolate Hide x 2, Gaunt Sinew x 2. Desolate Hide x 2, Pallid Bone x 20, Desolate Leather x 35, Penumbra Thread x 2.
    • Shadowscale Helm Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 5, Desolate Hide x 4, Gaunt Sinew x 4. Pallid Bone x 30, Heavy Desolate Leather x 8, Penumbra Thread x 4.
    • Shadowscale Leggings Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 5, Desolate Hide x 2, Gaunt Sinew x 4. Pallid Bone x 30, Heavy Desolate Leather x 10, Penumbra Thread x 4.
    • Shadowscale Pauldrons Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 4, Desolate Hide x 3, Gaunt Sinew x 3. Pallid Bone x 20, Heavy Desolate Leather x 6, Penumbra Thread x 3.
    • Shadowscale Treads Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 10, Desolate Hide x 3, Gaunt Sinew x 2. Desolate Hide x 2, Pallid Bone x 20, Desolate Leather x 20, Penumbra Thread x 2.
    • Shadowscale Vest Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 8, Desolate Hide x 5, Gaunt Sinew x 5. Pallid Bone x 20, Heavy Desolate Leather x 10, Penumbra Thread x 5.
    • Shadowscale Waistguard Leatherworking. Leatherworking. 2 sec cast. Reagents: Heavy Desolate Hide x 5, Desolate Hide x 2, Gaunt Sinew. Desolate Hide, Pallid Bone x 15, Desolate Leather x 20, Penumbra Thread.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Armguards Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Gauntlets Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Helm Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Leggings Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Pauldrons Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Treads Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Vest Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 115, Enchanted Heavy Desolate Hide x 35, Orboreal Shard x 2. Heavy Desolate Hide x 2, Heavy Desolate Leather x 10, Desolate Leather x 90, Orboreal Shard x 3.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 150, Enchanted Heavy Desolate Hide x 55, Orboreal Shard x 5. Heavy Desolate Hide x 4, Heavy Desolate Leather x 25, Desolate Leather x 130, Orboreal Shard x 10.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 100, Enchanted Heavy Desolate Hide x 25, Orboreal Shard. Heavy Desolate Hide, Heavy Desolate Leather x 5, Desolate Leather x 75, Orboreal Shard.
    • Umbrahide Waistguard Create a piece of leather armor that is worthy of being infused with the power necessary to become a Legendary item. Leatherworking. Leatherworking. 2 sec cast. Reagents: Desolate Leather x 130, Enchanted Heavy Desolate Hide x 45, Orboreal Shard x 3. Heavy Desolate Hide x 3, Heavy Desolate Leather x 20, Desolate Leather x 110, Orboreal Shard x 6.

    Tailoring
    • Grim-Veiled Belt Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Belt Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Belt Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Bracers Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Bracers Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Bracers Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Cape Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Cape Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Cape Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Hood Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Hood Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Hood Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Mittens Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Mittens Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Mittens Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Pants Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Pants Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Pants Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Robe Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Robe Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Robe Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Sandals Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Sandals Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.
    • Grim-Veiled Sandals Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Spaulders Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 115, Enchanted Lightless Silk x 35, Orboreal Shard x 2. 3.
    • Grim-Veiled Spaulders Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 130, Enchanted Lightless Silk x 45, Orboreal Shard x 3. 6.
    • Grim-Veiled Spaulders Create a piece of cloth armor that is worthy of being infused with the power necessary to become a Legendary item. Tailoring. Tailoring. 2 sec cast. Reagents: Shrouded Cloth x 150, Enchanted Lightless Silk x 55, Orboreal Shard x 5. 10.

    Raid & Dungeon Abilities
    • Anima Exhaust (New) Anima exhaust collected from malfunctioning goliaths increases movement speed by 20% and causes the player to erupt every 4 sec for 60 sec, inflicting 3 Arcane damage to nearby enemies and healing nearby allies for 2. 40 yd range. Instant.
    • Anima Exhaust (New) Anima exhaust collected from malfunctioning goliaths increases movement speed by 20% and causes the player to erupt every 4 sec for 60 sec, inflicting 3 Arcane damage to nearby enemies and healing nearby allies for 2. 40 yd range. Instant.
    • Cosmic Artifice Distorts the objective reality of afflicted players, inflicting 5 Shadow damage every 1 sec for 6 sec. Upon expiration, this explodes inflicting 6 Shadow damage to all players. Upon being removed, this distortion transfers to the ground. Limited to 4 targets. 100 yd range. 1.5 sec cast.3 sec cooldown.
    • Crimson Flurry The Bleakwing Assassin teleports to behind its marked players, inflicting 35 Physical to players within 8 yards and additionally bleeds targets for 7 Physical damage every 1 sec for 10 sec. Limited to 1 target. Instant. 2 targets. Instant.
    • Gloom Squall At 100 Energy, General Kaal releases a large powerful blast of anima-infused wind, inflicting 50 40 Shadow damage and knocking all enemies back. 100 yd range. Instant.
    • Gloom Squall At 100 Energy, General Kaal releases a large powerful blast of anima-infused wind, inflicting 50 40 Shadow damage and knocking all enemies back. 100 yd range. Instant.
    • Glyph of Destruction 300 yd range. Instant. Xy'mox marks their primary target. The target suffers 10 Arcane damage every 1 sec for 8 sec. When Glyph of Destruction expires it inflicts up to 115 Arcane damage to all players and afflicts the primary target with Arcane Vulnerability for 45 sec. This damage is reduced the further away players are from the blast. 300 yd range. Instant.
    • Gorging Shield Tred'ova hardens her shell, absorbing 225 damage. While this shield is active, Tred'ova consumes the depleted Cocoon of Lakali causing anima to erupt from them, inflicting 8 Nature every 2 sec to all enemies for 14 sec. While this occurs Tred'ova will launch missile of anima at random locations around them cannot be interrupted. Instant. Consumption cannot be interrupted. Instant.
    • Maw-Touched Spittle Fires several orbs in a straight line that will form pools of Maw-Touched Venom on impact. Players standing in these pools suffer 300 360 Arcane damage over 30 sec. 100 yd range. Instant.
    • Maw-Touched Venom Azuels fires several orbs in a straight line that will form pools of Maw-Touched Venom on impact. Players standing in these pools suffer 11 16 Arcane damage every1 sec. 100 yd range. Instant.
    • Nourish the Forest The caster empowers nearby allies with rejuvenating anima, healing 10 damage 3% of their maximum health every 1 sec for 9 sec. Limited to 3 targets. 3 sec cast.
    • Penalizing Burst Inflicts 2 Inflicts 1 Nature damage to all enemies. This damage increases by 15% every cast. Unlimited range. 3 sec cast.
    • Ravenous Horrors Otherworldy horrors inflict The lantern shatters, inflicting 60 Shadow damage to all players and an additional 50 Shadow damage every 0 sec. 200 yd range. Instant. horrifying all players for 5 sec. Ravenous Horrors escape the lantern and begin to assault players. 200 yd range. Instant.
    • Rejuvenating Radiance Creates a pool of radiant energy, healing everyone in it for 5 damage every 1 sec. Instant. 4% of their maximum health every 1 sec. Instant.
    • Reverberating Vulnerability (New) Increases damage taken from Reverberating Eruption and Echoing Annihilation by 500% for 6 sec. Unlimited range. Instant.
    • Shattered (New) Inflicts 10 Nature damage every 2 sec for 8 sec. Unlimited range. Instant.
    • Soul Infusion Oppresses Kael'thas, inflicting 1% of Kael'thas' maximum health as Shadow damage every 2 sec. If the Shade of Kael'thas is present, Soul Infusers instead heal the Shade of Kael'thas for 1% of maximum health every 2 sec. 100 yd range. Instant. 0 sec cast (Channeled).
    • Soulless While separated from their soul, the player's body suffers 5 8 Shadow damage every 1 sec. and prevents all actions and spellcasting. 100 yd range. Instant.
    • Stone Shattering Leap Echelon shatters the earth around him, inflicting up to 35 Nature damage in an 0 yard radius 35 Nature damage to all players within 0 yards. This applies Shattered. This ability destroys all Undying Stonefiends in Stone Form. 100% of Base Energy. 100 yd range. Instant.
    • Volatile Anima Volatile Anima inflicts 18 15 Arcane damage every 1.5 sec., and reduces Haste by 20%. Unlimited range. Instant.
    • Volatile Burst Launches a glob of exploding acid at a random player, inflicting 20 8 Nature damage to all players in 0 yard radius every 2 sec for 8 sec. Unlimited range. Instant.
    • Vulgar Brand Brands all enemies with a shadowy mark, inflicting 4 Shadow damage and increasing damage taken by 35% for 15 sec. Limited to 4 targets. 4 sec cast. 3 targets. 5 sec cast.
    • Wicked Gash General Kaal tears in to the player, inflicting 25 Physical damage and causes them to bleed for 2 4 Physical damage every 1 sec for 20 sec. Melee range. Instant.
    • Wicked Slice Kaal throws a ricocheting blade at marked targets which damages any player hit, inflicting 35 Shadow damage. This applies Wicked Laceration. Unlimited range. Instant.
    Last edited by Lumy; 2020-09-17 at 09:27 PM.

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