I would have loved to see a Starcraft FPS that had some MMO aspects to it, namely an open-world aspect to it. I'm thinking Borderlands with bigger multiplayer prospects.
But I feel like Starcraft in any linear gameplay capacity would be difficult since they have to design a 'campaign' for each race, otherwise it's just weird being a human character doing anything for Zerg or Protoss and just trying to play off your character as some faction-less merc. I just want to be able to explore more of the SC universe in a tangible way, much like how WoW opened up what the RTS started. A linear FPS would probably do better than a MMO though IMO.
No, I’m sorry... Titan was going to be an FPS MMO... the characters in Overwatch, were going to be classes. They couldn’t “make it fun”, so scrapped it and made it into a squad based shooter. Look at Starcraft characters... how do they at all transfer into becoming Overwatch?
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Gameplay wise, i have my issues with wows direction but its still my favourite in the market. Story wise, it suffers from having too many writers leaving and possibly from blizz's insistence on the faction conflict. A new mmo by blizz isn't likely to avoid either of these issues, so I'm just hoping they make wow gameplay fun enough.
They used some concepts from the cancelled from Starcraft MMO for Titan/Overwatch. They used ideas from it, with some characters like McCree being directly shown in Starcraft MMO concept art (first post).
https://www.pcgamer.com/the-overwatc...-hero-shooter/
"they also considered a tie-in to StarCraft that focused on the individuals in that universe. Below is some concept art (Kaplan didn't say what sort of game it was going to be), and you'll notice a striking resemblance to a certain cowboy."
Last edited by Triceron; 2020-10-20 at 07:50 PM.
The Project Titan idea of working a day job and them going heroing at night sounded cool, probably would've been a great singleplayer RPG if it had done in the manner of a Trails game (the first half of a chapter is slice of life shenanigans and building up the main story in the background, while the second half of a chapter is an adventure and serious plot stuff).
Diablo MMO. It's lore and world are built for that kind of treatment. I also thought a souls/skyrim style game would be amazing.
The Titan idea sounded interesting but I understand why it was canceled, its such a convoluted idea.
Probably a Starcraft MMO? I would also love to see it being tailored towards hardcore audience where the time investment actually pays off. I really enjoy games where I can engage in important processes, and where I can do something that is meaningful, rather than just repeating "mythic+", type of content, with almost no visible progress, and with little to no satisfaction.
Otherwise I think shooter MMO could be great game changer for me as well. I enjoyed the hell out of Destiny 2. I think that Overwatch MMO can be great success if done correctly.
Anyway, It's just my personal taste in games. Not forcing my views on anyone.
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I've always liked to see a WoW 2 set in a very distant future and on a whole new world. We have basically seen all of Azeroth by now so I would prefer to be in another planet, which is also at least 3x the size of Azeroth as the new engine should be able to handle it. New factions could be something similiar like covenants, you start out factionless but you will be able to choose who you pledge your allegiances to. And you will always be able to interact with others from other factions. There should also be no expansions, just add content to the main game on a proper schedule and they should make every zone worth visiting again after leveling. The leveling should also play a much bigger role whicha t the beginning is a lot slower but also feels very rewarding when you gain a level.
Other than that I would've loved to see what Titan would look like. The team seemed so passionate behind it, and after its cancellation the companies morale went to a new low. Such a shame that this got cancelled.
MMOs are weird right now. Kind of got a space, kind of also don't. WoW maintains itself by being the titan, anything realistically entering the marketplace would face an insurmountable uphill struggle unless it has something very different - FFXIV is a good example as it's hyper casual, has the JRPG aesthetic, and does away with a lot of concerns like balance etc. by just giving everything to everyone and keeping the difficulty low enough for nothing to really matter (that last part being something WoW Classic also does).
A hardcore MMO like in the olden days would need to supplant WoW, it couldn't exist alongside it. What that could be, who knows. Another Blizzard product, possibly; or someone else's stroke of genius, also possibly.
More likely will be hybrid models like Diablo IV - genre games (here dark fantasy AARPG) that dip into MMO mechanics as convenient, but generally keep everything bite-sized rather than having huge, scheduled content like raids.
As for Blizz's failed products, I do believe they were canceled for a reason.