Originally Posted by
Ielenia
I didn't "lose" any argument, because what I'm talking about is how themes do not grant "unique gameplay", here. And as for your specific examples, druids could be made to become unable to shapeshift again for a short time if their bodies become too weak to be transformed again so soon after channeling too much magic through their bodies, for example.
That's not the point. The argument has never been about "copy and pasting from existing mechanics". The point is about how the claim that "a mechanical theme offers unique gameplay" is a false statement, because a theme is nothing but a coat of paint over the mechanics. My whole point with my previous response to you was me demonstrating how those supposedly "unique gameplay that the mechanical theme offers" could also be offered by many other themes.
You're not using "my logic". Because the logic I'm employing here is simply pointing out that themes do not offer "unique gameplay", or even any gameplay, whatsoever. Game mechanics do.
Also, I have never said that new classes have to be anywhere near 100% unique to be viable. I have stated, multiple times through multiple threads, that it's fine for classes to share gameplay elements and/or themes. Because, guess what: we have classes, right now, that share gameplay elements, and classes that share themes.