So why is that unlikely? Why is it unlikely that the shaman might get back a staple of their original design, i.e., totems.... but it's still likely that the hunters might get back an ability that never really fit their theme and concept, i.e., black arrow?
It is exactly what you're talking about: the elementals (which used to be summoned by totems) become bigger, different graphics, and new abilities. That is the definition of 'upgrade'.Yeah, not even close to what I’m talking about.
Totem buffs had a 30-40 yard radius. Most boss rooms don't get bigger than 80 yards diameter. Also, you could tell, very easily, when an enemy was out of range from your searing totem.Which isnt the same problem. The problem with Shaman buffs was that you couldn’t tell who the buff was covering. You can tell when an enemy is out of range of your turrets.
So you're saying raid bosses would ignore the tanks moving it and go straight to the DPS? Like in the Kael'Thas fight? Or Sire Denathrius? Or Shriekwing? Or Sludgefist?Also PvE mobs tend to go after whatever is attacking it, not run away from it.
I'm not being picky at all lmao. I play D&D a lot. Dragonblood sorcerer specifically has no link to a dragon. It's just somewhere in your lineage, your ancestors banged a dragon. Dragonsworn in WoW are people who directly interact with a dragon and are granted powers by said dragon. They are COMPLETELY different.
Forgotten Realms Lore =/= Warcraft Lore
There's no such thing as banging dragons in Warcraft. Except Jaina and Kalec, but that ain't yielding babies.
Dragonsworn are barely even a thing in Warcraft, there's like two of them. Canonically the Dragons don't even have any power to give as of Cataclysm.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Dragonblood sorcerer is NOT just forgotten realms lore. It's the same lore in literally every single campaign setting.
And you're 100% wrong. Dragons are still exceptionally powerful but are sterile and the Aspects lost a huge chunk of their power.
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I read what you said. You're just wrong in comparing the two.
Cite Dragonblood Sorcerors in Warcraft? I am not aware of any Dragon-descended characters in Warcraft. It is way too specific to make sense as a WoW class anyways.
Dragonsworn can still happen without an asspull, lesser Dragons like Chromie seem totally unaffected after all. Also, Dragon Isles is a whole thing still yet to come, who knows.
Practically speaking there's no meaningful difference between 'Dragon-blooded' or 'Dragon-empowered' individuals anyways if the end goal is just to get a bunch of Dragon themed skills. Any difference you think exists is pedantic and useless.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
They still have totems. Blizzard pushed totems out of being buff sticks and switched them over to utility cool downs. I'm talking specifically about Searing Totems, which Shaman haven't had since WoD, and don't seem to be missed much. In the entire history of the spell, you could never upgrade it, never summon more than one, and was rarely utilized as a significant source of DPS. When Blizzard attempted to do this with enhance and their fire elemental, it became a clunky mess.
Hence why it was removed.
No, I'm talking about the regular totems.It is exactly what you're talking about: the elementals (which used to be summoned by totems) become bigger, different graphics, and new abilities. That is the definition of 'upgrade'.
Really? Windfury and Strength of Earth Totem only had a 20 yd radius;Totem buffs had a 30-40 yard radius. Most boss rooms don't get bigger than 80 yards diameter. Also, you could tell, very easily, when an enemy was out of range from your searing totem.
https://classic.wowhead.com/spell=8512/windfury-totem
https://classic.wowhead.com/spell=25...of-earth-totem
And I went through many of those totems, and they were all 20yds.
Interestingly Searing Totem only had a 20 yd range as well;
https://classic.wowhead.com/spell=10438/searing-totem
The WoW version of Rock-it Turret actually has a longer range.
Where did I say that? I said that mobs tend to attack and destroy what's attacking it and not move out of range of it. I don't know how you got a turret peeling off a mob from a TANK from that.So you're saying raid bosses would ignore the tanks moving it and go straight to the DPS? Like in the Kael'Thas fight? Or Sire Denathrius? Or Shriekwing? Or Sludgefist?
I wasn't talking about a D&D concept.
I said the concept of transferred power into a mortal existed with the Guardian of Tirisfal. The transfer of Draconic power into an item happened with the Dragon Soul/Demon Soul. It's not a stretch to apply two and two together to have a mortal with Draconic powers.
I never said it was a stretch, I'm just saying it's rather lame. You might as well have the character flick their scales at their enemies.
I'll reiterate; Why are we looking for a concept outside of WoW when we have a concept within WoW?remember the fantasy aspect of this game with magic and monsters
yes they are born with it.
i am not sure what WoWs version could be. i am just going off what it sounds like people want. with how the current main dragonflights are, it would probably be easier to make a dragon related class kind of like that.(powers granted by dragonblood than powers granted from dragons)
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i wasnt comparing anything. you did.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
I WAS talking about the D&D concept and you responded to my post so I figured you were as well.
Anyway, the point is that an example of what you describe for dragons doesn't exist in WoW. Alternatively we have an example of a dragon concept that DOES exist in WoW, so it's rather odd that we're ignoring the juicy low-hanging fruit for the completely nonexistent one.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Hunters don't seem to miss Black Arrow very much, but that doesn't stop you from insisting that it belongs to the hunter and therefore should stay with the hunter. By that logic, that mechanic belongs to the shaman and should stay with the shaman.
And all of that could happen since the mechanics for that existed and still exist. Just like Blizzard brought the demonology warlock spec back to its roots, then so can Blizzard return the shaman back to its totem roots and give more meaning to their totems.In the entire history of the spell, you could never upgrade it, never summon more than one, and was rarely utilized as a significant source of DPS.
And that is an arbitrary difference that is actually rather meaningless, because a totem is a totem, and the mechanic was there. Still is, too.No, I'm talking about the regular totems.
The range of buff totems could be increased with this. Also, those links are from vanilla WoW. The range of totems increased over time. Around Cataclysm, all buff totems had a 40-yard range, just like the paladin auras, and searing totem had a 30-yard range.Really? Windfury and Strength of Earth Totem only had a 20 yd radius;
https://classic.wowhead.com/spell=8512/windfury-totem
https://classic.wowhead.com/spell=25...of-earth-totem
And I went through many of those totems, and they were all 20yds.
Interestingly Searing Totem only had a 20 yd range as well;
https://classic.wowhead.com/spell=10438/searing-totem
Probably because it's a NPC ability. It also has only 25-yard range, and only lasts 15 seconds, whereas the original iteration of Searing Totem, that you linked, lasted for almost a whole minute. Kind of goes against your complaint about shamans having to "constantly have to reposition their totems".The WoW version of Rock-it Turret actually has a longer range.
Well, the tank would be moving the boss away from your turret, therefore it's a mob moving out of the range of your turret, not going toward it.Where did I say that? I said that mobs tend to attack and destroy what's attacking it and not move out of range of it. I don't know how you got a turret peeling off a mob from a TANK from that.