They just need to add another class already doesn't matter if it's tinker or not because either way people will calm down and certain posters will shut up for a while like when they added demon hunters.
They just need to add another class already doesn't matter if it's tinker or not because either way people will calm down and certain posters will shut up for a while like when they added demon hunters.
I'm talking about WoW. In WoW there's no point of a bow class having something like Drain Life.
I'm saying they're the equivalent of Hunters and Dark Rangers. They're simply the dark variant of their sister class.Are the Dark Shaman using Necromancy? If not, I don't understand how they are anything like Dark Rangers.
And again, what Necromancer ability does the Dark Ranger possess beyond Black Arrow, an ability that Hunters once possesed.Necromancy has been the difference between multiple types of classes. There's a reason Necromancer is a different archetype from a Mage, and a Death Knight is a different archetype from a Paladin or Warrior. And in the case of a DK, they're literally just evil or corrupted Paladins that Blizzard chose and made into its own class.
Except the fundamental aspect of the Tinker concept is utilizing a large robot for combat (class) purposes. Neither Shaman, Hunter, or Engineering could provide that.If we're talking about HOTS abilities, then it's just as plausible to have them enter the Engineering profession as gadgets and explosives. It's not going to fundamentally change any class either.
And again, they were able to expand that to make the Death Knight WoW's Necromancer class. You simply can't expand the Dark Ranger in that way, because at a fundamental level, it's exactly like the Hunter class.Sure they were.
"These renegade Paladins succumbed to bitter hatred over the course of their grueling quest. When they finally reached Ner'zhul's icy fortress in Northrend they had become dark and brooding. The Lich King offered them untold power in exchange for their services and loyalty. The weary, vengeful warriors accepted his dark pact, and although they retained their humanity, their twisted souls were bound to his evil will for all time. Bestowed with black, vampiric Runeblades and shadowy steeds, Death Knights serve as the Scourge's mightiest generals."
It's literally what the WC3 Death Knight concept is. An evil and corrupted Paladin with dark, mirrored abilities.
For comparison, Death Pact, Army of the Dead, and Death Coil would fundamentally alter the Paladin class. Wailing Arrow, Withering Fire, and Black Arrow would not fundamentally alter the Hunter class.
My favorite part of this discussion is how the "haters" keep ignoring the fact that Blizzard literally added the Tinker class already (at least hints of what they have in mind) via the Island Expeditions. Complete with three different specs. None of the other classes mentioned here have anything near as concrete as that going for them in WoW.
If they add another class, it's almost definitely going to be a Tinker. No matter how much some of you (irrationally) hate the idea. You might as well join the Pandaren haters.
I'd agree. A Dark Ranger class wouldn't need it any more than Sylvanas needs it in WoW.
So the problem with that assessment is we have multiple iterations of a 'dark variant' of any given class. There's no one way to go about it.I'm saying they're the equivalent of Hunters and Dark Rangers. They're simply the dark variant of their sister class.
Priests have a dark variant, and it's represented as a simple Spec.
Paladins have a dark variant, and it's represented as an entire class.
There's no one answer the way you're implying that a Dark Shaman and Nightmare Druid wouldn't be made into classes because they're just dark variations of existing classes.
Bad faith baiting. Dark Rangers don't have Necromancer abilities, period.And again, what Necromancer ability does the Dark Ranger possess beyond Black Arrow, an ability that Hunters once possesed.
Engineering already provides it through Reaves. You even argued that it was too large (even if it's perfectly usable in town)Except the fundamental aspect of the Tinker concept is utilizing a large robot for combat (class) purposes. Neither Shaman, Hunter, or Engineering could provide that.
I'd say that it's unlikely that they would choose the Dark Ranger as the next class, and expanding on it would be somewhat redundant since there are better class concepts to choose from.And again, they were able to expand that to make the Death Knight WoW's Necromancer class. You simply can't expand the Dark Ranger in that way, because at a fundamental level, it's exactly like the Hunter class.
But if you're comparing to the DK, then sure they can expand it like the DK since the DK absorbed cut content from other existing classes like the Necromancer and Runemaster.
I think if they were to do the same with Dark Ranger, then take any number of similar scrapped concepts and mash them together with the Dark Ranger. Have Bard like songs enter the combat, since we've seen Sylvanas sings Lament of the Highborne with a whole Banshee entourage. Turn that into Buffs or Debuffs.
Incorporate Night Warrior or Dark Warden themes into the class. It's possible to bridge a connection since they're all using a dark form of magic.
Have the Dark Ranger absorb a bunch of Covenant abilities after Shadowlands, since they'll all be up for grabs.
There's plenty of possibilities to expand any given class concept. It's just a matter of how far Blizzard is willing to take any given concept.
Paladin is already using Necromancy in Shadowlands, I don't see how they've been fundamentally altered at all.For comparison, Death Pact, Army of the Dead, and Death Coil would fundamentally alter the Paladin class. Wailing Arrow, Withering Fire, and Black Arrow would not fundamentally alter the Hunter class.
Vanquishers Hammer is pretty much a shadow-based ranged attack like Death Coil, Death Pact could probably be equated to Fleshcraft, and back in Vanilla WoW you could use Book of the Dead trinket to summon an army of skeletons at your side. Paladin is still a Paladin.
Raising those they kill as skeletons, for one.
Others have already explained to you the differences between "charm" and "tame beast". You are just playing dumb.Additionally what would be the purpose of mind-manipulation powers? Would Dark Rangers simply use these abilities to "tame" creatures like the Hunter class?
When have you seen dark rangers use SHURIKENS!? But okay. Hunters use bombs, are ranged and wear mail. That's your tinker, right there. That's your logic, here.Subtlety Rogue and their Shuriken abilities.
Which is fine since it’s contained in one class. There would be no issue in incorporating the Dark Ranger concept into the existing Hunter class (again).
But it isn’t a dark variant of the Paladin class, it’s a Necromancer class that incorporates pretty standard Necromancer abilities.Paladins have a dark variant, and it's represented as an entire class.
I’m saying that there’s close to zero chance that we’re getting a Dark Shaman or a Dark Druid class. Why would a Dark Ranger be any different?There's no one answer the way you're implying that a Dark Shaman and Nightmare Druid wouldn't be made into classes because they're just dark variations of existing classes.
But you mentioned Necromancy as something that divides Hunters and Dark Rangers.Bad faith baiting. Dark Rangers don't have Necromancer abilities, period.
Reaves can’t complete world quests, can’t loot, can’t enter dungeons, can’t participate in raids, is restricted to one map in the Broken Isles, etc. Engineering does not provide Tinker gameplay via Reaves.Engineering already provides it through Reaves. You even argued that it was too large (even if it's perfectly usable in town)
And what exactly are Night Warrior and Dark Warden themes? Further, wouldn’t another shadow-based melee from Elven origins seem a bit redundant? Also wouldn’t Night Warrior be a bit strange to incorporate into a Dark Ranger class given the lore behind both concepts?I'd say that it's unlikely that they would choose the Dark Ranger as the next class, and expanding on it would be somewhat redundant since there are better class concepts to choose from.
But if you're comparing to the DK, then sure they can expand it like the DK since the DK absorbed cut content from other existing classes like the Necromancer and Runemaster.
I think if they were to do the same with Dark Ranger, then take any number of similar scrapped concepts and mash them together with the Dark Ranger. Have Bard like songs enter the combat, since we've seen Sylvanas sings Lament of the Highborne with a whole Banshee entourage. Turn that into Buffs or Debuffs.
Incorporate Night Warrior or Dark Warden themes into the class. It's possible to bridge a connection since they're all using a dark form of magic.
Have the Dark Ranger absorb a bunch of Covenant abilities after Shadowlands, since they'll all be up for grabs.
There's plenty of possibilities to expand any given class concept. It's just a matter of how far Blizzard is willing to take any given concept.
They’re not fundamentally altered because those are not permanent Paladin abilities.Paladin is already using Necromancy in Shadowlands, I don't see how they've been fundamentally altered at all.
Vanquishers Hammer is pretty much a shadow-based ranged attack like Death Coil, Death Pact could probably be equated to Fleshcraft, and back in Vanilla WoW you could use Book of the Dead trinket to summon an army of skeletons at your side. Paladin is still a Paladin.
A weapon, an expansion feature, and a trinket is not the same as having Paladins getting a permanent shadow ability added to their class.
Hunters are not POTMs just because they have True Shot. Black Arrow hardly encompasses the entire Dark Ranger concept.
But I guess this differs from person to person, since you feel Void Elf Hunters are Dark Rangers too.
Which is exactly how the Dark Ranger concept actually differs from Hunters. We see this exemplified in Heroes of the Storm and Warcraft 3, where the concept is strongest.But it isn’t a dark variant of the Paladin class, it’s a Necromancer class that incorporates pretty standard Necromancer abilities.
Because we're not talking about a Dark Hunter. You seem to be fixated on this class concept simply being a Shadow Priest equivalent, when Dark Ranger has always been more akin to how Death Knights differ entirely from Paladins.I’m saying that there’s close to zero chance that we’re getting a Dark Shaman or a Dark Druid class. Why would a Dark Ranger be any different?
Dark Rangers are themed more closely to Rogues than they are Hunters. It actually makes more sense to make them a ranged Rogue spec, since the Rogue is actually built with Shadow abilities and stealth in mind. However they would still differ in that they use actual dark and necromantic magic, as well as mind manipulation where Rogues are all about the stabby-stabby.
You're baiting into pulling the Death Knight into this as the sole Necromancer class of the game. Bad faith argument, not buying it.But you mentioned Necromancy as something that divides Hunters and Dark Rangers.
Then it means Blizzard doesn't care about the Tinker gameplay as much as you care for them to if they added them to Engineering.Reaves can’t complete world quests, can’t loot, can’t enter dungeons, can’t participate in raids, is restricted to one map in the Broken Isles, etc. Engineering does not provide Tinker gameplay via Reaves.
I mean, look at where we are with the design of the Demon Hunter. Just because it's playable doesn't mean they made you happy about it, right? You still heavily criticize it to this day for being a flawed design. I see no difference if they happened to incorporate any Tinker abilities into Engineering where they belong.
No stranger than DK absorbing Lich, Necromancer, Runelord and Dreadlord themes.And what exactly are Night Warrior and Dark Warden themes? Further, wouldn’t another shadow-based melee from Elven origins seem a bit redundant? Also wouldn’t Night Warrior be a bit strange to incorporate into a Dark Ranger class given the lore behind both concepts?
The lore of the Night Warrior doesn't need to be incorporated if we're just taking its themes along for the ride. Hell, if Blizzard invented Night Warrior in the first place, then they can invent any number of Dark Ranger subthemes for a new class. It's just like how Monks got the while Mistweaving spec with a full background history of the first Pandaren Emperor creating the Mists and how it ties into spiritual healing magic.
Which is why Death Knight is its own class.They’re not fundamentally altered because those are not permanent Paladin abilities.
Just adding Necromantic abilities to a Paladin doesn't change its definition. Adding shadow abilities to a Hunter doesn't change the fact that it will always just be a Hunter.
Last edited by Triceron; 2021-04-16 at 05:42 AM.
The lore is unclear about how they become Dark Rangers. They don't look like normal undead. All of them are elves (save Nathanos, but that's a special case), and some of them we've seen them before as banshee. So it's safe to asume that some (if not all of them) still have that ability even if it's not presented in-game.
And I don't think they fit the hunter theme. They're not the same: hunter is being one with the nature and create a link with your animal pet. Dark Ranger are the reverse. They're like the DKs to the Paladin.
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While I agree of that making them the highest possible option, that's not any guaranty of it happening. And I'm being totally neutral here, I don't care what class we get as far as we get something new to play with.
Last edited by pacotaco; 2021-04-16 at 08:59 AM.
Hunters also received an equivalent of Searing Arrow (Exotic munitions and Arcane Shot), and they had the PotM’s owl ability (Sentinel). The only ability from the PotM they never got was Starfall.
Btw, PotM is in a similar position as Dark Rangers in terms of class viability.
Lots of people have lumped Void Elves in as a potential Dark Ranger race.But I guess this differs from person to person, since you feel Void Elf Hunters are Dark Rangers too.
Again, you’re not naming any specific abilities that mark this difference. If we take Banshee based powers off the table, all we have is a Hunter that is shooting shadowy arrows, and the Hunter class has a robust history of doing that.Which is exactly how the Dark Ranger concept actually differs from Hunters. We see this exemplified in Heroes of the Storm and Warcraft 3, where the concept is strongest.
But the very name of this concept is Dark Hunter, since Ranger is merely another word for Hunter. In fact, the Hunter class is considered a Ranger class.Because we're not talking about a Dark Hunter. You seem to be fixated on this class concept simply being a Shadow Priest equivalent, when Dark Ranger has always been more akin to how Death Knights differ entirely from Paladins.
Where do we have examples of Dark Rangers using stealth?Dark Rangers are themed more closely to Rogues than they are Hunters. It actually makes more sense to make them a ranged Rogue spec, since the Rogue is actually built with Shadow abilities and stealth in mind. However they would still differ in that they use actual dark and necromantic magic, as well as mind manipulation where Rogues are all about the stabby-stabby.
Except the didn’t add Tinker gameplay to engineering. They did however bring Dark Ranger gameplay to the Hunter class multiple times in the history of WoW, and it never fundamentally changed the nature of the Hunter class.it means Blizzard doesn't care about the Tinker gameplay as much as you care for them to if they added them to Engineering.
Why would class abilities belong in a profession which is not designed to house such abilities, and has never housed such abilities?I mean, look at where we are with the design of the Demon Hunter. Just because it's playable doesn't mean they made you happy about it, right? You still heavily criticize it to this day for being a flawed design. I see no difference if they happened to incorporate any Tinker abilities into Engineering where they belong.
Why is it strange? The WC3 DK hero had rune and necromancer concepts seeded in it from the beginning. Obviously when it was expanded into a class it made sense to bring those concepts into the fold.No stranger than DK absorbing Lich, Necromancer, Runelord and Dreadlord themes.
The thing is that there was no Monk class in WoW so the Monk class had plenty of design space to fill. During this entire exchange, the only thing you have expressed that is a mark of difference for the Dark Ranger and the Hunter is the use of Shadow shots. That isn’t a robust design space, and unlike the Monk class, there is no fundamental class archetype that the Dark Ranger belongs to.The lore of the Night Warrior doesn't need to be incorporated if we're just taking its themes along for the ride. Hell, if Blizzard invented Night Warrior in the first place, then they can invent any number of Dark Ranger subthemes for a new class. It's just like how Monks got the while Mistweaving spec with a full background history of the first Pandaren Emperor creating the Mists and how it ties into spiritual healing magic.
Except they didn’t add Necromantic abilities to the Paladin class. Covenant abilities in general are temporary abilities for this expansion and this expansion only. Some classes may retain these abilities going forward, but the Paladin class isn’t one of them. Interestingly, the Hunter class is one of those classes that could retain its Shadow-based ability from this expansion.Which is why Death Knight is its own class.
Just adding Necromantic abilities to a Paladin doesn't change its definition. Adding shadow abilities to a Hunter doesn't change the fact that it will always just be a Hunter.
Adding permanent shadow abilities to the Paladin class would absolutely change the class’ concept, because part of its core concept is a pure holy magic user free of corruption.
Last edited by Teriz; 2021-04-16 at 11:51 AM.
I can't. 4th specs would require a far higher level of balance than a new class. Also, some classes like Druids and Demon Hunters wouldn't get a 4th spec, and in the case of Demon Hunters, they might not even get a 3rd spec. Not to mention that some specs like Arms and Markmanship currently need an overhaul because they seriously lack identity. Before we get 4th specs, some of the current specs could use a refresher.
And that's about it. Hunters had the ability to summon undead creatures in Legion as well. The reason this ability was removed was because it was simply a stand in for a pet, and this would be no different in a Dark Ranger class using this ability.
Moving this ability into WoW, Charm would simply be an expanded version of tame beast. Instead of just taming beasts, the Dark Ranger would be able to tame everything else.Others have already explained to you the differences between "charm" and "tame beast". You are just playing dumb.
So to back track, we have a Hunter who summons the undead instead of summoning the beasts of the wilds. We have a Hunter that can tame/enslave non-beasts/demons/undead to do their bidding.
At this point you're simply describing an "evil" Hunter.
That wasn't what I was arguing. I was responding to Triceron's description of a ranged assassin using stealth. That's Subtlety Rogue in a nutshell.When have you seen dark rangers use SHURIKENS!? But okay. Hunters use bombs, are ranged and wear mail. That's your tinker, right there. That's your logic, here.
Further, the core concept of the Tinker is utilizing mechs. The bombs and other stuff are simply the weaponry;
And those simply don't work with the Hunter class.
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Well wouldn't the game be better served if less popular/redundant specs like Survival, Arms, Enhancement, Arcane, etc. got overhauled instead of adding entirely additional specs? Shouldn't we take some of those 4th spec concepts and apply them to existing specs to make them more interesting? For example, this Dark Ranger discussion we've been having; Wouldn't the Hunter class (and the game) benefit more from Blizzard simply applying a few Dark Ranger talents to the MM spec to make it more interesting? Wouldn't Outlaw Rogue be a bit more interesting if they put a few Bardic concepts into it that would give it some group utility? Howabout placing the Blademaster concept into Arms? Howabout Arcane dip a bit deeper into Time magic to the point where it borders on being a Time Mage? Howabout adding some Druid of the Fang or Nightmare Druid concepts to the existing 4 Druid specs? Howabout we simply make Enhancement a tank spec?
I think we'd be better off if we propped up what we have instead of slapping on random new specializations.
Well I disagree with that. If half the existing specs are underplayed, then that only strengthens the argument against adding an additional spec to the existing classes. Take those cool 4th spec concepts and apply them to the existing specs that lack an identity or purpose. Adding a Tinker doesn't harm that process, since a Tinker class wouldn't take anything away from existing classes. Just like adding Demon Hunters didn't effect the massive class overhauls we got in Legion.
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I would also add that Demon Hunters could definitely use a third spec. The situation with Havoc this expansion kind of proves that.
I agree, which is why I don't see 4th specs happening;
1. It's far too much work (4th specs is the equivalent of multiple classes being released at once).
2. It would be far better for the game to take those neat 4th spec concepts and apply them to existing classes.
3. Druid and Demon Hunter players wouldn't benefit from this concept.
I agree on both these counts.Reworks are medium work, classes are high work, a remake is also high. But that's just my PoV/opinion.
I think DH need a 3rd spec too tbh.
How so? There was no Necromancer class, so DKs filled that role. There was no Monk class, so Monks filled that role. We have no technology class, so Tinkers fill that role. In addition, multiple races could use a technology-based class because their current class options don't reflect their racial lore.I think Tinker might exist in the future, but I full well believe that the case for tinker is far weaker than DH/DK/monk imo.
Indeed, I would argue that the class with the weakest case was the Demon Hunter class. The Tinker serves a far stronger case in WoW than that class did/does.
this place is a circle.
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Gazlowe has been a Warcraft mainstay since WC3. Mekkatorque has been in WoW since its beginning. Goblins and Gnomes have been utilizing tech since the beginnings of Warcraft. While technology isn't a typical an aspect of fantasy, Blizzard has made it quite clear that Warcraft has a very strong and robust technological aspect, and there should be a class that reflects it.
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I'm forced to agree.
Raising a random undead beast on attack is not the same thing as raising a humanoid undead skeleton from the humanoid mob that you just killed.
We don't know why it was removed, so stop pretending like you do.The reason this ability was removed was because it was simply a stand in for a pet,
Except, as pointed out almost an infinite number of times to you by almost everone in this entire planet, the dark ranger ability would not work 1:1 as the old hunter ability.and this would be no different in a Dark Ranger class using this ability.
No. No, it would not. That's like saing the WC3 Paladin's resurrection ability would instead work on beasts only if translated to WoW.Moving this ability into WoW, Charm would simply be an expanded version of tame beast.
So we should remove "banish", "paralysis", "cyclone", "hex", and all the other CC abilities, because they're just the mage's "polymorph" that work on more mobs than polymorph.Instead of just taming beasts, the Dark Ranger would be able to tame everything else.
It's not a hunter.So to back track, we have a Hunter
Raising the dead =/= calling a beast.who summons the undead instead of summoning the beasts of the wilds.
It's not a hunter.We have a Hunter
It cannot "tame".that can tame
And describing a death knight pre-WotLK would be exactly that: describing an "evil" paladin. Without even having to mention their lore and the expansion reveal trailer that ACTUALLY describe them as "evil paladins".At this point you're simply describing an "evil" Hunter.
That was exactly what you were arguing. You equated the Subtlety rogue to the dark ranger because it can throw shurikens. Not to mention that just going by shurikens alone your DPS would be competing with the healers'.That wasn't what I was arguing.
Except the rogue is not a ranged class. And "using stealth" is not exclusive to the rogue class.I was responding to Triceron's description of a ranged assassin using stealth. That's Subtlety Rogue in a nutshell.
Of course it does. Just give them the ability, and done. After all, if dark arrow, an ability that has never fit with the hunter's theme and concept, "fits" in your opinion, then a mech surely would fit, as well.And those simply don't work with the Hunter class.
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Don't be a Teriz and start coping his "specific in-game WoW abilities that we can see in WoWHead to check its properties" nonsense. They possess access to necromancy, as they are able to raise the skeletons of the foes they kill. They are also versed in mind manipulation. Read their WoWPedia entry and you'll see it.
Iconic in what way exactly? There has been toys and merch of Goblin characters throughout Warcraft's history.
Well 1. That's an irrelevant point because we have no idea what the results of such a quiz would be, and 2. the only thing that matters is what Blizzard pushes as iconic and a mainstay of the series. Gazlowe is in Heroes of the Storm, which is pretty much a showcase of major Blizzard franchise characters. That alone proves that Goblins are an iconic aspect of the Warcraft franchise. In addition, the fact that Chen Stormstout and the Pandaren had an expansion and a class based upon them opens the door for Gazlowe and a Gnome/Goblin expansion in the future. Frankly, I believe that the general population would welcome such an expansion, especially given the calls by those in the community to rachet things down a bit from the cosmic threat level stuff.Ask any warcraft fan to name 10 characters, then write down what 'class's they fit into, tinker will fall very low down that list. Probably above monk but low. And as I said, monk is just an easier class to add to a fantasy game and also to make an entire xpan about so it makes sense why this happened.
Last edited by Teriz; 2021-04-16 at 03:44 PM.