Yes my child:
https://pbs.twimg.com/media/FPZ1PZTX...pg&name=medium
Popped up on Reddit I believe
Yes my child:
https://pbs.twimg.com/media/FPZ1PZTX...pg&name=medium
Popped up on Reddit I believe
Okay I'll go back and find it myself sheesh. Oh thanks Ercarp you were just too late.
Not sure if it's legit or not, that logo looks like it could be modified off a BFA base with those colors. And the Alexstraza could be anyone's fanart.
FFXIV - Maduin (Dynamis DC)
Well let us agree to disagree. We both have vastly different ideas of what makes a villain interesting. But that's okay.
In a setting like WarCraft rendered inanimate is definitely not the same as dead.
Yeah well Dragons aren't that interesting. Hence my rant against them earlier today. The last time a Dragon was genuinely fun was when Onyxia pretended to be human.
Yup. Here's the original Reddit post. Supposedly it was on Twitter before that, but the tweet was deleted. And even before that, it was apparently an Instagram Story?
Inanimate means you can be knocked out. As it, someone who is in a coma, or fainted, or stunned to the point where they are not animated. It does not mean you are dead.
As I said, if I KNOCK OUT a void elf with a shovel, and the void elf loses consciousness, they are INANIMATE, but it does not mean they are dead.
All good?
I know it’s not the case but if chromatus split into 5 and has been manipulating stuff behind the scenes while being horcruxes I’ll actually be invested in the story
The more I've looked at that Logo after someone AI upscaled it,
I'm really digging the Warcraft II / Warcraft III throwback with what appears to be a big stone-block-background:
See the corners above W and T on "Warcraft"? The addition of the globe and "World" seem to justify it being slightly taller than on the WC3 versions, where it's snug around "Warcraft."
DRAGONMIRE BINGO2024 - 11.0 - The 10th Expansion - The 20th Anniversary of World of WarcraftFor Azeroth!
https://twitter.com/ShrandaShran/sta...74640603078656
Javascript leak is now removed.
Cata was just too big in scale for the team. Redoing every zone, plus adding new zones and new endgame. It burnt alot of people out, it's why people like Jeff Kaplan and such left WoW to pursue other projects because they overdid it.