Shadowland was the final chapter of the first “book”. 10.0 will be the first chapter of a new book. This is how i see it..
Legion should have been the end of a book, tbh.
(and also should have been 2-3 expansions all by itself. I always envisioned a planet hopping campaign to get closer and closer to the legion homeworld before we attacked them there directly. So Legion would be 'repel the invaders', 8.0 visit a bunch of planets, discover the 'legion destroyed all life' canard to be a lie, and gain many new allies to defeat them, 9.0= argus. Actually putting thought into zone design could have made for variety that wasn't all green, too.)
Then we come back to azeroth, time has passed, azshara has invaded the coastlines, the old gods return, there's 10.0 and then 11.0 right there. That would also help bring us back down to earth, so to speak, after all the space travel and demon fighting.
For me Legion should have been two parts. Part one should have ended in ToS, should not have included Emerald Nightmare but instead raids that featured Legion invasions of specific areas (Exodar perhaps Ulduar or Silvermoon). The Legion invasion system from the pre-expansion event should have stayed and slowly expanded and perhaps used as an excuse to slowly revamp graphically multiple areas.
Then we should have invaded Argus and instead of finding the Army of Light practically having lost and then we alone pretty much destroying the Legion, we should have found both the Light and the Void besieging Argus (with the Legion easily holding but not able to push both back). Would have fit the Netherlight Crucible becoming the main feature, could have also included us traveling to Legion planets so as to cut the supplies.
True, he said this:
Ion saying they don't go by a specific formula? Pure BS.Hazzikostas: This was completely the plan. I’ve seen all the speculation from content creators and others that originally Anduin was going to be the final boss of 9.2, and then there was going to be a separate 9.3. But no. It was always a story in three parts. The plan was always the four zones of the Shadowlands, delving into the Maw, the power of domination there, and then going to this land of the Progenitors, Zereth Mortis. We were planning out the city of Oribos before Shadowlands was even released. There’s this major gateway, mysterious gateway, in the Arbiter’s chamber that we always knew would eventually lead to Zereth Mortis. The pace, the structure of stories is something where there isn’t necessarily a specific formula.
Personally I'd like 2 or 3. Like yeah a full revamp would be amazing, but it just doesn't seem feasible in one go to me with the level of fidelity the world has now. But I really hope to be wrong about this and get a full world revamp.
But if not, I think I'd like if expansions revamped areas of the old world related to them, and then you can level through them a la Threads of Fate by doing Quests not related to the campaign.
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I would be inclined to think so, or at least something that it's a reorganization of something that already exists rather than a new system. I feel that we wouldn't get hints about a new system through the UI developers, right?
So a Login Screen overhaul could be it, maybe an Allied Races/Core Races organization overhaul? What other UI elements could be changed wityhout being perceived as a new system?
People are referring to Danuser when he said :
"The Shadowlands story pulls together threads that were started in WarCraft 3 and wove their way into many of our expansions. We approached it as a drama in three acts. Now the third and final act of the saga begins. We need to stop the Jailer from reaching his ultimate goal, which is to rewrite the rules of reality. Eternity's End serves as the final chapter of one book in the WarCraft saga."
Last edited by Khaza-R; 2022-04-07 at 08:48 PM.
I know right, insane!
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Gilneas even if it was not updated graphically, and just the city textures updated would be amazing. Could just have some basic daily quests outside the city. Gilneas city alliance capital for 10.0 confirmed.
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I think as long as you don't distribute it its fine. Id love for you to make some cool concepts and share them here.
It is very, very obvious that all the "end of a chapter" lines and what not from Blizzard were purely to capitalize on the hype of Endwalker which was actually the end of a saga.
No conspiracy here, it's in Blizzard's book. Just look at all of the times they announced or released something on or near the release of something that threatened to pull away players.
Id love a gilneas revamp, but IMO its one of the cata era zones that need it the least. It still looks good to this day IMO.
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Honestly, they could release solo versions of raids and dungeons with built in mechanic helpers and player tips. If you die, it rezzes you and tells you what you did wrong etc. Try again immediately with no run back etc. Lets you practice mechanics without the fear of judgement from other players. Reward something minor like some XP at leveling, or for end game a bag of a few hundred gold or maybe even like 10 valor. Nothing huge, but WoW really needs to teach players how to play.