The thing is, Light is not just lawful. When Mereldar first met the Naaru, she met five Naaru each of which represented a different virtue. Those included holiness, protection, justice, retribution, and compassion. None of these are innately lawful (no, not even justice, even CG creatures believe in fairness and thus justice, they just don't believe that fairness is tied to law). Yes in Azeroth the Light has mostly been seen as lawful but that is because the two most prominent of the Seven Kingdoms in the lore (Lordaeron and Stormwind) elevated the Church to effectively be an arm of the state and we interacted with Paladins far more than with Priests.
Then we see the Light used by the Army of Light. I don't see how it is lawful there. The army itself is a guerilla force that seems tied by camaraderie as much as faith; they are soldiers in a common cause fighting over centuries together. Their faith in the Light is not blind; that becomes very much obvious when they keep working with Illidan for the greater cause even after he blasts X'era to bits. Even X'era allows questioning; she allows Alleria to live even though Alleria is a mortal threat to her that can not just kill her but transform her into what she hates the most.
Then there is Yrel. I do not think we can make any judgments on Y'rel's regime. We have absolutely no idea what has transpired in Draenor. We do see that the Mag'har easily use dark magics (they torture and manipulate souls in Stormsong which is the darkest of magics) so just accepting one side's account is misguided. For all we know Yrel's regime might not be ruled by the Light alone. We know that the Nathrezim have infilitrated the Light; maybe it is not Lothraxion but an advisor to Yrel who is that agent. That said, Yrel's regime IS lawful. But is it because of the Light or is it because she transformed her people's culture into a military dictatorship? The Draenei were ruled by Velen for eons and yet had never devolved into that before so maybe the issue is that Yrel is lawful, not that the Light is.
We see that Light responds to conviction first and foremost. Not just to zeal. There is a difference there. Conviction still allows you to question (and if we go into moral philosophy, the difference is the cornerstone of many religions in our world; you should question your faith to strengthen it). We see it in game with characters like Tirion but also the Scarlets. That does allow the Light to be used for evil; the virtues of the Light will suffuse you but in the end you are not compelled to show compassion just because you use the Light.
If we get anything else, I'd expect it to pop up sometime this week, the real one is usually a few days before the announcement. However, I'm not sure if we'll get the typical mmo-c thread post leak, since SL didn't have one to my knowledge, and I also think those leaks usually come from people reading the slides beforehand? I have no idea how they're going to announce this, but It's definitely going to be pre-recorded.
With no live event our best chance is leaks from promo materials. There probably will be some material printed for background use in office space (especially during the numerous interviews given after the announcement). And there will definitely be an extensive press package that will be send near the announcement. Either can leak. Both plot points and a very top level feature list could be in either of those.
We are almost there, champions ¡
Definitively think that we will get some leak this week. I would not even be surprised if Blizzard put something interesting in a new PTR build for 9.2.5 to increase the hype.
Dragonflight (presumably 10.0) will be the most important expansion in WoW's history, I am really expecting something different.
Along with 10.0, WotLK Classic will be announced, and hopefully (wishful thinking, I know) a WoW console version, or at least an effort to make WoW more playable with a controller.
Do not take life too seriously. You will never get out of it alive.
With a console version, I wonder if the game would get a F2P type system. Preferable something reasonable. ESO's (where you get all content but latest expansion in a sub+ perks or just buy expansions/DLC piecemeal) would be my preferred option. Especially if they steal the bottomless account wide crafting mats bag for subs.
Light as force, is a force lawfulness, you are talking about individuals/entities, the naaru, they can differentiate from each other and have their own compass.
The ones you listed, can be lawful as well, justice isn't inherently lawful, but can be.
That is the principle of a lawful good army, their follow their code/rule, against the Legion, you see, they were hellbent in using mostly the light to fight, you don't see then doing "whatever it takes" like using fel magic to destroy the legion, not until Illidan and azeroth came up and they have to agree with usThen we see the Light used by the Army of Light. I don't see how it is lawful there. The army itself is a guerilla force that seems tied by camaraderie as much as faith; they are soldiers in a common cause fighting over centuries together. Their faith in the Light is not blind; that becomes very much obvious when they keep working with Illidan for the greater cause even after he blasts X'era to bits. Even X'era allows questioning; she allows Alleria to live even though Alleria is a mortal threat to her that can not just kill her but transform her into what she hates the most.
Aligment in those cases are not fixed, they are a gradient and its nuanced, it can't be 100% one or another.
Like i said, you are mixing the force itself with the people using, Yrel is doing a light crusade that everyone have to follow the light, period, this is an act of "law", but is "evil" because your actions and outcome.Then there is Yrel. I do not think we can make any judgments on Y'rel's regime. We have absolutely no idea what has transpired in Draenor. We do see that the Mag'har easily use dark magics (they torture and manipulate souls in Stormsong which is the darkest of magics) so just accepting one side's account is misguided. For all we know Yrel's regime might not be ruled by the Light alone. We know that the Nathrezim have infilitrated the Light; maybe it is not Lothraxion but an advisor to Yrel who is that agent. That said, Yrel's regime IS lawful. But is it because of the Light or is it because she transformed her people's culture into a military dictatorship? The Draenei were ruled by Velen for eons and yet had never devolved into that before so maybe the issue is that Yrel is lawful, not that the Light is.
Light is just lawful, what you do with is is a compass/gradiant that go from good, neutral then evil.
Just because a force is lawful doesn't you are forbidden to "question" or unable to. Scarlet crusade, just like yrel is an example of a lawful evil force. LAwful for the force they use(Light) and their goals, but evil because of their actions.We see that Light responds to conviction first and foremost. Not just to zeal. There is a difference there. Conviction still allows you to question (and if we go into moral philosophy, the difference is the cornerstone of many religions in our world; you should question your faith to strengthen it). We see it in game with characters like Tirion but also the Scarlets. That does allow the Light to be used for evil; the virtues of the Light will suffuse you but in the end you are not compelled to show compassion just because you use the Light.
LAwful isn't inehrently good or evil, it can be both
Having content be relevant forever sounds great but would be a nightmare both from a development standpoint and a player standpoint.
For timewalking: timewalking raids are only fun because they're available like twice a year, the gear they offer isn't terribly relevant (normal raid quality gear) and a lot of people only do the dungeons for the raid box. It's not content you'd do a lot if it was evergreen. People would lose interest quickly and then the content would be dead--think about how hard it is to find groups for group quests while leveling (which is explicitly a big reason why they're no longer a thing). Look at BFA: Eternal Palace dropped trinkets that were still bis into 8.3 and was required for one of the best essences for most classes, and it was mostly dead and people hated having to go back for it. Or now with legendary recipes from Nathria.
And then having potentially multiple of these each patch, that all have to be fun and unique, but also futureproofed to last forever which locks specs into basically never changing baseline. Like, what happens if a spec gets reworked like Shadow did from BFA to SL? Oops, all 30 of your essences have to be totally reworked and rebalanced now too.
Also imagine being a new player and having to go do like every raid just to have a complete character. And it's timewalking on top of that so you have to actually learn every fight in the entire game.
The solution to borrowed power is to make it easy to obtain a baseline that makes your character feel good to play rather than gating it behind a massive grind like Legion and BFA did. Like, if you all your azerite armor traits active no matter what, and they just got stronger based on your heart of azeroth level that would be way better.
If it's prerecorded, there will be video editors which might leak it
That said without a big convention it's a lot less likely to leak. It's way easier to control who knows information and thus easier to trace leaks which makes them way riskier
Last edited by TomatoBisque; 2022-04-11 at 07:54 AM.
OK so how is Light knowable except through its primary agents? If anything, the force itself would be unaligned.
By the nature of the magic itself, without their agents. I would not say the force itself is unaligned because it being a cuple fo times since they show to act on their own, or even develop sentience. Thats why i just pin down a primary drive "law, chaos or neutrality" the rest we see by the entities/people using it.
If they make a world revamp, separately from the Old World, I could see them making everything until Shadowlands free to play, but I do not think that they will drop the subscription model anytime soon, although I would not be surprised if they make a ''premium'' subscription model or something like that.
Do not take life too seriously. You will never get out of it alive.
On Timewalking I would argue that raiders need more content more frequently. People clear the current raid on the level of difficulty they can manage with a few months. Then many guilds struggle to progress at a level of difficulty they mostly cannot handle until the tier is over. This is what I've seen in guilds in the past. Some people can handle the next difficulty, some can barely handle the difficulty the guild is really doing and many guilds don't last more than a couple of xpacs because of this. Alternatively guilds realize their limits but run out of content; once progress stops many people are just too bored with doing farm content. Raid mounts can keep people busy, and keep attendance high especially if we have the combo of a skip & higher ilvl gear form last few bosses. But that's not enough content and people start logging off.
Imagine this then. Each raid tier, the current raid is the only current content for about 3 months. After 3 months, a timewalking season begins and a timewalking raid with a heroic version available enters the game. People who are done with progress can move to the TW raid.
Same for M+; split the season in half and in the second part have a few dungeons from the TW season enter the rotation.
On the idea that old raids of the same xpac go dead, I'd say look at Legion. People did weekend speed runs of Emerald Nightmare and later Nighthold well into the expansion farming legendaries, AP and hidden appearances. Was extremely easy to find a PuG for those raids; people were even PuGing Mythic Emerald Nightmare. If there is compelling rewards and the gameplay is actually fun, people will do old content. I'd say the reason people did not do Eternal Palace for the Essence was that a) there were very few good rewards for doing that (the Essence and the Azshara trinket, not even a mount) and b) Eternal Palace was the worst raid of BfA by a decent margin with Queen Azshara one of the worst design end bosses in quite a while.
On the idea of constantly redesigning classes . . . well personally I think they should stop doing that. They should be adding designs laterally without destroying existing playstyles all the time. Iterate on good playstyle and add more. There is really no point to the talent system when most people play a spec in the exact same way and they almost never get there because it seems they don't even want to; they usually squash alternative playstyles instead.
And yeah I do see Essences possibly getting overwhelming after a while. They could retire older ones I suppose. Perhaps slap a timewalking tag on them and make them available only during timewalking of their season). Maybe rotate some old essences every season to keep things spicy.
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But what is the nature of Light? Healing, retribution, protection. It destroys the corrupt (fel) and the undead. And when used in divination, it looks for the best course to get you to your preferred outcome. it doesn't force the outcome. We can see that in Velen's prophetic visions. It's not that the Light discounts all possibilities, Velen describes his visions and it is more that it seeks a path instead of showing all paths. I just don't see that as necessarily lawful.
Last edited by Makabreska; 2022-04-11 at 08:36 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I think it's probably because it is the biggest mystery as to what that even means. Chronicle suggested the Titans are living worlds. So we assumed that they WERE their planets, that it involved some transformation which could be fatal or at least difficult for those living on them. Then the audio story from 7.3 told us the planets were cocoons used by the world souls to protect themselves.
But we still don't know what that means though. We met the Pantheon and they are astral bodies; they can assume corporeal forms of many sizes but they are not worlds themselves. And maybe that is because all of them were killed or in the case of Argus not fully born yet. But we also see Sargeras.
Sargeras does not look like a "living world". He looks like he has chosen a form to assume and can shift in and out of it as well as to any number of sizes.
So we really do not know what happens to the world. The catastrophic version of the world being transformed to become the Titan's body however seems out of the picture. Does the planet crack like an egg to let the titan out? Or is the planet discarded as a cocoon but still functional once the Titan is ready to exit? Could Azeroth assume a form like Argus without the planet being destroyed? We don't even know what happened to Argus after all. Did it blow up (poor broken)? Or is it just there still?
Yeah pretty much. Honestly killing Azeroth doesn't seem all that bad of an idea. Like we would likely not survive the World Soul turning into a Walking Titan. Besides during BfA Azeroth was supposedly dying, but besides outcrops of fantasy uranium, we didn't really experience anything bad.
im wondering when the next TW update will come
im assuming 9.2.7 or something with ToT for raiding which will be relatively popular unless they fixed the rune trinket
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.