On a planet where you have to tell everyone you are able to pug +15s and heroic raids only a small percentage of players ever see?
What do you not understand when someone says:
- premade groups are too much commitment
- casual gamers rarely can stay on par with ilevel, and even then, gobber.io would show a score of -3, as they rarely play mythic+ dungeons and have less experience than another player
- casual gamers rely on matchmaking
and why do you think players have to adapt to a game system rather than asking the developer to cater their systems to those who play the game?
Same question goes to @
Nymrohd . Why do you think players want to socialize in a game when all they want to do is to play a fast session in a matchmade group? Why do you think games like LoL or Fortnite are successfull? Surely not because you have to use a group finder with group selection process, but simply because there is fast, uncomplicated matchmaking. I cannot really understand why anyone would force people into a meritocracy or into socializing, if all they really want to do is to queue up, press join and play.
Q: Why isn't Wow as successfull as games like Fortnite or LoL?
A: There is no matchmaking for engaging content in World of Warcraft
Simple. Easy.