1. #19061
    Quote Originally Posted by Zers Editor View Post
    I'm glad that for once they decided to allow us to actually speculate on how things will go post-raid, instead of revealing everything in PTR right away, thus ruining any amount of anticipation (8.3, IMO).
    It’s going to either be beyond buggy and need nerfs or one shot constantly

  2. #19062
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    Your friend's list is ancedotal and doesn't really determine if an expansion is good or not.

    Size doesn’t determine quality but it does determine retention. It’s also a pretty large size with simple random sampling thanks to adding randoms in instances and outdoor content. Of the ~500 only 20 are guildmates and longtime friends. The rest are newcomers, pugs, players that needed help outdoors, etc.

    It stops becoming anecdotal when you can replicate surveying players in game and count accounts and perform longitudinal tests.

    Edit: Margin of error is a thing.
    Last edited by Polybius; 2022-01-21 at 06:19 PM.

  3. #19063
    Quote Originally Posted by zantheus1993 View Post
    It’s going to either be beyond buggy and need nerfs or one shot constantly
    I'm talking about the story.

  4. #19064
    Quote Originally Posted by Polybius View Post
    Size doesn’t determine quality but it does determine retention. It’s also a pretty large size with simple random sampling thanks to adding randoms in instances and outdoor content. Of the ~500 only 20 are guildmates and longtime friends. The rest are newcomers, pugs, players that needed help outdoors, etc.

    It stops becoming anecdotal when you can replicate surveying players in game and count accounts and perform longitudinal tests.

    Edit: Margin of error is a thing.
    Daily reminder that the plural of anecdote is still not data.

  5. #19065
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by Relapses View Post
    Daily reminder that the plural of anecdote is still not data.
    Just a hint that anecdotes cannot be verified through experiment. Retention rates most certainly can, they’re quantitative.

  6. #19066
    Quote Originally Posted by ExiHext View Post
    Any reliable numbers for your claim? I don't see 90% less players. Over the last year a whooping three of my b.net-friends stopped playing and that was all because of work or perosnal reasons.
    A while ago Blizzard stated that 100 M+ people had played the game at one point or another. And right now, the numbers is a few million.

    - - - Updated - - -

    Quote Originally Posted by Miffinat0r View Post
    Let me get this straight. Your solution to casual players leaving, is to make the game more exclusive, and hard?

    That's a bold strategy cotton, lets see if it pays off.
    I know, right? It's like the people making these suggestions have no sanity filter between their subconscious and their typing fingers.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  7. #19067
    Quote Originally Posted by Polybius View Post
    Just a hint that anecdotes cannot be verified through experiment. Retention rates most certainly can, they’re quantitative.
    You literally cannot determine the retention data of a video game with millions of fucking subscribers based off of a sample size that is, at best, 200 players.

  8. #19068
    Quote Originally Posted by Plehnard View Post
    Yeah, the race that is most known for cutting down Ashenvale get the Druid class. What's next? Goblin Druids? Lightforged warlocks? Dream on :P
    https://wowpedia.fandom.com/wiki/Rala_Wildheart#Notes

  9. #19069
    Quote Originally Posted by cantrip View Post
    No, as making every content hard would make the ultra casuals who like no challenge leave. Add more difficulties to the game.
    No. This wouldn't work. The casuals leave because they correctly recognize that they are second (or lower) class citizens. The disdain of the devs leaks through in everything they do. Who wants to send $$$ to people who despise you? Adding more difficulties just enlarges the caste system.

    The solution is for the new corporate owners to clean house, hose down all the residue of hardcore preference, and refocus the game from the ground up on the casual players -- and ONLY on the casual players. Others might get a bone thrown to them, but in a way that clearly tells them they are the minority.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  10. #19070
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by Relapses View Post
    You literally cannot determine the retention data of a video game with millions of fucking subscribers based off of a sample size that is, at best, 200 players.
    It’s a population sample.

    I mean, you honestly expect someone, even a Statistician, to gather a size of thousands? That’s what stats methods are for, to test a pop. based on samples.

    Feel free to report your own findings. The more lists that can be compared the clearer the picture.

    I only started collecting and marking activity when people started saying WoW was dying for every little thing (late MoP). I wanted to see if that was true (it really isn’t, players come back and go as usual but less have come back).

    I will say though, popular as Legion may have been, it wasn’t as played as Cata or MoP. Blizzard said Legion was fastest selling, but not most sold. Digital copies sell easier. Nuance is everything. They can’t strive for WorLK numbers anymore.

  11. #19071
    Void Lord Aeluron Lightsong's Avatar
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    Quote Originally Posted by username993720 View Post
    No

    Nelf paladins or riot
    #TeamLegion #UnderEarthofAzerothexpansion plz #Arathor4Alliance #TeamNoBlueHorde

    Warrior-Magi

  12. #19072
    The Unstoppable Force Lorgar Aurelian's Avatar
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    Quote Originally Posted by cantrip View Post
    No, it is no "normal development", if a MMORPG expansion launches, and 60% of its players leave after the first month. An expansion could bring the novelty a new game does. It just does not, as the developers do not know how to do it.

    Also, no, FFXIV does not see a massive hype and a massive sub loss.
    I mean FFXIV has had like 4 million made accounts in the last 6 or so months on top of there 23 or so other million accounts yet likely haven’t broken 3M concurrent subs.

    The expans them self might not have big hype then big loss but the game over all this year surely has.
    All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.

  13. #19073
    Quote Originally Posted by Polybius View Post
    It’s a population sample.

    I mean, you honestly expect someone, even a Statistician, to gather a size of thousands? That’s what stats methods are for, to test a pop. based on samples.

    Feel free to report your own findings. The more lists that can be compared the clearer the picture.

    I only started collecting and marking activity when people started saying WoW was dying for every little thing (late MoP). I wanted to see if that was true (it really isn’t, players come back and go as usual but less have come back).

    I will say though, popular as Legion may have been, it wasn’t as played as Cata or MoP. Blizzard said Legion was fastest selling, but not most sold. Digital copies sell easier. Nuance is everything. They can’t strive for WorLK numbers anymore.
    The point remains -- the sample size you're insisting is too small to make a macro approximation for the entire game. I'm not disputing the very real fact that the game doesn't have nearly as many subscribers now as it did in the past; just that the method you're using is far too prone to individual circumstances to make any reasonable extrapolation from.

  14. #19074
    Quote Originally Posted by Aeluron Lightsong View Post
    No

    Nelf paladins or riot
    Totally agree

  15. #19075
    The Insane Raetary's Avatar
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    Quote Originally Posted by Aeluron Lightsong View Post
    Nelf paladins or riot
    Unless they come prepackaged with Lunar spell effects and animations, no thank you.
    I'd rather have literally anything else.


    Formerly known as Arafal

  16. #19076
    Quote Originally Posted by Snorlax View Post
    Im convinced half of you arent casual but just bad at the game and mad that the bar for personal skill is higher than in the past and that dead weight is way heavier than it used to be.
    Of course. Most casual players are bad at the game, compared to the high achievement players. This in no way implies it's ok for the devs to treat them like shit. The game is not some sort of moral engine whose purpose is to reward virtue; it's an entertainment product whose purpose is to make money.
    "There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
    "The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
    "Do you want a game with no casuals so about 500 players?"

  17. #19077
    Scarab Lord Polybius's Avatar
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    Quote Originally Posted by Relapses View Post
    The point remains -- the sample size you're insisting is too small to make a macro approximation for the entire game. I'm not disputing the very real fact that the game doesn't have nearly as many subscribers now as it did in the past; just that the method you're using is far too prone to individual circumstances to make any reasonable extrapolation from.
    I’m using the same method anyone has at their disposal. It’s not self-reported as in WoW sites, it’s still random and varied enough. The sample is used to measure pop. as I said before.

    It’s not entirely accurate, but closest enough considering realm and guild sizes. No one else replying has compared notes or done their own homework except attempt to call it anecdotal evidence, so i’ll just carry on with some good laughs.

  18. #19078
    Quote Originally Posted by Polybius View Post
    I’m using the same method anyone has at their disposal. It’s not self-reported as in WoW sites, it’s still random and varied enough. The sample is used to measure pop. as I said before.

    It’s not entirely accurate, but closest enough considering realm and guild sizes. No one else replying has compared notes or done their own homework except attempt to call it anecdotal evidence, so i’ll just carry on with some good laughs.
    I mean, the guy you originally replied to gave you the perfect counter. Some people's friends lists haven't changed at all. Some have. It's just... very unscientific and incredibly napkin-y for it to be used to draw any real conclusions about the state of the population in WoW.

  19. #19079
    Quote Originally Posted by Arafal View Post
    Unless they come prepackaged with Lunar spell effects and animations, no thank you.
    I'd rather have literally anything else.
    Same, they would need their own lore that is based on Night Elf Elune lore.

  20. #19080
    The Undying Slowpoke is a Gamer's Avatar
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    Geeze did something happen to spawn 5 pages overnight or are we just going back and forth on the 9.2 date still?
    FFXIV - Maduin (Dynamis DC)

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