Dragonriding I would argue is that feature.
It massively improves on the awful older version of flying into something that can actually foster gameplay.
And yeah, not a box feature, but focusing on what players unquestionably want rather than take massive risks in terms of instances content gameplay is a massive improvement.
The world revamp dream will never die!
How often do I have to repeat myself? I am not discounting that. I'm just saying improving old stuff doesn't replace the need for new stuff. Improvement should always be part of the game, that's mandatory and expected for a dinosaur that still charges $13 a month. That's the least they could do.
I mean I said I am excited for DF because of Evoker and the setting. Yet I'm somehow a hater or whatever because I voice valid criticism regarding the features of the game and Blizzard's lazy "less is more" approach of game design.
Last edited by Nyel; 2022-09-19 at 09:16 AM.
MAGA - Make Alliance Great Again
This sentiment comes from:
1- Common sense. I guess that they know that if DF fails WoW is done for good. So they might want to support it at least at Legion levels.
2- Competition. Many good games out there, MMOs or not, if they want people playing WoW they have to improve how they support it. Its embarrasing how bad their content cadence is when compared with FFXIV. And most important, an MMO about LoL is coming and I bet that they are pretty scared because Riot is playing its cards very well.
3- Proletariat acquisition to support WoW exclusively.
4- Ion statements:
"We are looking into smaller, more frequent patches in Dragonflight".
"We’ve been working with Proletariat for a couple of months even though the acquisition was just finalized really recently. This is an investment in trying to give our players what they want and deserve: more content, fewer gaps in between, while maintaining a high level of quality and also making sure that we’re able to attend to the health of our team and give people breaks and downtime.
And so it’s really exciting to have all the folks from Proletariat coming on board, including a lot of real MMO veterans, folks who worked on games that predated World of Warcraft, in some cases, I was playing 20 years ago. It’s super exciting to have this infusion of talent and really there’s a lot of integration to do. Adding 100 people and merging studios and all of that is not something that happens without friction or happens overnight, but it’s been great so far. They are awesome humans and we all couldn’t be more excited to have them with us, and can’t be more excited what that’s going to mean for players of WoW in the future."
5- Mike Ybarra stating: "Proletariat is a perfect fit to help Blizzard in its mission to deliver high-quality content to our players on a more consistent basis."
6- WoW Executive Producer John Hight stating: "As you probably are aware, folks in World of Warcraft have a voracious appetite for content, and what we've seen over the last year is that we need to increase the amount of content that we can create, and the frequency with which we' re putting it in the hands of our players. That's one of the things that made this decision easy for us to start working with Proletariat, as they have a large remote work force."
I know that all the statements above do not necessarily mean anything, but giving WoW's current situation I am hopeful.
Last edited by Darkarath; 2022-09-19 at 09:27 AM.
Do not take life too seriously. You will never get out of it alive.
Must be nice to be so sure of facts, it really creates ground for discussion (also LOL at "stealing" DR). Your "criticism" is dishonestly disregarding every new feature DF has. Don't play a victim here.
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Most of features from past expansions failed and annoyed people. So Blizz is going back to the roots to refine core mechanics, and I saw plenty players being glad with this approach. But apparently now it is a lazy game design.
Last edited by Makabreska; 2022-09-19 at 09:42 AM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
I'm in the camp "thank god for no ap grinds", but they just cannot win.
They do stuff it's wrong and when they don't do something or change it, it's wrong aswell.
Look at mission tables. They were big in WoD and people didn't like it (and mostly offloaded it to addons) and then they became optional and people still bitched and moaned.
People complained about AP Grinds, now they do away and "omg, they lazy and no new content!" comes to light
Why not go all the way and claim classic WoW stole questing and raiding from Everquest and Dark Age of Camelot? There are many, many features that gaming companies 'borrow' off each other and that's completely legit as long as it's fun and doesn't infringe on copyright. League of Legends is completely based off a user-created mod of Warcraft 3, didn't stop it from becoming immensely popular.
And in a game where pretty much everyone has alts all over the place I'd say evokers do count as content. Also applies to pvp environments as you'll be fighting against them so it's kinda like a new mob or boss.
Because it is? It's the same Apple does with new iPhones and why people joke about 'em. There's nothing wrong with improving what you already have, but don't make that your "feature" and sell it as a new, fresh, innovative thing.
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I think using general game design (aka Blizzard "stealing" the questing and raiding from Everquest) and blatantly ripping off very distinctive and special features (like GW2 flying) is a difference.
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The problem here is Blizzard's "all or nothing" approach. There is no middle ground for them. Overdose of daily quests - no daily quests. Overdose of borrowed power / AP grind - no borrowed power / AP grind. Overdose of features - no / barely any features.
If they would, after all these years, find a middle ground in their game design, people would definitely complain less. But they seem incapable of doing that and I don't know why.
MAGA - Make Alliance Great Again
They literally listen to feedback and put smaller changes in patches, bigger in expansions. I put long list just from memory what positive changes SL made, especially in 9.0. Aaaand everyone ignored it and get back to bitching how Blizzard doesn't listen.
And only tiny fraction of feedback is useful. There are people that bitch about borrowed power and removing AP like system on same breath, there are people that complains about things that were fixed years ago (or fixed and reverted cause feedback turned out to be wrong), there is completely random noise that has nothing to do with reality (once I saw quit video where dude argued that... he HAS to farm Anima).
I'm sort of with you on daily quests but the other two? I don't want a middle ground I want them gone. Borrowed power grinds are basically leveling but without the factors that make leveling enjoyable (new zones, NPCs, lore). 'Features' have only added annyoance to the game since WoD (mission tables, Legiondaries, warfronts, Torghast) and I'd much rather they used the resources to adjust talent trees, design encounters, diversify PvP metas and generally polish the game up like a company that actually has standards.
Yep, because a "moderate amount of borrowed powers" is exactly what people wanted. Stupid Bluzzard, they never listen.
People don't consider a new, unexplored continent as content?
We've reached the "DF will fail because there's no infinite grind or boutique bonus feature' stage. Congrats people. I give it six months before "Azerite Power was good actually" is the mainstream take.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Dunno, I thought same about removing titanforging, we had some (often valid) complains during 9.0, but Blizzard more or less figured out gear during this expansion (casual gear that doesn't affect rest like Nazjatar, PVP gearing, implementing tier sets in M+/solo content). Also I thought game will bounce back to grind era again, didn't happen yet.
In general we already don't play Legion/BfA structure. In SL Blizzard kept systems, but removed grind (in early expac replaced with timegating, nowadays you basically get everything for free). DF will just simplify everything to one window, gameplay will be more or less the same (minus Torghast and mandatory weekly quest). You still will do M+/raids/PVP for gear and world content for cosmetics/gold/casual gear. And I compare DF to 9.0/9.1, in 9.2 Torghast and fill the bar were already optional, no wonder, 8.3 gameplay loop was closer to SL than BfA as well.
I think we first need to reach the "more talent tree options are bad" before we can get to the stone cold Azerite takes. We need a firm ground of Azerite abilities being good because they had little variety before we can see players willing to accept Azerite woons into their heart once more.
Of course, the one I am wondering though, is how long it will take before we get the one-two punch of Tier sets being bad because of borrowed power, coupled with covenant borrowed power being good because it lasted the entire expansion.
The world revamp dream will never die!