My insider source from Bellular's Patreon-only Discord also informed me that Blizzard's art team is frequently chauffered around on the back's of the class design team while Ion sits atop a throne of solid gold and barks commands at the team in Latin. This explains the declining quality of recent expansions as well as the obvious communication barrier that exist between the class design team and the director.
Potentially, yeah, and so far for me SL is light years ahead (yeah I know it's been like three days but w/e!) of BfA and well ahead of early Legion.
Be surprised if Blizzcon doesn't feature a new IP, or at least hints re: one (they may want to keep focus on SL, D4 and OW2 for now).
I found him, it's David Kim, he went from D4 Lead Systems Designer and is now WoW Principal Game Designer. I've got some hopes for him. He was an internal promotion as was his replacement on the D4 team, which is generally a good sign re: someone's competence and a team's stability. He's mostly worked on high-quality RTS (including SC2, but also CoH and DoW1 before that) before moving to the HotS team then spending 4 years on D4, and now he's been on WoW for 3 months.
Haha yeah. He didn't actually work on D3, for better or worse.
People misunderstand because you frequently say stuff that sounds way more extremist than stuff you've said previously. Certainly I don't see the Maw as suggesting an "anti-flying" attitude, just a "this zones is supposed to be peculiar and scary" attitude.
Yeah I think the issue that it's not a direct comparison as you say. Even with art, there's eventually a limit, it's just you can potentially throw a lot more budget there to have bigger teams simply making/polishing more art (which, in this case, due to the way WoW is designed, is pretty easy to integrate into the game - if WoW had really complex animation and stuff it might be a different issue).
With gameplay/balance stuff, there's a limit to how many people can helpfully work on something before they start getting in each other's way, or falling away from a central vision. Spending too little can be harmful, especially if you lose people due to insufficient recompense (but I notice most people leaving Blizzard aren't gameplay people in the last few years - 10+ years ago they often were) but you can also find games with both complex and excellent gameplay and tiny numbers of gameplay designers, sometimes just one.
I do think with a game the complexity of WoW, you probably need a pretty decent size team for gameplay, but it's sadly not something you can necessarily chuck money at - hell sometimes even hiring "the best" doesn't pay off. Just ask Valve about Artifact! They hired Roger Garfield, who is extremely good designer with a lot of experience, but for complex reasons they ended up with a product that was never going to be popular with the gaming public (and Valve's echo-chamber culture seems to have prevented them from understanding this - Blizzard have had the same problem historically, but it seems to be less bad in the last few years - no coincidence a bunch of key echo-chamber types have left I think. Peak echo-chamber for Blizzard was and will hopefully always be RealID - no way that would have happened a company which had more open culture).
"A youtuber said so."
"... some wow experts being interviewed..."
"According to researchers from Wowhead..."
Agreeing, and there's something even stranger.
Changing jobs involves starting a new one - and it seemed unclear what that job is. It could be that he enjoys early retirement, or it's a new super-secret project - but otherwise it is odd: Linkedin is used both to announce your new job to the world - or to announce that you are looking for a new one.
I said nothing about "groundbreaking", just that Danuser would never reach Metzen's level - regardless of what metzen's standing is in the overall industry, and I didn't rate Metzen's level.
You can feel sorry all you want, with your insipid guilt trip. WoW is no longer a game I want anything to do with, with specific reasons after playing the actual content. What you think about it, or feeling 'sorry" for me? Irrelevant, in every way.
PS - I didn't say the story was the only reason. Words mean things. Reading for comprehension is a much better thing to do, instead of lashing out emotionally when someone rejects your addiction.
[QUOTE=DuskSP;52832760If you need a story or a big reward to convince a player to drudge through your game... then something is wrong.[/QUOTE]
you speak like someone who never met another human being...
vast majority of people wouldnt bother doing anything if there wasnt some reward/incentive behind it...
- - - Updated - - -
if Classic did only one thing (and it did) is that it showed us people want everything figured out before they even start... so tbh, its not "problem" with game, its "problem" with people...
Last edited by Lolites; 2020-11-26 at 09:31 PM.
Holy shit my dude. It's pretty difficult to fill in the gaps when you smugly proclaim your disdain for the current creative team with phrasing like "story was a big part of it." Like I said, twice, I have no problem if that's your main gripe -- just that compartively speaking, for all the reasons you can dislike the game, story elements seem like a particularly weak rebuke. But that's just, like, my opinion, man, and it is, as you said, completely irrelevant.
PS - If we're talking about reading comprehension I'd like to point out that I never said it was the only reason.
Lol. What do you mean he doesn't want it "public". It will be public no matter what. Delaying the inevitable announcement of his leave will only add fuel to the fire. Why hide that? I guess a lot of people left Blizzard and WoW team in particular in the last few months. This is a huge yikes tbh.