Deserter scalable up to 14 days would be enough.
Deserter scalable up to 14 days would be enough.
tbh i think the in game io score can help here, when ever you leave a unfinished key points get deducted from your score like in arena and the more you leave in lets say a week the higher the deductions get if io hunters what to bail on keys because its not going to be on time the can pay with their points
I don't see what you will gain by forcing players into a run they don't see as doable anymore. Wipe 3 times. Key won't get finsihed. Why bother doing it at all?
I get if it is only to get a weekly chest. But you can write that when you queue the key and only people who don't care about timing will queue for it.
Otherwise? You will just create people who will NOT leave for fear of repercussions but instead play just bad enough so blizz cannot reprimand them for throwing but not good enough that anyone will have fun or you will be able to finsih the key.
Mythic+ keys are not build so you can finish every single one. ESPECIALLY in pugs where you don't even get a training effect with your team as you will never play with these people again.
A +14 with random is not the place for that, period. Don't expect people you don't know to hold your hand and carry you for free.
You PUG keys ? Learn the fucking dungeons ! Really as simple as that.
Key failure at this level is 90% because of lazy players who don't give a fuck about playing properly.
I think high keys dungeons are not a place to learn mechanics. If anyone want to progress highkeys they MUST to learn all mechanics before. M+ is not a place to learn ur class boss or mobs mechanics. Its just all about to master ur movemnt micro planing cooperation and adaptaion. All you got to know BEFORE is read and watch boss fights and know a bit more about movement pulls reactions buff and debuffs killin orders and counters >< Dont be a lazy dick.
The question I have is how do you punish the fuckheads & trolls while at the same time making sure that the people who leave due to an emergency or because they have to go do something else (raid, work etc) are not punished? And how do you classify the middle people who leave after multiple wipes on the same boss?
i can agree on this i cant count how many times someone has bailed on my key in which i put on the title "for weekly vault" that have left after we have wiped on a boss this week, or the tank doing stupid pull in keys i have joined and left because the didn't notice i was bolstering necrotic week
The problem is that punishment systems can be lead to more toxic behavior than the current system. Currently, the worst thing that can happen is someone leaves/DC and it's a degraded by 1 key level.
Compare that behavior to where the first person that leaves/DC = X time banned from M+ (deserter debuff) so instead of a person leaving, they stick around only to afk while not afking (at best) or purposely sabotage the group (i.e. Pull extra packs, don't heal the tank, etc) so that it frustrates somebody else to leave first so they get the debuff instead of the original person who wants to leave.
You can't lower your score: R.io takes the highest run you've done (in time or not) with it's scoring metric which can take the higher score of a non-timed key IF that key was significantly higher than the highest completed key. Example: a +12 done in time can be replaced by a +15 not done in time but only missed the mark by a few seconds.
There's no way a person with a 1300 r.io score get dinged back down to a 800 r.io score by failing runs. It's not like PvP rating which can go down if you continually "lose".
Last edited by Alroxas; 2021-04-26 at 03:32 PM.
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Can you imagine what people would say IRL if you tried this shit there?
A: "Hey guys I've never really cooked before but I want to learn. Here is my cooking experience."
B: "Well, even if all you've done before is make a PBJ, everyone has to start somewhere. Sure thing, you can go to school and learn like the rest of us did, maybe even get a scholarship to do so if you're good."
A: "No I heard this restaurant was good so I want to learn here. And get paid the same rate you do while I'm learning."
B: "How to say this... You DO know that this is a 3 Star Michelin restaurant, right?"
A: "AMG WAHHH I'm going to go on Twitter and get you all canceled for being meanies! Elitists!"
B: "Look, if you have talent and put in the time, maybe you can work here someday. But not yet."
A: "ELITIST! I don't have time to learn cooking, I'm too busy and it's too much effort, but you are just mean!"
B: "... Okay? Why did you even come in here if you don't have the time to learn how to cook, or think it's too much effort?"
A: "WELL, you're just a no-lifer who cooks too much! I'm better than you meanies!"
C: "Sir, I think it's time you leave. The cooks have cooking to do."
A: "AH, now we see the violence inherent in the system! Help, help, I'm being repressed!" *Monty Python noises*
Many Multitudes Online Constantly Harping About Minor Problems
FIRE GIVES ME BIGGER BLOOD SHIELDS
Depends on the goals of each player. For instance, if the group is labeled as "push 17+" then the expectation is that everybody should know their roles, how to handle the affixes, and the generally accepted route as determined by the community.
If the group leader (or tank) has a different route in mind, they should share it with the group first, prior to starting the run. If there's a different strategy that is going to be used, then it should be discussed prior to starting the run so it's not a surprise.
If the group isn't handling mechanics correctly in a "push" group then it's not a "push" then. It's a learning group and should have been labeled as such (additionally the key should be dropped lower).
A mismatch in goals and expectations will cause more groups to disband mid-run than anything else.
If players want smoother PuG experiences, then be specific when you're advertising groups. Say that you want to complete the dungeon, but hope to time if possible. Highlight lack of experience or any other shortcomings (i.e. bob over there is a bit undergeared, or jack just got back into wow) in group prior to starting the key. Allow applicants to bail before starting the key if they don't agree to the goals that your group has.
And it goes the other way too: If you join a group and see someone at 20k HP going into a 15+ key, inspect them! Don't take it on faith that the group you've joined is going to succeed. Ask questions if you see a potential issue and if you don't like the answer, bail out.
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You can't. That's one of the reasons why there isn't a punishment system in place for M+. It's next to impossible to figure out an automated system that can accurately only punish the bad actors.
Have you seen the wait time queues for GMs when you submit a ticket? Do want to wait up to 48 hours for a GM to get to your ticket on a wrongful punishment issued to you?"But what about a GM review system"
First how many players would you need to review other players? Also what about the details of each case reviewed? Also what a player deems as acceptable leaving (and no punishment) might not be the same judgement another player would have in the exact same scenario. So now you'll have additional tickets where inconsistent judgements from players requires additional review."Ok so no GMs but what about a peer review system"
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There is usually more to the story in most cases like this. I'm not trying to insinuate that you guys did anything but without hearing both sides and having been in situations like this. In cases I've seen, the "group of friends" contributed to the wipes just as much but wanted to blame the solo guy (why not? It's easy to blame the expendable person) for everything then get upset when he leaves.
And lastly, it doesn't quite sound like he purposely ruined the key. That would imply that his actions were done to deliberately do that and someone doing that won't say "f*** it" before leaving, they'll just leave or say something like "lol!". Saying "f*** it" is what someone says when they're frustrated.
Best way to prevent M+ leavers imo. Leave a m+ and a piece of your armor gets broken and can't repair it till next reset.
The thing is before he left he was dying by standing in shit and not avoiding cone. After 4 deaths in the row I asked him politely if he has any issues with lagging or something is wrong? he didn't reply or said anything and carried on and kept dying and dying then he said f""' it" and left. This is the entire story there is no cover up and no "more into the story than that" that is exactly what happened. There is also a possibility that he doesn't understand English very well maybe.