Curious on people's thoughts here.
Shadowlands M+ really encourages the use of classes tool kit. Legion was just an AoE fest with the bosses being a bit more interesting. BFA interrupts on Trash became far more important but I felt that a Tank could handle most disruption on their own.
With so many mobs now immune to CC, and mobs that can truck tanks I'm loving how M+ feels like a far more collobarative effort. I'm getting a bit of fast paced TBC feeling from it as tank due to the dangerous damage of trash packs, CC needed and the need to generate threat.
When I'm seeking out players for my keys it's not just about who has the highest Raider.io and/or ilvl but also what utility they will bring.
Of course you need Bloodlust and a Battle Rez but then you may need to consider skips, depending on the dungeon Rogue shroud, DH imprision, Priest Mind Soothe, etc. Dispell enrage effects. Mob repositioning, Death Grip, Ring of Piece, Knockbacks.
I'm loving it Dungeons feel like a puzzle to be cracked as a collective with the tools you have available. I felt that in BFA a tank could hard carry as long as DPS pulled their numbers, but now it's cleary everyones job.
Problem often though is you feeled kneecaped when playing with certain classes depending on your comp. I personally cringe hard when I see a DPS Warrior (unless I need a Venthyr for HoA), made worse by the fact that I tank on a Warrior myself. A DPS Warriors utility pales in comparision to a Hunter (the Batman of M+). Retribution Paladins don't feel much better, Havoc DH can be a bit underwhelming also. Then stacking certain classes just feels bad, for example I don't mind having a Shadow Priest in my group, but less inclined towards one if I already have a Priest Healing.
If Blizz is going to insist on removing 25% Drums, and scrolls, they should spread out the utility a bit. Let DPS Warriors spec into Bloodlust in exchange for Defensive Stance perhaps. Combat ress for an additional class aswell. Also some Dungeons just feel silly w/o the right convenant. Don't really care if we don't have a Necrolord for ToP, still not sure WTF they do in Plaguefall. Where as you really want a Venthyr for HoA and Kyrian for Spires.
So, do you guys prefer a more simple M+ where DPS numbers and a few AoE stuns and interrupts in king? Or Shadowlands more strigent intuitive criteria of interrupts, a soothe, a decurse, purges, immunities, tank externals (treants lol), misdirects, aoe ccs, battle rezzes, skip options, etc, but really restrict the your class options in a five man scenario.