*This thread is for discussing TBC Arena/PvP exclusively*
With classic TBC likely coming in the new few months I would like to see what the community's stance is on Arena/PvP, in particular if there should be any balance changes made throughout its lifespan.
To those of us who have played TBC, and/or private servers, know that certain classes are more competitive in Arena than others. Druid, Warrior, Rogue, Warlock, Priest and Mage all perform very well and have numerous comps to choose from. However there are three classes that fall behind abit, namely Paladin, Shaman and Hunter. I am not saying you won't see the three latter classes in Arena its just that they are not as good as the first 6 and may be limited in comp choices. E.g. hunter can go pretty far by playing cheese with double healer in 3's or resto druid in 2's by draining mana but otherwise are pretty limited. Now I am not sure if blizzard will release patches with balance changes exactly like back then or if they will use the 2.4.3 balance sheet throughout the entire expansion, but I personally think it will make the PvP scene a bit stale, especially if they do the latter approach. I like veriety and would love to see more classes/specs at the highest level of play.
I don't like nerfs, and I don't think anyone would accept nerfs to their informed choice of TBC class, but giving pvp buffs to struggling classes could in my opinion at least make arena more fun. I am not sure what these buffs would be but nonetheless, I would like to see them.
Below are some examples as I see them, though I am not exactly a professional balance changer.
Paladin:
Weakness: Almost all heals are hard cast, easy to counter.
Buff example: Give holy shock two charges, or a heal over time, or have CC's on paladin last 30% less.
Shaman (resto):
Weakness: Hard casts, no hard CC's beside earthshock, entire Earthshield dispellable with one dispel (has 6 charges)
Buff example: Earthshield dispelled per charge (incl spellsteal), small CC of some kind
Hunter:
Weakness: Squishy, difficulty to create distance, deadzone (until 2.3), limited CC
Buff example: Shoot traps like in retail (insta activated), or jumpback disengage (originally introduced in wotlk), deterrence (wotlk)
Nerf example: Nerf Viper Sting, to compensate for the buffs to allow hunter to play more than cheese comps at high tier.
Bonus:
Small buffs to retribution paladin and feral druids to make them more viable as these specs tend to be quite popular.
Don't focus too much on the buff examples I gave, it's more the idea of balance changes that I am interested to know if people are open to.
What are your opinions on PvP balance changes in TBC?