That number is just based on which debuff you had. Makes it easier to split the group. Other guilds were doing this https://youtu.be/Vx6ipbVOWvY?t=219
Dude, I raided Mythic Archimonde, I know all about it, and I'm telling you that Paragon is using an addon in that video that is dynamically assigning their positions.
If it was just about splitting the group the warning would only need to tell them left or right, it's instead assigning them a number corresponding to the position they should take in line. This was necessary to cut down on the time needed to find a position that wasn't on top of another person between getting the debuff and the debuff going off.
Uh this isn't true they absolutely take dbm and wa into consideration when designing encounters there are many encounters that are so complex mechanically they would be near impossible even for top level players without boss mods.
That said I would much rather have interesting encounters than tank and spank snooze fest.
Yes, but that's just the majority perception. I don't use WA - i have my cd/buff trackers because the default ones are useless, tucked in that upper right corner - because i find most of them just obnoxious and retardedly big. I know i could do them by myself, but i don't like the addon at all because i find it bloated of features. I mean, it's an incredible and super powerful addon, but i find myself basically not needing most of its features.
Modern wow encounters have most of their mechanics clearly telegraphed. If you watch the screen, everything that's needed is there.
Anyway, i agree that in the very top notch of competetive guilds, any advantage or thing that make the encounter easier, it's definitely a must. For casual progression, is not needed at all. Then we can discuss about "what if you use it you get better at fights", but that's another thing.
Non ti fidar di me se il cuor ti manca.
No he doesn't rofl? He raid leads from the sidelines because it means he doesn't have to split his attention. He isn't raid leading via an in game addon he is raid leading via watching a direct stream.
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It actually did though, I've done the same and there were hectic times in fights where I know my tanking output suffered because I was focused on making calls. Everyone's does even if you can reduce your attention needed to play at 100% level down to 25% of your total attention and spend 75% on raid leading that's 25% more you could be spending on raid leading. The 21st man approach for progression level guilds is absolutely the right approach but if you are getting kills weeks later it's not necessary.
IMHO the main problem is encounter design.
In many mythic encounters I need to press my CDs and trinkets at a perfect time. Every try, or the boss won't die.
With the default UI you will forget when to press the stuff.
With weak auras I will press my CDs exactly at the right time even after 100 tryes after I long lost focus.
Blizzard said they will make encounters less dependant on addons, that was about 10 years ago. Nothing has changed.
Removing Weakauras would make the 21st man even more important. Because then they players would have even less capacity to know what was going on during the fights themselves.
Max says it himself: "A good raid leader thinks for the players so that they don't have to".
WA is only needed for Mythic Raiding and high level Keys.
Hungering destroyer without addons in Mythic is just horrible and imho not doable.
In Heroic i do not know ONE boss you need WA for tbh. Everything is highly visible and easily found.
And a new player won't just jump into heroic. Given that there are ANY new players and not just returning ones.
The 21st man will always be soemthing on the higehst levels. Look at football. If i play with my friends i don't need seomeone in the sidelines keeping an eye on the whole game and screaming advise and stuff. The more you go into professional territory the more the trainer as an influence on the success of the game.
Just because you make the encounter less difficult and removing WA ( in turn making it BORING and easy by default ) doesn't mean the 21st man just vanishes.
One of the more disappointing things about Classic was being told I should get DBM to raid. I didn't anyway, but still, kinda sad that anyone felt it was necessary for Classic raids.
That said, it would have been reasonable to make fights much more complex and still "ban" addons like DBM or Weakauras (from a design intent perspective at least, no idea how practicable that would be). The game had visual and audio cues for basically everything a boss does anyway.
I don't think anyone would argue it's NECESSARY. But it's a very easy way of making things a lot easier and increasing your performance, so if you care about min/maxing your performance there is little reason not to use it. If you don't care about the min/max then by all means do whatever you want as long as your group is cool with it.
In much the same way, WA or addons of any kind aren't strictly NECESSARY to beat mythic - but not having them adds a significant extra layer of difficulty.
They also work against certain forms of degeneracy. If, for example, we no longer had addons, world-first guilds would still do whatever they could to emulate the benefits of addons. Instead of WAs counting things down or whatever, they would for example have several people watching from outside, with stopwatches and notepads (or their equivalents) to manually keep track of things and call them out. There's no way to regulate that, and rather than "forcing" top-tier players into jumping through ridiculous hoops like that, allowing addons is a much more elegant solution.
This is the problem. They'd need to put a lot of effort into preventing bullshit overlaps if they were to make bosses more random intentionally(which I don't think they're doing, I just think that spell queueing is a terrible system for boss mechanics but they can't come up with anything better)
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It made a big difference for us this tier. It allowed more comp flexibility and meant our (extremely good) raidleader could focus only on that instead of also having to play his character on the last 3 bosses.
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It's almost as if the way you become the best is by maximizing your chances of success by any means necessary. Having people outside of the actual raid doing the raidleading was an extremely obvious way to improve chances of success, and if anything it's insane that it took this long for it to really start being a thing.
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Did you know that many of the best military leaders didn't/don't run around the actual battlefield in real world battles?
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If the default UI wasn't absolute dogshit, maybe. Addons have also driven every single improvement to the default UI, so getting rid of addons would make the default UI stagnate.
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True, a game that people care enough about to spend hundreds/thousands of hours on creating tools, guides etc for is a failure. Definitely wouldn't want people to actually get invested in your game.
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You're delusional. Your performance definitely suffered, because you only have so much mental bandwidth available. Being able to focus all of it on just your own character vs having to also call out things for other people inevitably means there's a difference in performance.
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Yes, if you've always called out that mechanic and then randomly don't, that's 100% your fault because you've conditioned your raiders to expect that callout and to be able to rely on it.
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There's 4 raid difficulties to choose from. Having one that's very hard is perfectly fine.
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Except you'd need to restart those timers on phase changes, or start separate timers on phase changes because some mechanics don't reset their CD.
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Yes, let's completely ignore their experience and skill in using those tools.
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Pretty sure they've never said that. They've locked down certain parts of the addon API here and there, but they definitely haven't tried to make encounters less dependant on addons.
In retail, sure, in Classic? Rofl.
Sure, but haven't developers been on record in interviews explicitly stating that they had to take addons like DBM and Weakauras into consideration when designing encounters since... Cataclysm or even earlier? That would at least suggest that their requirement is a lot greater, I know at one point they baked a bunch of WA stuff into the UI. Is there a mythic clearing guild that makes a point of *not* using them at all and still clears all the content when it's current? (Genuine curiosity, else I'd think it safe to assume that *every* guild clearing mythic raids when they are current is using bossmod addons and some form of weakauras)...In much the same way, WA or addons of any kind aren't strictly NECESSARY to beat mythic - but not having them adds a significant extra layer of difficulty.
I can't really comment the whole "world first" race side of PvE hasn't ever really interested me but I'd argue that "who gives a toss what 0.0001% of guilds do to compete with each other" - allowing addons as an 'elegant solution' to a problem 0.01% of guilds would encounter, seems very much cutting off the nose to spite the face. But that's just my opinion, it's cool that the majority of WoW players want big glaring sirens and alerts from a 3rd party program to tell them their DPS boost ability has procced or the boss has cast a certain ability. It's just a shame that the game is tuned around them.They also work against certain forms of degeneracy. If, for example, we no longer had addons, world-first guilds would still do whatever they could to emulate the benefits of addons. Instead of WAs counting things down or whatever, they would for example have several people watching from outside, with stopwatches and notepads (or their equivalents) to manually keep track of things and call them out. There's no way to regulate that, and rather than "forcing" top-tier players into jumping through ridiculous hoops like that, allowing addons is a much more elegant solution.
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My guild was always super super casual but I still wanted an "observer mode" so I could occasionally raid lead from outside the group. Mostly on those nights in Cata when pickings were slim and we'd be running 2 10 man groups, being able to raid lead both at the same time would have been awesome. Also would mean I could give up my spot to someone else who really wanted it. Sorry, as you were