Originally Posted by
Leaf4Prez
I have been playing for about 2 years now. I have all but abandoned WoW outside of a month or two for patches and clearing the new mythic raid. FFXIV fills every other void WoW doesn't.
1. You're right on the inventory, it really is insane. However, there is an Armoire and Glamour Chest you can shove 400+ additional items in. The two retainers you get for free give you 175 spaces each as well. I find that someone who has only played a few month has filled this up, (because it took me a year to), without SERIOUSLY ignoring bag maintenance. Sell some stuff, donate some stuff to Doma or your GC, desynth some things, use some stuff, throw some of it away, organize it. However, as you start to get more 80s, and several gear sets--many jobs use the SAME gear as others. As you start to do this, you'll realize there is a deeper problem to the inventory system outside of space. On another note; Glamour chest is the biggest offender--and needs some love.
2. I agree mostly. Savage and ultimates are unbelievably fun and immersive. There just isn't enough in that regard. However, its because FFXIV is different than most MMORPGs. There isn't a single end-game like there is in WoW--raiding and getting BiS. They do need more 4-8 player mid-core/hardcore content; outside of Deep Dungeons, Savages, and Extremes. However, those odd numbered patches bring more to the game than raiding. If you're playing FFXIV for one type of content, to be honest it isn't the game for you, or at the very least--listen to Yoship--unsub for a little while and come back. The director has given you permission to do so.
3. They've been reducing the amount of dungeons every expansion, because they were beefing up the quality. Unfortunately, a lot of that feels true, but with Shadowbringers it is in a weird spot--especially after Covid. Additionally, the director has been tasked with working on FF16 as well. Heck, even the sound composer did a patch from the hospital--with cancer after Chemo! They work their hardest, and give us enough. The quality has gone up--and to be fair, there is more content to this game than you can imagine. There are things I am finding to do... 2 years later.
4. The DPS classes are amazing at max level, with a couple exceptions for fun factor. Tanks and healers are another story. They don't want tanks/healers to have a dps rotation when they have to focus on more than that. The playerbase has pushed the envelope, by finding ways to push healer/tank dps--to the point where they are considered DPS jobs that soak busters and use oGCD heals. I don't know what way they want to go with design--but pushing rotations into healers even if they are 123 will lead to button bloat (especially as they provide for the raiders more oGCDs to fit in with how the player base themselves want to play the game). Tank DPS rotations are great--but to bring up GNB as a good rotation is laughable. Have you see the current rotation? LOOOL. They may add it, or do ability rotations set on one button like PvP, or push to ability bloat and make one button do 40 things. Currently, thought we'll have to see what they do in Endwalker.