Originally Posted by
ravenmoon
Listen to What I'm Saying
Don't just read or worse, skim to the parts you disagree then hastily write a retort to "show me what's really what" actually read what I say, even the parts you totally disagree with, sometimes you may find I make sense about somethings a bit further along, but you wouldn't know because you didn't bother to read it all, you were more interested in telling me how wrong or stupid I was than actually trying to understand me even if you don't agree with everything I say.
You may totally hate what I say or disagree, but it doesn't change how I feel, and you can be sure that other people feel this way, maybe more than you think, maybe a lot more than you realise
People who are a bit like me don't usually come on forums and voice their opinions (I'm very much an exception of my kind, and my friend group), they won't tell you what they think or feel, nor analyse it - wow as it is is not too bad, though it could be better, it's okay.
But okay won't get you more subs, it won't generate more excitement, more fandom and popularity, okay will slowly get you less and less interested parties, and make you easily substitutable in the near future for something more exciting and better done.
Faction imbalance is because of an imbalance in the play/set up and how it's gone and is represented in the story and in the mindset of how they push the factions. In Warcraft, the horde is a horde, pretty, high civilization/ good elf type, do not belong in that set up. If you want to give them pretty elves, have a hard as nails/scarred/tough guy/ruined even monstery angle to them like the Illidari or San'layn have, also have a temperament that matches, the blood elf nation cannot be like the high elves. Yes the reason blood elves are like high elves is because high elves are popular, and blizzard wanted or hoped that popularity would fix the initial classic's population problem. it did, it's no longer needed. You may disagree on how I view this, but the factions have seemed confused, and the alliance lacking ever since the Blood elves went horde and were turned metaphorically back into high elves.
Meanwhile, your alliance has been made boring, not because good is boring or humans are boring, but because you (blizzard) have no interest in them (ii.e. not really that interested) and pay no real heed to making them so. You probably don't know what to make of them ever since the horde started sharing many alliance identifying qualities seen in the blood elves when they moved over. This effectively neutered the core philosophical and role distinction, the horde gained in one swoop all the trappings the alliance had via the blood elves, so they were no longer that different, you also no longer needed the alliance to experience that thing, you could do so on the horde via the blood elves.
You can't take these things away from the alliance, and give the horde better versions, and expect the alliance is going to be as interesting or attractive to people, it offers nothing the horde doesn't offer and offers better versions of the alliances main qualities than the alliance itself does... This is why the alliance has been bleeding members, is much smaller amongst the population that is into Warcraft and also seemed hard to write as well as the horde being hard to define now (it basically has high elf types wanting it to be heroic and valiant, and horde types wanting it to be ruthless and hordish having an internal conflict on what it should be, and intesne disagreement amongst the engaged community who are vastly horde - you got to see that this is why all of this is happening.. it is why the horde community at the engeaged end is much larger and why there have bene so many arguemnts on the direcetion and the identity of the horde.. high elves in the horde is at the very root of this) and so the original warcraft distinction is gone.
(and no attempts to fix it - which imo will only happen if you remove the high elf and kaldorei Highborne elements out of the blood elves and Nightborne who stay horde, accompanied by also blowing the alliance trumpet in a very massive way for a short period, i.e. doing it well). You have forgotten that people like your classic regular fantasy too. A vanilla hero story where humans and elves are being best versions of themselves and working together in a manner reminiscent of Tolkein's LotR is hugely popular and very rare to see nowadays. Everyone is trying to do something different and so the exception has become the norm, and their exceptions have never been that good anyway, meanwhile no one is doing the original well, and abandoning it as if it is some poisoned chalice when it is in fact the heart of the attraction to the entire genre and your biggest asset - tossed aside? To be different or contrary? why because a few armchair critics have an issue with high elf/human types and so you chuck something that was very popular in your series?.
Your original in this case is your human and high elf and dwarf (if you hadn't realised it)- the original wow alliance. Restore that bond, make it the pillar of the alliance, cause the high elves and the dwarves to shine, do them up properly, make cool cinematics of a dramatic return of the high elves, give the dwarves some majesty and real backbone like they are seen in LotR the Hobbit and how Warhammer does them.... Meanwhile, take the blood elves on the horde down a different path, away from the high elven past the story had them depart from anyway, with the high elves restored properly on the alliance, the blood elves are free to become less alliance like and something more unique. Doing so will help resotre a distinction between the horde and alliance and allow for some consistency. Further more, don't be afraid of the horde losing some popularity, it actually needs to amongst the hard core fanbase, and it would be easy to put a shine on it a litlte later, once you've enticed a few back to the alliance.
Other races like Draenei and Night elves can have their own thing but a bit separate from the main alliance, night elves were hugely popular once, once when they seemed quite the titanic race (as described in the WC3 manual), a race of pre-sundering magic geniuses and wisened ancient naturists with accomplishments that are still the talk of legend and unmatchable today, is something worth having around and doing right, let them be their own thing, as a nation/faction, separate from the horde and the alliance, but which touch both factions as face it the momentum with the original Warcraft races and their alliance/horde - if night elves are to do their job, they have to engage with those two (some may call it meddle, some interfere, some assist), or you can raise the night elves up exclusively alliance, - what I would do is that I would unite the Darnassians and Nightborne - a new kaldorei nation with all its diverse orders (druids, Highborne types, Moonguard types - basically it's own thing, it's already well defined), and have both leave the alliance and horde, but let a faction i.e. a small group of elves from both the Nightborne and Darnassian remain loyal to the alliance and horde representing the player base, that way the alliance and horde can really be focused on humans/dwarves/high elves, and orcs/trolls/Tauren/goblins - the other races are extra, some very important and playing minor roles others playing major roles, as powerful 3rd entities intertwined with the playable factions but apart from them (they have the player character in the two factions anyway - so they are involved but more like from the outside looking in, rather than how it is now, on the inside looking out - they don't need to be nerfed or anything, in fact it's better if they are actually more incredible than less, it's more exciting and it was this initial vein that got people terribly excited about the night elves, you want to recapture that, not destroy it, remember how disappointed people have been with the nerfing of that race - the reason this happens is because it's like you lied to them, you sold them something they thought was going to be amazing, but instead ended up not being).
[B][U] Blood Elves [/U][/B]
As for Belves, blood elves will still be on the horde, but the race's role would be minor (it has been minor from a narrative point of view on horde affairs, but this should continue, the race however would be far more visible and prominent on the alliance through the high elves. You want this, rather than a 50/50 sharing of space, to skew the elf focus back to the alliance and make it dominant there, because that is an alliance strong suit and defining suit (so whiles blood elves are still on horde, they are not major horde race, but high elves are a major alliance race - that should be appropriately reflected), just remember that elves on the horde is not a horde strong suit or horde characteristic (not unless you want to change the horde's characteristic, which is the very thing that has caused the problem i.e. making a major alliance race horde and only prominent on the horde which made its effect worse)/ So even if you make those horde blood elves different, cool and badass, which you should anyway, (no race on Warcraft horde or alliance should be lame), however you can fiddle the extent, influence and screen time different once get to raise and lower profiles accordingly. in this case, not only do you not make the blood elves prominent in the horde narrative, you don't spend too much screen time on them, either, you want people connecting the elves with the alliance, but still having a really cool and pretty alternative on the horde... the aim is not to actually nerf the blood elves or anything like that, it is to refocus the presentation and portrayals so you can have a more powerful and distinctive Warcraft fantasy that is also attractive. contrary to what you might think if you misread me and only pay attention to what people who have mis-understood me say I am saying (they're wrong--this is why you need to read what I am saying yourself and read it properly).
I am not trying to remove the blood elves from the horde or remove the horde or any such nonsense. In this vision, Thalassian kind are largely restored to being an alliance thing, which is what the original alliance of traditional Warcraft is based on anyway, in the era where things weren't muddled and it worked well for the fans. The horde don't have to lose blood elves at all or even have them nerfed, they just need to not be as prominent or focused on, whether that is in relation to the horde or by themselves. They should still get story and development, they would need a major arc that would show them becoming a lot more distinct from the high elves - I recommend taking them down the original WC3 TFT line when they joined the Illidari (when Illidan was not a villain, but an anti hero) and have an anti-hero bad boy vibe, basically high elves that would play dirty and dabble with forbidden stuff, basically high elves have let their hair down (or become highly strung), hard knocked enough to get scarred and corrupted by fel, and do things in order to survive abandoning the old ways in a way that will never come back or gain their goals. high elves that are a bit more like us, can be very selfish, addictive etc. This has a charm to it, and is different form the high elf mantra. Meanwhile the actual high elves can be well, high elves. See the good and noble, responsible side, it doesn't mean they are all soft too, you need to show some with backbone, but here you see the more graceful and beauty side, fragile and exquisite rare things that won't flourish in harder, harsher settings of the horde or power march of the blood elves. This doesn't have to mean weak either, ever seen an avatar of justice? A righteous guy who is resolved to end injustice or evil - he is not weak, he may not b scarred like a DH or go that sort of route (he isn't broken enough to think that the way to fight demons is to become them and hurl back their fire at them while mastering the struggle for your soul, but their is a different strength, their is a strength to wholeness, right mind, that allows you to weather many storms, and keeps your heart and mind keen, a strength that is incorruptible, it also has beauty to it. High elves can have diversity and something to offer rather than just lumped as plain vanilla. But never forget that a lot of people like plain vanilla, so don't knock it or avoid it, or write it away.
[U][B]What to Do With Night Elves[/B][/U]
when night elves are promoted, they are not done so in the alliance. They'd be a significant third faction influencing and having an effect on both horde and alliance, furthering their own agendas - as world protectors (druid types) or magic/civilization pioneers (Highborne types) or spiritual police (priest types), a small faction of night elves stay on the alliance, and a small faction of Nightborne on the horde, they help stir the alliance and horde towards the things night elves hold value - i.e. nature, magic, and protecting the world - global minded, this is what distinguishes them from other races who are into nature, magic or protecting - Night elves think of the world - this is how they were promoted )
To me, the story is in the perfect place. Night elves are almost wiped out, the alliance majorly disappointed them, all their great history, tradition, excellence, their way is threatened by extinction and people who could potentially become great lights, are on the rink of destroying themselves. Once Tyrande gets her revenge, it's time to move ot a neutral position. With Nightborne it's even easier, there was enough broken isle night elf help and admiration of their heritage to see some sort of corporation, and n one has forgotten both the alliance and the horde helped them, furthermore, disgust at the horde's handling of Teldrassil and how being in one faction only threatens to redefine them from being world protectors back to being world conquerors, inputs them in a good place to be a neutral entity that has a faction of in the horde, which they largely use in concert with the night elves they've reached an alliance with to help influence the horde away from more destructive tendencies. There are also other reasons to work with other night elves, if they don't, all things Kaldorei, the people, the tradition, the great works, and the race itself would be lost, Nightborne are not a numerous group either and they are a nocturnal people, a kaldorei off shoot, their survival and proliferation as well as their identity is best served forming an alliance with the Darnassians and being involve with their global protection and enhancement drives.
So in terms of horde and alliance factions, both Night elves and blood elves should diminish, this doesn't mean the end of either, quite the opposite for the Night elves, who should now have restored to similar levels of involvement we sw in WC3 , or at least to what the undead have , Blood elves progress as mentioned above. But now it's Dwarves that need some facelift. Being short is not the most desirable quality your player base would have. this is why dwarves need strong personalities, and defined concept, that come off well. The Hobbit movie series is really good way to show dwarves, Warhammer has them at the sort level of effectiveness that makes them desirable. As a key alliance race, you want them prominent in the alliance, and you want them to have a strong visible tradition.. this means they'd need some work. To pull up. Give it to them.
People love high elves and humans, even though it's boring to some, so why isn't the alliance having that? What is the alliance? it meant and represented something that was clear and defined and very different form the horde. People like that, and Warcraft was built on that.
It's not the only way to be as many other good products show, but it's the way Warcraft was, and it worked, it's all messed up.
Let me say this, faction mattering is a good thing, if you do it well, I've played games that don't have factions, and they have their merits and can work well when built up that way, but they are missing what Warcraft has, Warcraft has something distinctive for having this faction system that is the way it is.
Finally you can't keep having the alliance so lame. It's bad enough it's not the edgy faction (which people love), but to boot, it really is always getting the lesser end of the stick for most new improvements, and has been the case since TC.. from outside looking in, the alliance in wow is super lame as the supposedly equal faction to the horde.. it's not like this anywhere else. The Republic in SWTOR is leaps ahead and written better, the four factions of TESO it's the same.
Get into wow story, and lore, alliance just feels lame. But then when you have models like the BElf model, the orcs, zanda trolls and you've ported most of the alliance concept over to the horde, what's left to distinguish the alliance and make it attractive and appealing?
What does this mean? Well, lots more people are playing the horde at max level and this is the problem they've noticed.. but why? and what does this really tell you? It tells you that the people who get into the game, and really interested in it, find the horde more appealing and engaging. This is 100% because the horde has been the one engaged in the building of the game since TBC. Those who are into the horde are far more excited about Warcraft things, they dominate forums, even though total population wise they have no great majority. Social problems are exacerbating this, they are not the route of it.
Alliance players are not into Warcraft half as much any more, this is what happens when you constantly shat on the alliance. What I mean is that you are constantly giving the better stuff, and the better alliance stuff to the horde, writing the horde better roles, and promoting them more. It is only exciting to be horde, and if you're not horde what you get is generally more boring, less interesting and