just learn a new class...
just learn a new class...
My last 3 runs all had a warlock in them. Honestly, i see them quite often.
I see far less warriors for example.
Oh boohoo, the poor Warlock who's topping the meters in every raid encounter can't get into an m+, boohoo.
Try being a Ret Paladin for a week and then come again. Try being a Feral Druid. Try being an Enhancer. Try being literally anything but the most reliably overpowered PvE class that just so happens to not be fotm for this specific subset of PvE content this once.
Depends whats your comparison, cause if your bar to gauge is BFA where everyone and my mom got carried by corruption, yeah no thats not a good comparison, PvE content in SL is indeed harder than BFA but your average player is also experimenting the truth aka how he really plays, since they got spoiled by corruption allowing them to do a dps they never deserved to begin with, so now in SL with nothing to spoil them, they dont perform.
You're a dps, theres million of yours. Has nothing todo with your class/r.io/spec or whatever you put in your head the reason is you dont get invite.
Originally Posted by Blizzard Entertainment
In that case i agree, some fights are designed so poorly that getting more gear helps with absolutely nothing, the big offenders being mythic xymox and mythic generals, we always despise doing them on farm, blizz needs to stop designing encounters based on tight timers or getting more gear makes almost no difference, this is just terrible design and everyone who raids mythic hates Mythic Generals for that reason.
WoW has always been instanced based, not sure why you are expecting that to change after 16 years.
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When content is giving mythic level items in your vault, it’s ok to expect the players to actually do more then pew pew.
Mythic+ is still by far the easiest and most accessible path to 226 gear.
Well, rifts are timed as well and you need to kill a specific number of mobs to finish it. You can not change your gear/skills while doing a run, same as m+. If you die you get a time penalty. You do it for the gear and you need a key to do it.
There is no difference between a rift and a m+ dungeon, except there's only one boss in rifts.
Challenge mode had scaled gear, no mob kill count, no penalty on death, no gear rewards and you could change gear and choose between two saved specs. You had infinite tries and had free access.
The only thing that CM has in common with m+ is the timer.
M+ really is a 1:1 copy of rifts and that Diablo devs were working on WoW for Legion is common knowledge.
See this is where we know you are blind. It is hardly a 1 for 1 copy of rifts because rifts do not have a fixed layout or fixed bosses. Also normal rifts are not timed. Only greater rifts are timed. Mythic+ is an evolution of Challenge modes that predates rifts since they were not included until 2014 when Reaper of Souls was released. Mythic+ is an evolution of Challenge modes plain and simple. You don't have to be the exact same thing as a previous iteration in order to be an evolution of it. lol.
Last edited by rhorle; 2021-03-14 at 08:35 PM.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
But how can you not see that m+ shares more with rifts than with CM? Yes, I agree that the randomness of rifts is a major difference that I did not think about. But the function of m+ and CM is fundamentally different. CM's successor was probably the mage tower, which served the same function as CM's did.
The mage tower was not a timed run in a dungeon though or any where close to the same concept. Lol. So it is in no way a successor. I have never said that the concept of rifts and CM/M+ are not similar in nature. Only that Mythic+ is not because of Rifts since the beginning of the concept in WoW pre-dates rifts. Mythic+ is a natural evolution of CM runs as they addressed many of the flaws people had with CM in both MoP and WoD.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
Which flaws? That they did not award loot? Because that's seems to be the only thing that WoW players care about now. And the concept of rifts was not invented by Blizzard (as if modern Blizz would invent anything, lol), so neither cm nor rifts predate one another. And we can't really tell which one of us is right, because neither one of us works at blizz.
But in Legion many things were changed:
Loot got huge random upgrade procs (like ancient in D3), many legendaries were introduced (like in D3) and dropped now randomly from any content (again, like D3), dungeons got scaling difficulties, you got AP that worked similar to paragon levels, the whole game was shifted to fast action combat. The DH plays like a D3 character with few skills that get customized by talents (runes) and breaks with the typical tab targeting WoW had. WQs and emissary quests were introduced, that worked exactly like quests in diablo do. With all those changes combined with the fact that at this time the WoW team grew because diablo devs joined it, you might excuse my suspicion, that m+ was heavily inspired by diablo as well.
Last edited by LordVargK; 2021-03-14 at 09:32 PM.
CM was implemented in WoW before Rifts were in Diablo 3. It is clear which concept made it to reality first. Blizzard also tweaked the concept of rifts including major over hauls during the course of RoS "active" development. One of the biggest complaints from CM was that was just a basic speed run where as Mythic+ is designed to have a more forgiving timer and plays more on competence/skill then a straight speed run.
Half of your D3 comparison are not even similarites. You keep showing how blind you have it in order to hate on the design for being "Diablo-like". Weird how you keep having to use exaggerations or out right false claims isn't it? The WoW version of a Demon Hunter plays nothing like a Diablo 3 character. Lol. World Quests do not act exactly like bounties do in D3. Similar concept? Sure but there is nothing wrong with similar concepts.
The WoW team always grows from developers on other projects when they need a new task. They also shrink when developers are moved to a new project. Do you know nothing of game design? lol.
"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."