I get that everyday. It bothered me before but now I feel nothing. Sometimes I just don't feel like applying anywhere. There are some groups that eventually invite me or I just do my own keys.
I get that everyday. It bothered me before but now I feel nothing. Sometimes I just don't feel like applying anywhere. There are some groups that eventually invite me or I just do my own keys.
This is an mmo, which means you are going to have to interact with other players. My suggestion would be to push your own keys, and try and make friends with tanks/healer/good dps and then invite them in the future. I main as shadow and i just do high keys with the same group of people because they know me and know that we can time.
From my healer perspective of a player doing almost always others keys, it seems that ppl probably also need a lecture on how forming groups.
In theory if everyone forms his groups, everything will be smart and safe just like magic, but it’s almost never the case and runs fail miserably even with ppl that choose their own group members.
That does not matter.
"Most of the time we fail my keys", are other people somehow able to make better groups? There is no difference if you join a group or create one. Unless you tend to invite players based on "I want to invite underdogs/low rio". And that would validate people who invite only high rio/meta because that gives better completion ration than 20%.
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Ofc. If you invite two boomies and a fire mage because then can go pew pew, gl with the interrupts unless your healer is shaman and tank is paladin.
My favorite thing about this is when you give out information such as: Start your own key, try healing etc - it's always met with "Stop being elitist" and BS like that.
Imagine you're the controller of the key and two healers queue up: One healer has 220ilvl and 1.33k IO the other is 221ilvl and has 300 IO, let me ask you - who TF are you going to invite? If you're actually basing invites based on ilvl, it's no wonder so many people fail, people that have the IO that have worked for it should be getting the invites over people that haven't earned it.
Evolution my friend. There are 2 types:
1)"I don't have money and i'm completely healthy - so I just live on a bench". Or create a thread and QQ.
2)They don't invite me - so I create my own groups and show the world how it's done.
Personally I lead RBG groups to 2.1K - I had 0 XP and now I have 2.1K in matter of 2 months(and yes - nobody wanted me before).
And no - Guilds are not the answer anymore. Communites are and you have to add people as friends to create your own groupies(you are not the only person, who are getting rejected and who just waits for a chance).
The game is evoling and you should start pushing social boundaries(meaning getting vocal and being approachable is not optional - but a requirement).
Last edited by HansOlo; 2021-03-22 at 03:53 PM.
Dungeons, in the context of "were always run by pugs", are normals, heroics, and low-level mythics. Mythic+10 and higher are competitive content, same as raids, and are designed to be completed by skilled players, which is not a pug-friendly design.
I've pugged my way through Mythic raids (well, Heroic before Mythic was a thing) and had little issue progressing... but those groups were always skilled players that were already completing the content on their other characters. Raids are perfectly puggable, as are Mythic+... but only with skilled players. It's much harder to arrange for a group of skilled players when you're doing unscheduled, quick content.
The dungeons that you're talking about are still there and still extremely pug friendly.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Honesty, the total mess that are 12-13 atm in pug really makes me rethink about the concept of “skill” XD
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Ilvl and rio are only a part of the story. Number of timed runs in the bracket you’re in are also very important, I would take an average ilvl/rio with 30 completed runs over a 1200 rio with 5 completed runs anytime.
*jumps in randomly* And people wonder why boosting is a thing...I can make like 1-5 million gold a month in wow all depending on...various factors on the AH. A boost +15 is then only like 1-3 months of my AH play.
Youtube channel: https://www.youtube.com/c/djuntas ARPG - RTS - MMO
You should have a “universal key” of the level you completed your highest key in the week and gg.
If you fail the timer, NOTHING HAPPENS TO THE KEY.
I would exchange this even with the impossibility to run a key higher than your actual level unless you have all the dungeons at your actual level (ie to queue a 10 you have to have all the dungeons at 9 and you won’t then be able to queue for any 11 until you have all the dungeons at 10).
This would also lower boosters since you would have to spend a hella lot of golds instead of “only” 1,5 millions by directly buying 8 +15 with a 150 ilvl char.
Last edited by chiddie; 2021-03-22 at 07:17 PM.
Yeah, I don't really know what happened, but it seems like it got a lot harder to find good pugs around the time that Group Finder became a thing. Making it easy for everyone to apply to runs made it more difficult to separate the good from the bad. When players had to sign up on OpenRaid, groups usually ended up being solid.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Well, we clearly see how this affects the overall playerbase. People just stop playing, cause they reach gear and progression treshold after very short time played. Running dungeons in wow now is a total different experience. Everything under m+ keys are utterly useless gear worth nothing. Every gear piece of value is within the m+ content. Either experience the joyful pug experience in m+ keys, or stop playing. Thats about it.
Its not really an option when m+ keys literally is the only way to progress your character in group content.
Also, it’s probably also me being far from good but some dungeons are just a freakin nightmare.
The last two days I tried running 5 PF 12, 4 disbanded before or during first boss, one failed by 2 minutes (Stradama has maybe been nerfed but not enough and those damned tentacles should just stop oneshotting ppl, I either cure or run to avoid them and during the disease it’s a complete mess. 9 bosses on 10 relies on surviving dots on dots on dots on dots, really a poor mechanic imho).
I mean, they don’t have to be all like Mists, but PF, ToP, SD and maybe DoS are way too difficult compared to the other 4 (at least healer side). Either raise the timer or nerf packs/bosses. I can’t really even think to kill Stradama on tyr.
Um stradamas tentacles. Man thats the point to move properly. Thet are nerfed and moving is really really easy now. Disease hurt ofc but all should use pots and cds. Good to have diseases cleaner like a priest ! With pride/BL that boss is pretty easy now. DoS is nightmare because of timer. SD is nightmare because of gauntlet. ToP is just long and platforms can literally kill whole run.
Last edited by czarek; 2021-03-23 at 07:48 AM.