"Man is his own star. His acts are his angels, good or ill, While his fatal shadows walk silently beside him."-Rhyme of the Primeval Paradine AFC 54
You know a community is bad when moderators lock a thread because "...this isnt the place to talk about it either seeing as it will get trolled..."
The player base of wow deserves nothing but outright contempt. It bitches about a and demands b. It gets b then it bitches about that and wants c. Continue this down the alphabet and you'll end up with this community. It demands things, gets it and within a week decided that it hates it.
As a casual I feel like the expansion has nothing for me. That is why I am currently unsubbed. Everything worthwhile in the game currently is blocked off in the areas where toxicity, gatekeeping and elitism breed and thrive, and I just straight up feel unwelcome in the game right now.
I just started and I already have that feeling, personally I think it's because. Usually at all these catch up mechanics at the END of an expansion, not the start.
I started at the start of March and I have 5 60's at ilvl 200. I know that's nothing impressive. But that's Normal Raid Ilvl and I got it from just completing my covenants campaign....which took 3hours. Then I did a couple hours worth of pvp and got a 200 weapon. All of them are also 40 renown and have atleast 1 legendary at 190-210. Can't remember the last time gearing alts was this easy and catching them up.
I don't fully agree with that. In Legion there was simply more stuff to do that wasn't grinding. We had a more or less unique orderhall campaign for each class so there was an incentive to level up alts, m+ and raid was relativly easy so we did lots of alt raids and m+.
Now in shadowlands our guild has fallen apart because people don't want to do m+ or alt raids because it's more challenging than before. We didn't do much PVP in general, nobody in the guild wants to do m+, enough people stopped playing or left the guild so we can't raid anymore and I hear the same things from other guilds. The last time I've seen this was WoD.
I still think that removing wf/tf was a good change and also making it easier to get the legendaries you want, because it frees you up to do other things on your alt. The new problem is that a lot of activities aren't alt friendly. Getting to 200ilvl is easy but after that it's more or less the same progression as on your main. Unlocking cosmetics takes far too much anima and even the mission table is worse because it's unbalanced between covenants, missions take a long time and it takes ages to level your followers up.
Yes, I had more fun in legion but not because of ap grind, legendary grind or wf/tf. I had more fun because I had a whole new storyline to do on my alts, I could just goof around with guild mates in a m+10 and still finish it in time, do an hc alt raid and try silly stuff like an all druid raid. Now gearing up alts takes a lot more effort.
if you're doing a world quest for 35 anima you're doing it wrong. hell, I don't even do the 70 anima ones unless they are really easy. and there are lots of really easy world quests in Shadowlands. sure, they take more effort than the ones from Legion and BfA - no more standing around waiting to kill a single mob (world boss and theatre of pain world quests aside) but they aren't as bad as you make out to be. I remember lots of fill the bar world quests from both expansions that went just as slowly
Last edited by MrLachyG; 2021-03-21 at 07:55 AM.
because it might feel very familiar doing 5k crits again like its 2007
Last edited by Tadkins; 2021-03-21 at 08:41 AM.
Overall content in SL is fine. As casual I find it a bit weird with a disconnect from beginning on SL and current state. In beginning, it was kinda fun but too much solo content and campaign made it feel like SL would be friendly for casuals with a lot of solo content. In end, it's the same with M+, Raids, and PVP ( Well this is MMO after all). Sure, gearing feels slow, but as some have said, people shouldn't get Mithyc Raid gear without doing mythic raids, or not as fast. ( Even tho pvp kinda is getting 226 gear pretty quickly but pvp is different breed and don't think that's impacting pve side of WoW). What I feel the game is lacking is some pve classic mob grind for some world drop quests, which could reward something nice. But the overall game is fine and Blizzard will never satisfy anyone.
Because of the content draught. We won't be seeing 9.1 till July/August and the game will be dead by then.
Anecdotal evidence: the thread.
Time for a new server then. The one I moved to is still very active with guilds recruiting, lively trade chat, lag-fest in Org/SW. Sounds like you haven't done all you need to do to rectify this "complaint" as my personal experience shows that your claim is simply not true.
I play on two full populated servers
Yeah I don't believe that.
Even log time WoW friends I see not logging on as much. My Guilds usually has dozens of players on all the time, now it's just a few people on.
This is clearly because the expansion is over and not because people are either A.) playing other games/doing other things, B.) waiting for next patch... or C.) are super casual as you are, and continue to tell everybody on this forum, so logging in and doing your weekly LFR and 10k anima grind has burned you out.
I can't even recall in all my years playing WoW, to see a new expansion so empty so early.
Then you haven't been playing this game long, or you've been playing it such a "casual" rate you've never experience mid-patch lulls. But you are describing end-of-expansion lulls so you seem well aware of this concept, interesting.
I wonder if you just really wanted to complain about this expansion... again.
Last edited by KOUNTERPARTS; 2021-03-21 at 12:04 PM.
I think a big part of this is because basically everything is optional (and was from the very beginning) which in turn means that many people are not interested in doing it. Character progression was the biggest aspect of the game for the last 4 years and it was pushed back a lot this Expansion, which in turn drives away the people who enjoyed it (at least temporarily until 9.1) without getting new players in.
Even the people who enjoy the "everything is optional" style reach a point however where they ask themselves if its really worth it to farm the 10.000 tedious WQ for another recolor of a battle pet they are not going to use. There are cool cosmetics out there, but once you got the ones most important to you, motivation to farm more deminishes rather quick.
Another big issue is the way loot is distributed now. We have Valor now for m+, which is great, but as soon as you raid mythic it's basically worthless except for 1-2 items because of the low ilv cap.
This means you now have removed many mythic raiders from playing m+.
Yes, I unstand that those players are a minority, but still.
I've noticed streamers mostly known for playing WoW have been playing other games more often lately.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Wouid love to know the % of players that Raid and M+ ?
Do 50% of WoW players Raid? More, or less than half?
Same with M+ do 75% of the player base run Mythic dungeons?
Or is it a much smaller % of the WoW subscriber base that Raids and M+ current content?
I quit when we were close on getting Sire HC down (i.e. months ago)... not even that could make this worthless expansion fun and I've been raiding constantly since Vanilla. I just could not get over the fact that SL is just same shit again with artifact wep/neck/conduit and mission/follower/whatever-tables, worldquests and so on... I really need more that new graphics to play the same expansion for the 3rd time in a row. Torghast had potential but the repetitiveness of that killed the joy after 10+ full clears.
Now I'm unsubbed, playing Valheim instead, which is a game that game me the same feeling I had when I started in Vanilla. SL got zero chance to compete with something as epic as the Valheim experience.
That is at least why I split and will probably never return!