Originally Posted by
CerealLord
Yeah the automated games are nice to configure. The custom ones will all depend on what the mod wants. At a quick glance these are the things I have found.
1. Automated games MUST go the entire night regardless if all actions are submitted.
2. When bot is used, minority elimination is always enabled. Only change to this is if two people are tied and the bot can either choose one of them, all of them, or activate sleep.
3. Manual games can only use the bot to count votes and will need QTs for night actions, UNLESS all the roles are standard and a part of the bot. If they are, NAs can be submitted via the form under game thread and the host thread will get notification of them.
4. Manual games will only end the day at majority (if chosen). Night will require a start of night post (technically bot does an end of day post) and manual movement to Night. When Night expires, the mod has to edit the game and set it to the next day and write a start of day post. The mod will also have to open and close the thread.
Other than that, we can pretty much do everything we are used to. Lovers, Neighbors, Masons, and Mafia/Wolf will get their own threads in the forum to be made public at end of game. All other PRs will submit actions via a forum under the game thread (if done through standard roles in bot and not custom). Custom roles that require mod to resolve, will require a QT link attached to the rolecard which can be hidden with BBCODE