But they aren't, and that's the point.
Casuals are maxed at 200 already as well.
The "yes" is that when everyone caps at their chosen level with nowhere to go, they get bored and stop playing.
I mean, the covenant shit that is poorly itemized (but casuals care less) maxes to like 197, so yeah, they are done with gear enhancements too.
That can't be great for the game, having all levels of play effectively maxed on their gear, maybe fishing for one or two minor upgrade/sidegrades.
Letting everyone below mythic raiding (like 95% of the playerbase) to slowly work towards that is only good for the game.
People will be willing to play for longer because they still have room to grow that isn't "let's put aside 30 hours a week to mythic raid bc my full time job just isn't quite enough of a pain in the balls for me".
The "yes" is that casual players should also be able to work towards it at a slower pace.
I'm not saying let it rain from the heavens a la TF nonsense that was happening, it's about being able to be achieved over longer periods of time.
Hell, let 226s be purchased with Valor, at like 5k.
Season maxes at maybe 10k or whatever, then there; save up and buy 2 items, Joe WQ. There's something to which you can aim.
And by time you save up, new patch (hopefully) comes out and you have a brand new treadmill.
The "yes" is that splintering it into an incredibly small subgroup, which is still gearing at the same pace as casuals, only leads to more people capping, getting bored, and unsubbing at all levels, with the elite toxic few attempting to stand over others as if their status in a video game means anything, because if servers shut down tomorrow, your CE and my AOTC and Joe's WQs mean the exact same thing: nada.