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  1. #1
    Banned Teriz's Avatar
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    A future Turret system

    This is an continuation of a discussion in a previous thread. I thought it was rather interesting and worth continuing;

    What are we talking about here?

    The Tinker hero Gazlowe in HotS uses an ability called Rock-it turret. Rock-it turret is a core ability that allows Gazlowe to fight from range. Gazlowe gets multiple talents in HotS that increases the power and utility of the turret. Some of these upgrades and utility are as follows;

    • Firing at multiple targets
    • Slowing targets
    • Granting damage reduction and extended range when Tinker is nearby
    • Copying direction and power of Deth Lazor
    • Leaving resources after their expiration
    • The ability to self destruct and cause AoE damage

    In addition some abilities such as Xplodium charge can be upgraded to also drop miniature turrets.

    Also since this would be moving from HotS to WoW, some other upgrades could include;

    +Projecting a Turret at a distance
    +Upgrading the Turret to a gun bot
    +Arranging the turrets in an array in order for quick deployment.
    +The ability to teleport the array to a new location for rapid movement purposes
    +Turret combining with other devices to create new devices/weapons

    Visuals;



    While multiple classes have or have had turret abilities, no class has ever had a system based around turret abilities. If implemented properly it could be an entertaining theme or sub theme
    for a ranged specialization.

    And finally, previous and current turret abilities in WoW classes;

    Druids: Force of Nature (Cata-WoD)
    Shaman: Searing Totem (Vanilla-WoD)
    Hunter: Spitting Cobra (Legion-Present)
    Warlocks: Imp/Wild Imps (Vanilla-present)

    Thanks for reading.
    Last edited by Teriz; 2021-03-04 at 03:11 AM.

  2. #2
    Yeah no it's never happening. Totems are in the state they are because players fucking hated micromanaging them. Your turret idea simply won't ever happen for that very reason.

  3. #3
    Banned Teriz's Avatar
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    Quote Originally Posted by TheRevenantHero View Post
    Yeah no it's never happening. Totems are in the state they are because players fucking hated micromanaging them. Your turret idea simply won't ever happen for that very reason.
    Totems sucked to manage because there were over 20 different kinds of them.

    Here there’s only one kind of turret in this system.

  4. #4
    Quote Originally Posted by Teriz View Post
    Totems sucked to manage because there were over 20 different kinds of them.

    Here there’s only one kind of turret in this system.
    No. they sucked because players want to focus on their character and not a side mini-game for DPS. Same reason hunters don't need to feed their pets anymore.

  5. #5
    Quote Originally Posted by TheRevenantHero View Post
    No. they sucked because players want to focus on their character and not a side mini-game for DPS. Same reason hunters don't need to feed their pets anymore.
    What if you were a mech that turned into a turret like Bastion in Overwatch?
    ~steppin large and laughin easy~

  6. #6
    Quote Originally Posted by SirReal View Post
    What if you were a mech that turned into a turret like Bastion in Overwatch?
    That just sounds like a cooldown and not a separate turret you need to micromanage so that'd be fine.

  7. #7
    Banned Teriz's Avatar
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    Quote Originally Posted by SirReal View Post
    What if you were a mech that turned into a turret like Bastion in Overwatch?
    Or you if the turrets were dropped passively like the wild Imps in the Warlock class?

    - - - Updated - - -

    Quote Originally Posted by TheRevenantHero View Post
    No. they sucked because players want to focus on their character and not a side mini-game for DPS. Same reason hunters don't need to feed their pets anymore.
    Eh, you still feed them in order to heal them.

  8. #8
    Dreadlord Molvonos's Avatar
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    We already have turrets in game.

    They're called Demonologist Warlocks.
    Personal Preference and Opinions ≠ Facts, Truth, or Logic

  9. #9
    Banned Teriz's Avatar
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    Quote Originally Posted by Molvonos View Post
    We already have turrets in game.

    They're called Demonologist Warlocks.
    Demonic turrets =/= Mechanical turrets.

  10. #10
    Quote Originally Posted by Teriz View Post
    Demonic turrets =/= Mechanical turrets.
    they are literally pretty much the same thing lol

  11. #11
    Banned Teriz's Avatar
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    Quote Originally Posted by TheRevenantHero View Post
    they are literally pretty much the same thing lol
    Incorrect. Mechanicals have attributes that demons do not have.

  12. #12
    Quote Originally Posted by Teriz View Post
    Incorrect. Mechanicals have attributes that demons do not have.
    That is irrelevant lmfao. they are the same gameplay-wise.

  13. #13
    Banned Teriz's Avatar
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    Quote Originally Posted by TheRevenantHero View Post
    That is irrelevant lmfao. they are the same gameplay-wise.
    If the argument is that they’re the same, how is pointing out fundamental differences irrelevant?

    Also no, they aren’t the same gameplay wise either.

  14. #14
    It just isn't an interesting or even positive system to the game. There are good reasons why turrets barely exist and spawned adds deal next to no damage without the player being in ls and issuing them direct commands with cds.

    You can beat on this drum all you like it won't change the outcome that they are uninteresting and overall negative things to have. Even in successful mobas like LoL turrets were phased out with the champ that relied on them being turned into another caster mage.

  15. #15
    Banned Teriz's Avatar
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    Quote Originally Posted by Simple Rick View Post
    It just isn't an interesting or even positive system to the game. There are good reasons why turrets barely exist and spawned adds deal next to no damage without the player being in ls and issuing them direct commands with cds.

    You can beat on this drum all you like it won't change the outcome that they are uninteresting and overall negative things to have. Even in successful mobas like LoL turrets were phased out with the champ that relied on them being turned into another caster mage.
    You say this, yet multiple classes have turret based abilities. Demonology Warlocks currently have a mini-turret system of their own via Wild Imps. It's not an ability concept alien to WoW.

  16. #16
    Quote Originally Posted by Teriz View Post
    You say this, yet multiple classes have turret based abilities. Demonology Warlocks currently have a mini-turret system of their own via Wild Imps. It's not an ability concept alien to WoW.
    Right... and they are capped at what 2-5% overall dmg of the player if that?

    It isn't alien its been tested and tried and the only multiplayer games its found real purchase in is survival crafting games, shooters, and tower defense

  17. #17
    Quote Originally Posted by Teriz View Post
    You say this, yet multiple classes have turret based abilities. Demonology Warlocks currently have a mini-turret system of their own via Wild Imps. It's not an ability concept alien to WoW.
    The Demo lock turret joke went so far over your head

  18. #18
    Quote Originally Posted by Teriz View Post
    If the argument is that they’re the same, how is pointing out fundamental differences irrelevant?

    Also no, they aren’t the same gameplay wise either.
    they are the exact same gameplay wise. you'd just be slapping a new skin on something. There is absolutely no reason to introduce turrets. The majority of the playerbase doesn't want something in the game that was ANYTHING like old shaman totems.

  19. #19
    Banned Teriz's Avatar
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    Quote Originally Posted by Simple Rick View Post
    Right... and they are capped at what 2-5% overall dmg of the player if that?
    Because that isn't the purpose of the spec. It doing low damage doesn't mean that it's an inherently broken system. The purpose of the spec is to have a swarm of minions. However, it IS a turret system currently functioning just fine in the game.

    It isn't alien its been tested and tried and the only multiplayer games its found real purchase in is survival crafting games, shooters, and tower defense
    And WoW apparently, where it's worked out just fine. The Imp system within demonology isn't inherently broken for example. if you can expand that concept to be the purpose of a spec, it could work just fine.

    - - - Updated - - -

    Quote Originally Posted by TheRevenantHero View Post
    they are the exact same gameplay wise. you'd just be slapping a new skin on something.
    Yeah no. Due to thematics, a mechanical would also have different mechanics than the imps do.

    There is absolutely no reason to introduce turrets. The majority of the playerbase doesn't want something in the game that was ANYTHING like old shaman totems.
    Really? Do you have a poll or any shred of evidence to support your notion that the MAJORITY of the playerbase wouldn't want a turret system?

  20. #20
    Dreadlord Molvonos's Avatar
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    Quote Originally Posted by Th3Scourge View Post
    The Demo lock turret joke went so far over your head
    lololol

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