Bad players think higher ilvl means they suddenly become better, but it turns out even with high ilvl many/most players are still bad.
And thats why we needed raider.io
Bad players think higher ilvl means they suddenly become better, but it turns out even with high ilvl many/most players are still bad.
And thats why we needed raider.io
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I literally said none of that and didn't even remotely allude to any of those words you are putting in my mouth. Maybe read what I said in earnest rather than a kneejerk response to what you think I said.
As I have said, I think having your game experience negatively impacted because you think you need 220+ ilevel and don't have it because there aren't enough drops in the game or w/e, but don't even participate in the content it is designed for (there's an exception here for PvP I guess), isn't a healthy way to play the game when it isn't even compulsory for you to participate. The beauty of an MMO is you can play however you want, and it doesn't bother me at all how people play it, but this isn't a fun mindset to have. I am sincere, friend, not toxic.
Last edited by Pum; 2021-04-11 at 08:49 AM.
which is why there should be more char power gain systems.
this is why Legion/BfA worked even though mythic crybabies whined - because those power progression systems (TF/AP/corruptions) worked well
SL is dead like dodo already because it lacks them .
do you know how i play this game ? i log in - do 4 x 12-14 dungeons and log out till next wednesday . i repeat it on 3 alts. and im bored like hell .- because i have literaly nothng to do in game buy do those 4 dungeons and then log out till end of week. and i log in into FF14 and i have fun there. oh bdw my casual guild just died this week because people decided they are already done with game till 10.0 .
could i raid mythic ? sure but i cleared hc and cba to do exackly the same in stance on higher difficulty
i crave for some nice non-instance grind that would offer me any any sort of char progression - i have none.
and ... i have 3 chars at almost 220 itlv due to playing in this abysmal way . so im more then done . not leveling even a single more alt this expansion due to how alt unfriendly it is.
game sucks atm .
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abd what is toxic.io doing ? because i find lately that people who are in 1100-1200 bracket usually play worse and make way more mistakes in dungeons thus blowing up groups very often then those who are like 700-800 and playing game very carefully.
Last edited by kamuimac; 2021-04-11 at 09:17 AM.
I want it so that I can compete with the others from my guild. Without the right stats I can't pull my own weight and then I'd be a burden to the team.
Also, world content becomes significantly easier with better gear.
Lastly, I'm not a fan of being rolfstomped by max gear chars in PVP so I aim to at least level the field in terms of gear.
I mean honestly if all you do is pet battles and world daily quests, then by all means you don't need the best gear. But then why do you pay 12 Euros per month for a sub??
What I cant get my head around is you are a 10 year member of mmo champion which means you are playing this game for 10+ years and still dont know that answer to your question.
Dont kid yourself, we had "gearchecks" for random people since vanilla WoW. "Come to stormwind/orgrimmar for a gearcheck" was NORMAL and EXPECTED.
Gear Score or RAIDER.IO are not new, they just replaced the process of pre-check someone and you got a metric now with the tooltip.
Nobody just randomly invited anyone for slightly above average content, you did first check them or only invite pre-checked people from your "friendlist".
New players to WoW are sometimes so naive and think things like this comes out of a sudden, while in reality the tooltip metrics were things people wanted for years, to not waste time with a in-person gear-check.
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Does the OP really not understand character progression as a concept? Does he think everyone is like "I have the appropriate ilevel for the content I enjoy, therefore I am happy and content to keep subscribing". Everyone wants character progression even people with the highest ilevel want the next patch's progression.
Well, back in my day your character could only progress so far before you "got gud" and started to raid to get the best gear. Now, any bad player can get close to the best gear just by doing what I would call very easy content for the ilvl rewarded, it just takes a bit of time and RNG. Not much incentive to get "the best gear" when you can get "close to the best gear" for much less effort. You know how I got the best gear long ago? Inspecting people, seeing how amazing their gear was, and saying "I want that" and then finding time to commit to raiding to get it. There's no incentive like that anymore, in fact the incentive is almost non-existent in Shadowlands, which is why I quit the earliest I have in any expansion, and I've played them all.
*Insert every single ridiculous PC parts detail here that no one cares about*
3 days late, but just wanted to say how right you are. I see certain individuals literally quitting the game because they can't do mythic raiding anymore because they realize how shit they really are.
I love this new gearing system, it divides the real mythic raiders from the herd, and I am saying this as a heroic raider: It is how it should be. Skill should be rewarded, not pure luck.
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But things like blue gear > epic gear were allways a thing. PVP blue gear had to be nerfed with "PVP only stats" by blizzard from time to time just to generate ANY DEMAND for raiding gear outside of the bleeding edge.
Gearing min-max was never so straight forward as it is now with close to perfect ilvl scaling. Hidden and obscured gear values, broken low ilvl trinkets (darkmoon DMC) left you allways in a state in gearprogression where slightly improvements demanded exponentially more time spend in the game.
If you dont want now to progress, with a highly balanced gear-ilvl system, what was even the motivation in previous times for you? The game was kinda broken in this regard and wearing highest ilvl gear or gear just from the hardest raid tier was not even ideal. Just look at LEGIONs socket and secondary stat budgets, you could replace mythic raid loot with blues.
Just a questionable reason to quit the game, because your reason to quit now, is something that was much worse in previous game versions.
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"Toxic.io". Lmao. I love how you're being toxic in your post here by calling 1100-1200 people bad compared to 700-800. The irony is.. well. Present.
Check how many times people below 1000 rio on average uses their interrupt. And what they actually use it on, if they do use it.
The only people who thinks raider.io itself is toxic are the people who themselves are toxic because they're just bad.
Hi
Well, I’m moving to the “higher” brackets slowly but steadily, as I wrote before I’m in the 13-14 zone ATM but I have to say that I’m meeting more or less the same number of “bad” people I met in the lower keys. The only levels that were really easy were 10-11, probably due to prideful plus overgeared players, but in 13-14 the overall situation is quite sad.
Unfortunately the more you are near KSM level, the most dps are crucial and it seems to me that good dps are really not that many. I fully understand that it’s probably the most difficult role after tank, but again I really wonder how that many ppl with 3-3.5k dps reached 1100-1200 rio.
Yesterday and today I did a couple of SD 13, both failed, dps were all around 3 to 3.5k (not to mention the ones that constantly die from last boss lazers but this is somehow more acceptable imho).
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also
Your original post says otherwise. You don't get to decide what others find fun or to judge their mindset. You are entitled not to share it - you don't have to. And that is just as ok as the fact that they do find fun however they find it in ways that doesn't hurt others.Originally Posted by Pum
Last edited by Stumps; 2021-04-11 at 09:19 PM.