No. Now good people with lower rio and good dps are declined simply because of lower rio. I see you’re 100 rio points below your colleague, bye. You maybe do double dps than your colleague but I can’t know it and I won’t take the risk. If I instead see that they have awesome dps despite lower rio I will give you a chance for sure.
Now people only look at rio. The higher, the better. If we could have more parameters to measure a player global rio could be less important and give ppl more chances.
The real issue would be that really bad people/boosted would have even lass chances to be picked than today but I’m not sure it’s 100% bad.
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I’m not blaming anyone. I posted my experience.
My experience brought me to think that runs almost always fail because of dps not dpsing enough so I would like to have a better measure besides rio. I’m not saying it’ll be easy to implement and it will solve all the issues. It would just be another indicator. Feel free to think I am the problem instead... it’s not a problem.