Sure they can but they've largely proven they won't. Despite all their bitching about mandatory content they went and did it anyway and remained subbed. They are by definition less likely to quit,their commitment being much more "hardcore". Besides they exist jn such small number it wouldn't matter if they did. All two of them could quit tmmrw and who gives a shit who gives a fuck.
2 casuals quitting is less important than 2 hardcore quitting, hardcore players bring way more $ than a simple casual via carries, unless those 2 casuals buy carries too, the issue is when the amount of casuals quitting offsets the amount of $ made with carries from the hardcore players, i can tell you i made 4M gold with carries before quitting waiting for 9.1, translate that into $.
And Joe Casual isn't bringing in the revenue of 10 years ago so casuals quitting mean even less than ever. (Hint: They aren't, they're just climbing onto forums after their 10 hours a day in game to say they had quit before they go back the next day for their "casual" obsession......yupp just casually breathing oxygen by hyperventilating.....)
Meanwhile events and other streaming things etc via "hardcores" brings far more money to the company even if they're in smaller numbers.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I love how you guys use whatever personal definition of hardcore / casual you think fits your argument best. I think its "fairly self evident" that many of those who claim to be "casual" are horribly addicted to the game, and tend to spend far MORE time playing than the majority of "hardcore" players.
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Monetizes what exactly?
Last edited by Glorious Leader; 2021-05-09 at 08:30 PM.
Cool - now that you have made claim to be an authority on the definition of casual vs hardcore in this context, please provide it in your reply. Thats all I want from you - your definition of casual, and your definition of hardcore, in relation to World of Warcraft.
Monetizes their devotion/addiction to the game. The rational thing for Activision-Blizzard to do is ratchet up the $$$ cost of being a hardcore until they are just barely staying subbed. Selling BIS items in a cash shop, for example. I think the "systems" thing is getting folks ready for that. Hardcore = exploitable.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
So you are unable to answer the question - that's all you needed to say; "actually, I cant answer that question" or simply not reply.
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Based on the endless complaints and tears of "give us more gear, this isnt fair!!!" they are NOT accepting it.......How are you confused here? Its literally the topic of the thread.
You didnt answer the question - monetize WHAT exactly?
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Please quote where i provided a definition of casual or hardcore. But i will caution you - there are countless threads on this very forum, this being one of them, where self identified "casuals" are asking for a MORE TIME CONSUMING way to obtain gear, because they have time, but are not willing or able to play any challenging content.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Your specific example is this:
Selling BIS items in a cash shop, for example
But you fail to understand that the players spending all the money on things like this are the causals - THEY would buy that shit, not hardcore players. Why would hardcore players buy gear they are more than capable of obtaining themselves? Casuals on the other hand......And obviously this is an absolutely ridiculous suggestion, as it would kill their entire competitive scene.
You are just coming across as a bitter and twisted individual, who want competitive and skilled players to be punished for being......better than you? Or are you one of those individuals who think "hardcore" just means "plays a lot"?