Originally Posted by
Hctaz
I have a huge debate on that, but uh... might just be from different perspectives on the expansion. Legion was the expansion that made me quit retail permanently due to just the absolute insane amount of arbitrary grinding that was needed, and the lack of (or the extremely unlikely scenario of) feeling finished with something.
Looking back on Legion, I think it was the first time they decided that gold should no longer be the currency that fuels raiding since that's what caused people to complain there was nothing to do outside of raids. Playing through Classic and TBC Classic, you have a lot of things to do outside of raiding because gold is always a factor. You need gold for enchants, pots, flasks, and none of those things are ever cheap. But, on top of that, gold is also just a universal currency in general. Farming gold is never a waste of time since you can use it for other things outside of just fueling your ability to raid.
AP essentially became a stand-in for gold. You had to go out into the world and do things for AP and it was never capped so you could keep doing it as long as you liked. Problem was that it was only used for ONE thing, would disappear after the expansion, and Blizzard was the sole dictator on what gave AP and how much a thing gave. Farming for gold is more fluid since the optimal farming strategy changes constantly. What might be profitable today could get heavily farmed tomorrow. Nobody tells you where to go farm, though, you can always farm something less profitable if you feel like it. You don't ALWAYS have to go do the same world quests. Also the levels were literally unlimited at a point so you never felt like you were "done" you just felt like you were "good enough" and those are two different feelings. Wiping your ass and being like "eh, good enough" means you probably got some smears down there still. Wiping your ass and being "done" means you're clean.
Also, the forged system was absolutely garbage, and contributed to the same feeling of never being "done." I think even MoP did it better prior. The increase from base item level to the super mega crazy lucky rare item level was not very dramatic. It legitimately felt like a simple bonus and nothing more. Legion it was like... you'd finally get the BiS trinket but it rolled 20 whole ass item levels lower than it could have so you feel like it's "good enough" but you hope it keeps dropping so you might one day get lucky with a titanforge.
Killed any drive I had to keep playing retail.