Race to World First: Sanctum of Domination
Echo has defeated Mythic Kel'Thuzad and is now 9/10 Mythic Sanctum of Domination!
World First Mythic Kel'Thuzad by Echo - Raid Composition
Race to World First: Sanctum of Domination
Echo has defeated Mythic Kel'Thuzad and is now 9/10 Mythic Sanctum of Domination!
World First Mythic Kel'Thuzad by Echo - Raid Composition
That was quick. Let's see if she survives the reset
god damn my balls, i think they might take it!
Is anyone even watching this? games dead lol.
That`s not too impressive imho....Let`s count only Europe, America (North, Middle and South) and Asia. Splitting evenly 33k/area..33k viewers from Asia or whole Europe is...meh? Adding more (like Australia, Middle East, etc) makes the number even lower...I do not say it is dying but 140k watcher for a world first race is small number, again imho
Compared to what?
Drawing in 140K+ viewers for a 17 year old game only to watch a couple guilds bang their heads against overtuned bosses and wipe hundreds of times is pretty impressive I'd say.
Most boring content to watch and yet it still manages to outperform more recent games (in terms of viewership).
Wow, didn't even know there was a race going on
Also, about the amount of views in twitch. Don't forget most of WoW's players are adults, and in general, adults tend to watch streams much less often. Watching other players play live is mainly a children thing, and those watch minecraft and fortnite.
Sounds like a strange demographic. I play computer games for 30 years now. For the last 20 years I talked with thousands of people. Never once anyone talked about watching streams.
From other hand, I'm a school teacher for the last 15 years. More than 80% of the children I thought are watching streams.
It might be something that only I experience, but as a doctorate student in mathematics and a statistics teacher for many years, somehow doubt it.
Just look at this post as if someone else wrote it.
Then imagine what Blizzard thinks their demographics are. Then imagine that Blizzard tries to make the game for a perceived reality instead of the truth.
This is what we have now. Blizz tries to make it looks like there is a 1% who is minmaxing, while in reality 90%+ of WoW players minmax to a degree.
The other 10% casuals don't really care about legendaries, sockets, gems, set bonuses, conduits, etc-etc..
Blizzard wants us to think that they NEED to cater to everyone instead of just their players.
For a mathematician, it's weird to me that you don't know how to interpret your numbers.
- You played computer games for 30 years and talked to thousands of people over 20 years -- most of those years aren't relevant at all. Streaming only became mainstream when Twitch launched, and it has exploded over the last 3-4 years. This 30 years/20 years experience means nothing for a vast majority of those years.
- You're a school teacher -- you interact with many more children than adults, and you see new batches of children every year, while your adult groups are probably static. If you don't know any adults who watch streams, then you probably still won't know adults who watch streams next year, but you'll meet 30-50 new kids who watch streams next year.
Apply your math to real life. You don't have enough data to be making any suggestions here.
As a business owner in the digital space, out of everyone I know intimately enough, I can say that it's only my professor-friends from my BA/MA years who don't know about streams.
Stats teacher -- you are the statistical anomaly. Not even really an anomaly; you are noise.
Last edited by vizzle; 2021-07-18 at 11:02 AM.