Poll: You decide: New class, Class skins, 4th specs, or New combos

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  1. #41
    I have an unholy idea...

    What about dual-class specialisations?

    Like it modifies either class into a mix of that spec and the class.

    So you get like a blademaster specc for rogues and warriors, allowing either rogues with two handers or warriors with stealth, to guve a rudimentary example.
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  2. #42
    Banned Teriz's Avatar
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    Quote Originally Posted by loras View Post
    I have an unholy idea...

    What about dual-class specialisations?

    Like it modifies either class into a mix of that spec and the class.

    So you get like a blademaster specc for rogues and warriors, allowing either rogues with two handers or warriors with stealth, to guve a rudimentary example.
    That would be a balancing nightmare.

    A better idea would be to simply change Arms into the new Blademaster spec and add Blademaster concepts from WC3 and HotS.

  3. #43
    Quote Originally Posted by Haidaes View Post
    It's multi-vote so you can tick all boxes
    Oh, shit. Didn't know that.

    Quote Originally Posted by Ielenia View Post
    Thanks for the long, eloquent and detailed response.

    A pity you forgot to actually write anything meaningful, like an example or an explanation why "no, not really" somehow applies.
    Why? because no new class really matches any existing one. Only a few aspects of them.

  4. #44
    At best we might get a new class, maybe new class/race combos. Highly doubt any of the others may happen, but my wish is for new specs, since that will expand the gameplay far more than a single new class.

    Also what the hell, people, class skins?! They will wear off in the first month when the same rotation/playstyle that has been boring you since Legion bores you again. The color of your projectile will not enrich your gameplay.

  5. #45
    Quote Originally Posted by Teriz View Post
    Which were poor arguments.
    They weren't. People perfectly explained to you how it can fit.

    The Tinker would require mechanics specifically made for its concept
    No. Not really. You seem to think that the tinker concept is so unique and special that it has to have completely new and never-seen-before mechanics ot make it work... when that is simply not the case. The mechanics present in the current classes such as the druid fit almost to a 'T' after a bit of reskin:

    such as mechanical-based summons (1) and gameplay traits for mech piloting (2). The Druid simply could not be adjusted to match those attributes without fundamentally altering the class.
    Again, it was addressed already:
    1) Reskin Force of Nature.
    2) Reskin druid shapeshifting.

    That isn't the HOTS basis. The HotS basis is Alexstraza shifting constantly in and out of dragon form, and its in line with what we see with WoW characters such as Wrathion, Kairoz, Kalecgos, and others.
    So a druid. Or a shaman who temporarily transforms.

    There's really no basis for a Dragonsworn in the Paladin class.
    I've literally just explained how a dragonsworn concept fits the paladin class: a warrior empowered by dragons instead of by the Light.

    No, I'm looking at new classes that follow the same methodology of implementation as the previous new class inclusions. I have no problem with utilizing class skins for something like Sunwalkers or Dark Rangers;
    I'm sorry, you can't eat your cake and still have it. You can't pick and choose favorites. "I like this concept, therefore it should be its own class. I don't like that concept, therefore it should be just a class skin."

    Again: I have yet to be convinced there is any class concept that cannot be made to fit any of the present classes as a 'class skin'.

    - - - Updated - - -

    Quote Originally Posted by username993720 View Post
    Why? because no new class really matches any existing one. Only a few aspects of them.
    And again you fail to give examples and explain why said example is valid.

  6. #46
    New Combos for me, of the optons.

    Just let anyone do anything. No real reason not to anymore, just handwave it away as some bullshit. it's a fictional world, just invent some new lore.

    (Obviously wouldn't say no to a new class or race, because that'll introduce new zone/quests and I'd always like to see those)

  7. #47
    Quote Originally Posted by Ielenia View Post
    We've already been over this in a different thread, and several people have explained and demonstrated how it's rather easy to adapt the druid class' graphics and sound effects to work as a tinker class.

    The dragonsworn concept can technically be adapted into the paladin class' mechanics, a character empowered by the boons of dragons instead of by the boons of the Light.

    Ugh, i don't know what way of thinking led you to believe Druid was a good basis for a tinker class skin. And although I'm all for seeing gnomes and mechagnomes as funny mechadruids... wouldn't you rather have it associated with Shamans ? Lightning would need no change, totems can become turrets and enhance spec would be a neat technobarbarian. Plus you'd only need to give shaman to gnomes to make it work perfectly.

    I'm really not a big fan of Paladin Dragonsworn either. None of their spells feel very dragony. Sure it's cool to have a dragon knight in plate. But mages have a wider variety of spells that could just use a little coat of paint to make it work. Or maybe you could go with a Paladin skin for Red and Black Dragonflight and a Mage skin for Blue and Bronze. Green have enough of their fantasy put into druids, so they're fine that way.


    Quote Originally Posted by Falkeshall View Post
    New Combos for me, of the optons.

    Just let anyone do anything. No real reason not to anymore, just handwave it away as some bullshit. it's a fictional world, just invent some new lore.

    (Obviously wouldn't say no to a new class or race, because that'll introduce new zone/quests and I'd always like to see those)
    Amen to that.

  8. #48
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    Let's not introduce a rolling argument from another thread (e.g. Tinker class vs. Tinker skin) and instead focus on the topic at hand.
    "We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see." ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

  9. #49
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    4th Spec or New Race/Class Combos that work.

    The fact Nelf Paladins don't exist when they were so established during Legion as a potential concept is sad.
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  10. #50
    Quote Originally Posted by Ielenia View Post
    And again you fail to give examples and explain why said example is valid.
    I would, but i'm afraid to go into forbidden topics.

  11. #51
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    A Pet "Stat system" like in Pokemon. Where you have IV's and Ev's. Also an own place for pet battlers to meet, something like a pokecenter and the removal of 3 unique pets per slot.
    love WoWarcraft

  12. #52
    i never will get how someone be soooo stupid to even ASUME in the SLIGHTEST a 4th spec.

    Blizz completely sucks to balance 36 specs and you think they wanna add another 12 ???

    Also they did for the last added class (DH) just 2 specs, because of lower investment and running out of ideas. at least i asume this. and now you think they add 12 new specs ???

    ppl even for just 5% believe in this, are so absurd naive and dellusional, that its sheer crazy.
    Last edited by Niwes; 2021-09-16 at 02:18 PM.

  13. #53
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    Quote Originally Posted by Niwes View Post
    i never will get how someone be soooo stupid to even assume in the slightest a 4th spec. Blizz completely sucks to balance 36 specs and you wanna add another 12 ??? Also they did for the last added class (DH) just 2 specs, because of lower investment and running out of ideas. at least i assume this. and now you think they add 12 new specs ??? ppl that even for just 5% believe in this, are so absurd naive and dellusional, that its sheer crazy.
    I don't understand why they don't simply make this the 3rd DH spec and call it a day;



    It's perfect.

  14. #54
    Seeing as how they don't give 2 fucking shits about Balance an additional spec for each class, here are the ones I came up with that fit the lore.

    Death Knight: Spirit (Healer/DPS hybrid utilizing spectral energy, defeated enemies fuel your spirit runes allowing your attacks to create healing pools of spectral energy under your allies, you also get a skeletal healer to aid you...)

    Demon Hunter: Soulweaver (DPS where you siphon the very life essence of your enemies and sacrifice your own to do damage to enemies in melee or at a distance for massive damage, you gain access to Polearms, 2Handed Swords, and 2Handed Axes...)

    Druid: (Since Druid already have their 4th spec they would get some unique new form options some other stuff, one of which is a new tier of talents replacing the affinity talent tier which would then become an extra talent tier available to all specs...)

    Hunter: Savagery (Tank that utilizes bestial aspects to empower you and your pet. Your pet is an extension of yourself including the pain you experience and damage is distributed among all summoned pets. This spec would utilize traps in more unique ways...)

    Mage: Chronology (Healing that manipulates time allowing them to rewind damage done create arcane barriers that detonate for damage when depleted and in some cases prevent and rewind a death completely...)

    Monk: Firedancing (DPS that mixes fire and nature into powerful blasts of energy leaving behind negative effects for enemies and beneficial effects for allies...)

    Paladin: Divinity (DPS where the paladin has mastered casting powerful light based spells at a range, these spells gain more power based on the holy power spent, you gain access to Staves...)

    Priest: Zealotry (Tank where You gain an almost godlike will increasing your attack power based on your intelligence, and additional health, armor and damage reduction. Your melee attacks are charged with holy powers that weaken and ensnare your foes, you gain the ability to use Polearms, 2Handed Swords, and 2Handed Axes...)

    Rogue: Dervish (Tank where you frequently avoid both melee and magical damage greatly aggravating your foes every time they fail to land an attack, fueling your strikes and bolstering your defenses. You also gain access to cobra venom, a poison that has a chance to splatter in the eyes of your enemies when you attack causing them moderate nature damage and a weak damage over time which gives them a 5% chance to miss you completely with their spells and attacks...)

    Shaman: Earthwarden (Tank that utilizes the earth beneath you as a defense pulling up stone and rubble from the ground around you bolstering your defenses and weakening your foes, as an Earthwarden you gain the ability to imbue your shield much like your weapons with special primordial/defensive magics for the situation at hand...)

    Warlock: Dreadnaught (Tank that uses shadow, fear and fel fire to bolster their defenses, they gain access to most melee weapons and the ability to dual wield, they also frequently ingest demons blood to boost these effects. This spec also has a special imp that does minor damage, periodically heals you, and prevents any damage that would otherwise kill you once and a while...)

    Warrior: Gladiator (DPS hybrid where you use a Shield and 2Handed weapon to dish out massive damage and reduce the damage your allies take through your various special shouts and battle flags...)

    I could come up with much more detailed fleshed out ideas within the specs I have there but it is basically that easy, and then you iterate on them as you develop each one.

  15. #55
    Quote Originally Posted by DatToffer View Post
    I'm really not a big fan of Paladin Dragonsworn either. None of their spells feel very dragony.
    That's the point of 'class skins'. It's not just about slapping on a new name, it's also about changing the spell animations and sound effects, too. Divine Storm, for example, can be reskinned to show a dragon head breathing fire down onto the dragonsworn, leaving them intact while damaging foes around them. At least the way I envision it.

    And to certain other posters: class skins aren't about bringing in very specific abilities from very specific games that work in very specific ways. It's about bringing in the fantasy of the concept.

  16. #56
    Quote Originally Posted by Teriz View Post
    I don't understand why they don't simply make this the 3rd DH spec and call it a day;



    It's perfect.
    yeah, ofc we can talk about a 3rd DH spec. see no problem there. to be honest: i would even love your idea, because i think the game has waaaay too less classes with a range AND a melee dps spec. only shaman, druid and hunter. and i love my shaman for especially that fact. so, yes, totally support that idea.

    but a 4th spec for every class ? 2021 Blizz ? thats completely hillarious.
    Last edited by Niwes; 2021-09-16 at 02:23 PM.

  17. #57
    Banned Teriz's Avatar
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    Quote Originally Posted by Niwes View Post
    yeah, ofc we can talk about a 3rd DH spec. see no problem there.

    but a 4th spec for every class ? 2021 Blizz ? thats completely hillarious.
    Your point is valid; Kind of hard to believe in 4th specs for every class when DHs can't even get a third. And as I said before, that concept would be a layup.

  18. #58
    Quote Originally Posted by Ielenia View Post
    That's the point of 'class skins'. It's not just about slapping on a new name, it's also about changing the spell animations and sound effects, too. Divine Storm, for example, can be reskinned to show a dragon head breathing fire down onto the dragonsworn, leaving them intact while damaging foes around them. At least the way I envision it.

    And to certain other posters: class skins aren't about bringing in very specific abilities from very specific games that work in very specific ways. It's about bringing in the fantasy of the concept.
    Yeah... No I don't feel it working for Divine Storm. Neither for the tank spell with the three hammers you know. I get this feeling that you'd need to change the spell visual too much for it to be recognized. And I think that's the main risk with class skins. We almost didn't get transmog because it impaired pvp.

  19. #59
    Quote Originally Posted by DatToffer View Post
    Yeah... No I don't feel it working for Divine Storm. Neither for the tank spell with the three hammers you know. I get this feeling that you'd need to change the spell visual too much for it to be recognized. And I think that's the main risk with class skins. We almost didn't get transmog because it impaired pvp.
    ... What? Where did that come from? Do you have a source? I never, ever heard about that. How does cosmetics impact gameplay in PvP?

  20. #60
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    Voted for all of 'em. I'll take EVERYTHING!

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