Look at who you are qouting.
realize how many braincells you have lost just trying to understand them.
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funny cause blizz tried to remove FOMO and got death threats by the community so much so they backed out and kept it.
- rated pvp, they tried to make old sets obtainable for people who reach 2100 in new seasons.
Exactly. This is the part people conveniently miss. When Blizzard announced Patch 7.2 at Blizzcon 2016, they explicitly stated the Mage Tower would be Legion's equivalent to the Challenge Mode Dungeons of MoP and WoD and that they would go away when Patch 9.0 went live at the end of the expansion. So people had just under 2 years warning.
Second, they built in several nerfs for it to help players achieve it as it was balanced around having Tomb of Sargeras gear from Normal (iLvl 900). So even Antorus LFR gear was a nerf (iLvl 915). Then came the artifact endless skill that boosted its damage every time you went up a level. And finally the artifact super charge were we all jumped to over level 100 on the weapons and they constantly gained AP, even when offline, at a rate that saw it passively level at least once a day or so. All of this to help people get these things in Legion. They even bypassed the mechanic of the Broken Shore that saw the tower destroyed after three days forcing us to build it again so people had 24/7 access to it for over a month.
If people missed out, then that's their issue. Not Blizzard's.
What I want is to be able to play that content at a reasonably appropriate difficulty level with substantive rewards, and Blizzard lets me do that on a schedule for no reason when the content could simply be available that way all the time.
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When Blizzard is making the game *worse* in order to prey on fomo, that effects me whether I give into it or not. It’s not like I can ignore the time gating, rapid deprecation of content, or constant times events. It’s not like I can close my eyes and magically the game doesn’t have those design principles.
"stop puting you idiotic liberal words into my mouth"
-ynnady
FOMO is never good for the players. Only for the company making money off those players. You want an impetus to play a game? Then make it actually fun to play (I know, what a novel idea...). Limited time rewards are just a low effort way to tap into that psychological desire to not get left behind. In the long run it makes for a toxic mentality where many players no longer simply play whenever they feel enjoyment but instead feel frustration at having to play at certain times in order to not miss out on things.
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Of course it's their "fault". It's a very deliberate, predatory tactic on their part. A similar example would be casinos. Everything about them is designed to keep people spending money by tapping into various psychological impulses. The only difference is that no one (with any brain cells at least) is under any illusion as to what casinos are doing and the fact that they try very hard to make money off people with impulse problems. Everyone knows casinos use a pretty scummy business model. Gaming companies using FOMO are doing exactly the same thing.
Last edited by Adamas102; 2021-09-21 at 05:56 AM.
the only disgusting thing here would be your blatant lies and deception to gain some weird internet clout by fitting in with the "cool kids"
Every indication is that it is NOT a one time thing and Legion timewalking and it's at least 3 times a year. Also the first time will be 2 weeks long according to the post.
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18 weeks is not 6 months....
why is mage tower returning how can blizzard not have time to make a "new" Mage tower?
Its just a single player instance that is not meant to be done "over and over and over", and the last part is nice it being single player makes it pretty boring.
OP has just heard the term on the internet, probably like a week ago, and now decided to brag about that knowledge, without providing any substance to their argument whatsoever.
And mmo-c commenters turned this argument-barren OP into a 6 page thread. So basically as usual
So blizzard is “doing something that you don’t understand or know the meaning of” to keep players subscribed / joining back. Do you at least know how to put into words what they are doing to keep people subscribed or are you just being an annoying troll? My bets are on the troll statement
It is their fault for using a relatively common business model in not only the gaming industry but in general business as a method, the FOMO is a personal problem that a company cannot be held accountable for. Else we were to blame every company that sells a limited item, which is almost every company existing.
Last edited by Lochton; 2021-09-21 at 07:06 AM.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
Well I find it better that Timewalking is not up all the time. I don't have the time to play it even with the current system. TW being available every week on rotation would not do anything good for me but increase stress that I cannot participate in this content. I am still working on other things in SL and I only got 5 characters on max level which is a very small number compared to the previous expansions (since WoD).
I am happy that I can replay Mage Tower encounters once in a while when Legion TW hits, and since it will be returning on rotation, I am fine.
This is not FOMO. The original Mage Tower was FOMO, but even then you had more time to finish all that compared to MoP challenges.
Of course, we had WoD before Legion, where I had plenty of time to level alts because WoD casual content was almost nonexistant pre-Tanaan.
I literally had to google 'what is FOMO'.
Holy f... these new terms...
This is a two way street, games also aren't targeted at you, just because you have issues to do with gaming doesn't mean companies are specifically targeting you. Not every bar and brewery is trying to create or exploit alcoholics, most just want to create a pleasant experience. For all people like to cry about "psychological manipulation" ultimately it boils down to creating something people enjoy doing - Vanilla in particular could be seen as being especially "addictive" (or "predatory" if you prefer) but I think that's more down to the devs creating a fun game than the original WoW crew enlisting psychologists to create a deliberately manipulative product.
Holidays and Timewalking have been in the game for years, Holidays since Vanilla, and this is the first time I've seen someone compare them to casinos or say they need regulating out. While I am sorry that you have some sort of gaming disorder it seems a bit extreme taking these events away from everyone.
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When you get a negative emotion from not doing something instead of a positive emotion for achieving it that is a you problem. There are tonnes of things in WoW that I'm never going to complete, from high-end raids to PvP achievements to massive collections to most seasonal/limited events. If I was inclined to feel miserable about things I can't or don't want to do rather than happy about the things I do, I would have quit WoW back in Vanilla.
Not comparable with FOMO. Even so, there are gambling restrictions and licensing needed to operate such, and once they have the licenses, the companies will all run their business on the fact that they are permitted to sell you the thrill and excitement of a winning chance, meanwhile, in some countries, there would be posters saying "Beware of the dangers of gambling" while some waiter is eagerly leading you to the next table with a drink.
FOMO is NOT in the same category as Ludomania, but both are a personal problem which people need to seek counseling in an attempt to manage it. Just because the problem exists within some people does not mean that all companies in the world must adhere to these personal mental issues. Do you claim FOMO because you didn't get to watch a TV show when it was out? Do you claim FOMO for now having a phone model when it was new? Do you claim FOMO when not being able to get all features in one choice, when multiple choices are needed for all features? If you say yes to any of this, and you do have a FOMO problem - then Blizzard is not the only company on your hate list, but EVERY DAMN BUSINESS WHO HAS HAD A SERVICE, ITEM, PRODUCT, EXPERIENCE that can expire or be limited.
If you bring FOMO into a complaint about a company releasing products and updating products, then you are bringing yourself into a deep void of personal mental unrest, and you need to seek professional guidance before it takes you out.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
You're wrong. Tapping into FOMO is a business tactic. Pure and simple. The argument isn't that Blizzard is unique in exploiting impulse to make money. Often times people aren't aware of the tactics used against them. That's the beauty of tapping into subconscious urges. The point is that in most other cases people at least aren't brainwashed to the point where they think that those tactics are actually in the interest of the consumer.
Exploiting FOMO isn't something video games (or games in general) did until recently. Back in the day games had to rely on actually being well made and fun to play. FOMO is a more recent tactic in the gaming industry that came about with things like subscriptions and micro-transactions.
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It's pretty clear from this that you don't understand what FOMO is with respect to business tactics.