Think what you want, but it did. Some Druid specs had well over 90% Night Fae in 9.0, which is far more than would happen based on "best Covenant" alone.
They're still by far the largest fraction, even though the other Covenants have gotten closer or even eclipsed them in power. That can't be explained by your view.
Am I crazy or couldn't the roleplay have been handled with just the unique stories, weapons, armor, mounts, and hub? Why did RPG necessitate power constraints for the color Covenant you chose?
"I threw in my lot with these guys so now I live with them and go on adventures with them and dress like them - but it also handicaps my performance in endgame because without hamstringing my performance, its not 'RP'".
Let's not forget we've also already got things like talents, specs, race, faction, gear, enchants, etc to choose from for RPG elements. So why lock/split up the new abilities/power for players behind really steep grinds in the name of something that we already had in spades?
There was no reason to embed the borrowed power systems in the Covenants.
They offered plenty of meaningful trade offs as is (before they made everything useable across all characters thus completing shattering any "MEANINGFUL RPG CHOICES") by restricting their stories and aesthetics.
Last edited by Villager720; 2021-11-23 at 09:31 PM.
it's not just roleplay one of the core part's of rpg's is making choices and unlocking new character power at the expense of other options is a really standard Rpg element look at dragon age or Kotr for example.
races factions talent's ect don't really give you that in any way and while they could do it with gear enchants ect that would just put us in the same boat where you would have really impactful things locked behind convents just not an extra ability.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
The player base is/was too embedded in the spreadsheet/raidbots methods of decision making on how to play a character in an RPG for this type of power choice.
It’s a shame Blizzard couldn’t admit that to themselves until 9.1.5.
Covenants were fine when they launched. I liked and support the idea. They were just bad balanced and should be disabled in rated pvp. Its fine that you cant be best in single and multitarget, Cat be the perfect healer, dps and tank at the same time.
But people these days just play for being bis, sadly
Don't blame playerbase for shitty design. It's like asking for more salt in restaurant and the chef dumping a pound of sodium sulfide into your soup. Sure, it's not really what you wanted, and way too much of it, but you asked for it, right? Not chefs fault!
As far as I remember players asked for meaningful RPG choices, like in for instance SWTOR, where you can really guide your character to certain moral choices and feel like he's a part of the world, not just a vessel for epics. Creating new abilities only to gate them behind a brutal recovery system, punishing those who wanted to experiment/choose the covenant that fit the best is not that.
Who wants to be sub-par for thematic reasons when you have other people relying on you to do something well? People that don't deserve to be in my group or in my squad. You bring your A game, or you stay the fuck home. No one likes to be or carry a burden, and mediocrity is a burden.
The problem is that in a solo RPG your choices don't lead to your character being inferior to other players, in a game where performance matters.
Warcraft is a team game. Any choice that leads you to make an inferior character can have a serious impact on your ability to get a spot in a group. Warcraft is not a charity event. There's no moral obligation for any group leader to choose a lesser geared or specced player over a better alternative. Anyone who think they're entitled to be included in content, regardless of their choices, is clueless about the how the world works.
The developers know this, but they're living in some alternate reality where they think that human nature is suspended and that hundreds of thousands of years of intuition and survival instincts will be upended in favor of RP.
They have some highly delusional dimwits at Blizzard and these sorts of decisions are all the proof that you need.
98% of that 90% did what the guides told them to do and weren't actually complaining. You are still the minority.
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You don;t havbe to be at the top of the meters to play the game well. Anyone who claims that anything less than topping the meters is subpar will not get in my group and is elitist.
If I don't respond to something you tagged me in, assume one of two things.
1) Your post was too stupid to acknowledge, or
2) Your post is cringe and not worth replying to.
Alternatively, if it happens a lot I probably have you blocked due to one of the above things. Thank you.
and this is why I only play with friends, the min max mind set where people try to pretend " hundreds of thousands of years of intuition and survival instincts" is a legit thing when it comes to a fantasy game where you kill dragons seems so tiresome. Id assume those at blizzard agree and wanted to see if they could get away from the mind set, but realistically they never stood a chance.
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.
The things is, people aren't pretending anything. People are simply being people. No video game is going to suddenly invoke a simultaneous and all-encompassing change in human behavior that will cause them to act in accordance with the developers desires.
I think they often fail as designers by trying to create systems that rely on players behaving to a certain standard when hundreds of years of psychological study shows that a large portion will fall short of that standard. If there are corners to be cut, they will be cut by some. No ifs, ands, or "if players would just behave themselves..." about it.
"We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
-Louis Brandeis
All I ever wanted was the truth. Remember those words as you read the ones that follow. I never set out to topple my father's kingdom of lies from a sense of misplaced pride. I never wanted to bleed the species to its marrow, reaving half the galaxy clean of human life in this bitter crusade. I never desired any of this, though I know the reasons for which it must be done. But all I ever wanted was the truth.