Page 1 of 3
1
2
3
LastLast
  1. #1

    Where can you pitch MMORPG ideas that may lead to a partnership?

    I have a sick idea, literally SICK for an MMORPG and I think of it all the time, I need to get it out of my head somewhere but Id prefer a place where there might be a tinny chance to lead into something greater. I have a lot of business and MMORPG background, I have been working for the MMORPG industry for years, I also have a sad personal story so that may be a bonus for me. I have been thinking about everything regarding this idea, the scenario, the systems, the vision of the game, literally everything. I want to write it somewhere where it may get noticed by a company or lead to a fund/support. Yes I know the chance is insignificant but never say never. I was always like this, I used to write fanfics and predictions for manga, some of my predictions were 100% accurate (fun times).

    Does anyone know a site where I can do that?

    What is my best option?

    In other industries such as books, movies or w/e, there are places to do this, is there one for MMORPG as well?

  2. #2
    So you claim you've been working in the industries for years and asking US for contacts? Lol. Doesn't compute.

    Reality check: Nobody is gonna invest a million, let alone hundreds of millions in an idea by a nobody. If you want people to listen to you, you need to have a reputation under your belt.
    Last edited by XDurionX; 2021-12-13 at 01:19 PM.

  3. #3
    you worked years in the mmo scene and have no idea where you can pitch your idea? wat

  4. #4
    Immortal Ealyssa's Avatar
    10+ Year Old Account
    Join Date
    Jun 2009
    Location
    Switzerland, Geneva
    Posts
    7,003
    Quote Originally Posted by Aizen244 View Post
    I have a lot of business and MMORPG background, I have been working for the MMORPG industry for years
    You sure did buddy, your sure did. Decent fanfic skill tho…
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  5. #5
    Op you should really watch this video from mark kern:

  6. #6
    I don't think posting it on a site would be good for protection of ideas reasons.
    EDIT: Like the above video talks about a bit.

    If the only thing you have is an idea and have things just in a written form I think it will be hard for a big company to take notice.
    Try emailing smaller companies or assemble a small team to work up a rough tech demo. Doesn't have to be polished or look great, just something to get a feel for what you are going for. Ofc creating a team will cost money unless you find people who believe in the idea of yours and want to team up. Usually how lots of indie games start(though they most likely know each other from previous experiences or in personal life due to risks involved).
    Then when that is done you can search for bigger funding from a publisher och developer who might find it interesting enough.

    Sadly I don't know how to find equally minded people who want to make it into the indie scene, but I'm sure there's lots of forums or sites with gatherings of just that if you look for it. I think many who try to make it into gaming as an indie company knows there isn't much money at the start and you have to risk a lot so finding indie people is probably easier to get them aboard.

    All of this takes lots of work though, i don't think you can make it with just ideas unless you have some backing to it. Sadly you need the skill to back up the ideas. Also an MMORPG is probably one of the hardest genres to start with as an indie dev.
    Hopefully it's a better answer than the previous ones at least.
    Last edited by Kumorii; 2021-12-13 at 01:45 PM.
    Error 404 - Signature not found

  7. #7
    Ideas have never been the hard part. Funding and investors has always been the difficult thing in any sort of game development.
    If I don't respond to something you tagged me in, assume one of two things.
    1) Your post was too stupid to acknowledge, or
    2) Your post is cringe and not worth replying to.

    Alternatively, if it happens a lot I probably have you blocked due to one of the above things. Thank you.

  8. #8
    Quote Originally Posted by saixilein View Post
    you worked years in the mmo scene and have no idea where you can pitch your idea? wat
    Quote Originally Posted by XDurionX View Post
    So you claim you've been working in the industries for years and asking US for contacts? Lol. Doesn't compute.

    Reality check: Nobody is gonna invest a million, let alone hundreds of millions in an idea by a nobody. If you want people to listen to you, you need to have a reputation under your belt.
    Quote Originally Posted by Ealyssa View Post
    You sure did buddy, your sure did. Decent fanfic skill tho…
    I didn't work in a post that is related to game design, direction and MMO creation so no I don't have contacts neither I know where to start, however, I worked in a post where I interacted a lot with players and received tons of feedback regarding what they need, what's the problem that MMO usually face etc. I have a very good understanding of their mindset and psychology.

    I have been thinking about sites like kickstarter because I know that a company will ignore my idea and throw it in the trash bin. However you say that these investors won't bother with just an idea and I need to assemble a team somehow.

    I actually like what the guy above said to go for smaller companies and individuals, yes in business if you are a nobody then you need to look lower, there is a higher chance that someone will care. However I still need money tbh unless I find volunteers for free? I don't really know...is that even possible?
    Last edited by Vampiregenesis; 2021-12-13 at 02:38 PM.

  9. #9
    Quote Originally Posted by Aizen244 View Post
    However I still need money tbh unless I find volunteers for free? I don't really know...is that even possible?
    Most indie devs work in their free time and have other incomes or had other people they know support them. No indie company at it's infancy have salaries during development. So at best you need to find people who are passionate about your idea and then you guys work on it during your free time.
    Kickstarters are also something new indie devs utilize to have some funding during development. That usually comes after you have a team and have the skills to deliver something, good or bad.
    Error 404 - Signature not found

  10. #10
    Quote Originally Posted by Aizen244 View Post
    I didn't work in a post that is related to game design, direction and MMO creation so no I don't have contacts neither I know where to start, however, I worked in a post where I interacted a lot with players and received tons of feedback regarding what they need, what's the problem that MMO usually face etc. I have a very good understanding of their mindset and psychology.

    I have been thinking about sites like kickstarter because I know that a company will ignore my idea and throw it in the trash bin. However you say that these investors won't bother with just an idea and I need to assemble a team somehow.

    I actually like what the guy above said to go for smaller companies and individuals, yes in business if you can't back your word then you need to look lower, there is a higher chance that someone will care. However I still need money tbh unless I find volunteers for free? I don't really know...is that even possible?
    You have no experience in game design. You have no experience in running a business. And yet here you are, thinking you could successfully launch a title.

    Let's assume you're a CEO in a car industry. Somebody tells you, he has a great idea for a car, without any experience in the field. You would disregard it immediately. Why do people insist this would be any different in the entertainment industry?

    Let's be real. Your idea will never be made. You don't know what it takes to make a game. You don't know anything about legalities or finances. This is incredibly naive and this is the most polite thing to say about it.

    If you somehow manage to set up a kickstarter AND convince people to give you money (which you won't) you'll end up paying back those funds to the dollar or facing fraud accusations. Just don't.
    Last edited by XDurionX; 2021-12-13 at 02:45 PM.

  11. #11
    Probably your only chance is making a game using some of the software designed for making your own game (RPG Maker maybe?). Not likely you'll be able to make a full fledged MMO, but you might be able to make an okay RPG that garners some attention and if it really hits it off, sure, maybe then potential investors reach out. Regardless, super pipe dream.

  12. #12
    Quote Originally Posted by Aizen244 View Post
    ...What is my best option?...
    Follow these steps exactly:
    - Create a Design Document
    - Create a Lore Bible
    - Learn Coding (C++, Python, Unreal/Unity)
    - Learn Animation (Maya, Blender)
    - Create a short playable demo of a small area
    - Pitch portfolio to everyone
    - Swallow pride and accept rejection
    ***Now the real work begins***
    - Continue to flesh out your demo until you basically have a playable game
    - When you are 85% done, showcase it on Kickstarter to motivate you to get over the hump
    - When Kickstarter campaign fails, send an open call to everyone who signed up to your newsletter for aspects that need polish (Music, Sound Effects, Story... whatever needs the most work)
    - With luck you'll get the contacts you need to finish... look into Steam Greenlight and best of luck finishing.
    Quote Originally Posted by Elim Garak View Post
    No fucking way. The worst idea since democracy.

  13. #13
    Quote Originally Posted by XDurionX View Post
    You have no experience in game design. You have no experience in running a business. And yet here you are, thinking you could successfully launch a title.

    Let's assume you're a CEO in a car industry. Somebody tells you, he has a great idea for a car, without any experience in the field. You would disregard it immediately. Why do people insist this would be any different in the entertainment industry?

    Let's be real. Your idea will never be made. You don't know what it takes to make a game. You don't know anything about legalities or finances. This is incredibly naive and this is the most polite thing to say about it.

    If you somehow manage to set up a kickstarter AND convince people to give you money (which you won't) you'll end up paying back those funds to the dollar or facing fraud accusations. Just don't.
    I have experience in running a business but you are right, not a game design business. Although many business concepts are transferable between industries.

    So are you saying that only a game designer with working experience in the field or someone with tons of money has the right to enter into this industry?

    Someone with ideas and someone who is heavily involved in MMO, is not the right fit for it?

    In your example about the car, I would have to discuss the idea with someone who has the experience and make adjustments to my idea. Yes
    there might be many concepts of my idea that are not applicable in practice due to legal or finance or even game design reasons. My idea is to offer a goal of what I'm aiming to do and also a vision, it's not just a game with a scenario and systems, I have a vision for it to accomplish something that will change the way we see MMO.
    If I get the fund then I will hire an experienced company that will advise me about how to implement most of what I'm aiming to do and basically do all the work for me.

    Why would someone need something more than money to do this? Most of the companies these days, even the most advanced ones outsource everything that is not in their expertise field to other companies. That's how the modern world works, I will get the money to outsource my idea into someone else and adjust based on my budget and reality while still presenting the core part of my idea in the game.
    Last edited by Vampiregenesis; 2021-12-13 at 03:08 PM.

  14. #14
    the only chance is a kick-starter-type site but you will need a tech demo for that to be successful most likely. I know I'd never back an mmo project without some solid proof-of-concept tech already posted. If you talk to anyone about it, I'd have an NDA for them to sign first just incase it is that amazing and they take parts of it.
    Member: Dragon Flight Alpha Club, Member since 7/20/22

  15. #15
    Quote Originally Posted by Lodreh View Post
    Follow these steps exactly:
    - Create a Design Document
    - Create a Lore Bible
    - Learn Coding (C++, Python, Unreal/Unity)
    - Learn Animation (Maya, Blender)
    - Create a short playable demo of a small area
    - Pitch portfolio to everyone
    - Swallow pride and accept rejection
    ***Now the real work begins***
    - Continue to flesh out your demo until you basically have a playable game
    - When you are 85% done, showcase it on Kickstarter to motivate you to get over the hump
    - When Kickstarter campaign fails, send an open call to everyone who signed up to your newsletter for aspects that need polish (Music, Sound Effects, Story... whatever needs the most work)
    - With luck you'll get the contacts you need to finish... look into Steam Greenlight and best of luck finishing.
    Why?

    Skills that you don't possess are meant to be outsourced to someone else. Why would someone need more than just an idea? you can pay for skills. You can hire a company to do all of the above if you get the fund, so what's the point of showing them all of this? A professional company would do all of the above far better than I could ever imagine.

    My goal is to hire a professional company, I don't plan to create anything with my hands since it will never be good enough so I don't know why I should bother with the above, what it serves to do all of this since in the end someone else will do the job and it will look different.
    If you mean that I need to have a company established already before I receive the fund then that's a different story.
    Last edited by Vampiregenesis; 2021-12-13 at 03:15 PM.

  16. #16
    Nowhere. This doesn't make sense.

  17. #17
    Quote Originally Posted by Aizen244 View Post
    My idea is to offer a goal of what I'm aiming to do and also a vision, it's not just a game with a scenario and systems, I have a vision for it to accomplish something that will change the way we see MMO.
    If I get the fund then I will hire an experienced company that will advise me about how to implement most of what I'm aiming to do and basically do all the work for me.

    Why would someone need something more than money to do this? Most of the companies these days, even the most advanced ones outsource everything that is not in their expertise field to other companies. That's how the modern world works, I will get the money to outsource my idea into someone else and adjust based on my budget and reality while still presenting the core part of my idea in the game.
    None of this will ever happen. This world exists in your head only. The real world doesn't work this way.

    You really should rewatch the video that has been posted.

  18. #18
    The Unstoppable Force Gaidax's Avatar
    10+ Year Old Account
    Join Date
    Sep 2013
    Location
    Israel
    Posts
    20,880
    MMO-C customary LARP thread of the day.

  19. #19
    Ok, I get it, friends.

    I need to show them something in practice, I will try to assemble a team of devs and see what we can do. The hard part will be to get a team together and a demo.

    Thank you for your time.

  20. #20
    Dreadlord sunxsera's Avatar
    10+ Year Old Account
    Join Date
    Jan 2012
    Location
    Germany | Blackmoore-EU
    Posts
    905
    Quote Originally Posted by Aizen244 View Post
    My goal is to hire a professional company
    This made me laugh. Where does the funding come from?

    This will cost millions.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •