Originally Posted by
Tanq
Hi everyone!
DISCLAIMER: I have been playing since 2006 up until patch 8.1 hence I haven't played Shadowlands, but I keep in touch with people that do. It seems that the same problem occur in every expansion, and here are my two cents to fix "Here champion! I give you this ring of ultimate power to banish the evil! But I need it back later, okay?"
These ideas are progression beyond a specific expansion, with either minor or cosmetic gameplay changes. These should let you undergo most of the content the game has to offer (raids, dungeons, PvP, challenges (mage tower events) and open world exploration) without only being valid for one expansion. I am not going to discuss the revamp of class specialization and their corresponding talent trees as most of the game changing gameplay should come from them. But I find the current talents undynamic and somewhat bland. I would love to see power progressing being tired into these talents, by adding another layer to the choices, that is another discussion.
Back on topic:
Race specific leveling tree. At the moment the choice of race is highly cosmetic and you get some flat benefits/abilities (e.g. Berserker, Shadowmeld, +5 mining etc.). Why not expand on these abilities, making your character feel more in touch with whatever race they belong too. While leveling you slowly getting a choice of how to evolve in the society as a night elf or troll or whatever you have chosen. If you are a dwarf that wants to mine the shit out of ores, train that. If you are a troll hunter that likes your pets you can choose to increase the damage done by your pet or slightly increase you weapon damage by completing relevant training/quests/challenges or reputation. Or let shadowmeld last 1-2 second after you move in exchange for a longer cd, if you succeed in completing the sneaky questline. Small but interactive gameplay that you unluck forever. You would not loose the original ability, just have a secondary option. In this suggestion cosmetic gear could be included by unlocking ways to upgrade you heritage armor with new visuals depending on you dedication to your race. The general idea is to evolve your character and to feel that your initial choice matters, by investing time into that specific character and race.
Mount leveling tree. This is to give you some small but fun benefits as you level up your riding skill. And maybe it should be tired to something other than just gold and time gating. If you want to fly in a new expansion, be my guest. But know that your mount leveling tree is not leveled for those specific weather conditions, and you might suffer dismounting after your mount it blown way up in the sky or other weird behavior. Better gather some knowledge before you can safely roam the skies, but by taking your chances it is not excluded to do so. Other benefits could be the ability to cripple attackers while mounted (% chance with a CD) or getting a short speed boost first time you are attacked (with a CD). Why not upgrade your race specific mount to reflect these improvements by adding new cosmetics or visuals to your mount as you level.
Class specific leveling tree. This is for a class and not a specialization, though some animations might rely on a specific specializations ability. These ideas are a combination of what glyphs used to be, the concept of class skins and to a small degree of power progression. An example could be a warrior reaching max level. Then your warrior training reaches a new level once you learned the basic toolkit and through quests and challenges you unlock new visuals and effects for some of your abilities. Example: mortal strike but a different swing animation and with a fiery effect on hit giving your enemy a fiery dot after you completed that hardcore questline in firelands. Or as a druid, you gain improved or completely new appearances depending on what quest/training you undertake, giving you small perks to each improvement. This is to respect and be awarded for your time investment and skill, with new visuals that you can show off to your fellow players, with minor effects/perks added. These could reflect the theme of whatever expansion is tired to that challenge or quest so you can make your warrior more death knighty by focusing on WOTLK or your shaman more pandaria themed - making old content matter again while new expansions can further develop on this system.
Class specific leveling tree 2.0. Instead of using up a lot of dev time (class-specific questlines and challenges) just go to "one" class that no other class will ever see (think Legion artifacts), these could be combined if reaching enough reputation with whatever "second class theme" you chase. E.g. the warrior looking for druid training, letting the warrior experience all the content made for the druid class. Making his/hers ability reflecting that training. Swing your weapon and see a druidish effect (like the Might Bash for druids), thorns to protect you when you shield wall, becoming a big bearman/woman during Avatar or changing your idle stance - stuff like that when you further your druid training as a warrior. You can imagen how a warlock or paladin getting shaman training would look like. You should be able to change the visuals as you unlock them with a system similar to barber/transmorg. Only the combinations that makes sense should exist and one active training style at a time.
Conclusion. This is just some of my thoughts and an attempt to glue the expansions together and make you care about your characters progression again by baking expansion progression into your baseline character progression. Instead of getting all these temporary powers from various sources (artifacts, legendaries, azerite armor, covenants), merge some of the expansion specific thematic effects into the base toolkit for a giving class. Where the same applies whether a warrior chooses to train druidisme or becomes a necrolord, the nature of their animation reflects that choice and some small effects applies. When a new cool expansion is released, instead of giving new abilities through new complex systems, just give the option to change the appearance of the baseline ability with the new thematic expansion after completing new never before seen way to get them (content). For further depth and commitment each visual could have a tier, where the highest tier is the most flashy, like in BfA. I don't mind new expansions adding some stuff, but adding stuff that is only relevant for that specific expansion seems discouraging, not inclusive and uninteresting to me.
What do you think of such changes? Do you have other similar ideas?
Thanks for reading and sorry for the wall of text =)