Thank God the extremely fringe, vocal minority of tinker cultists have to slither away whence they came now that they've been BFTO and horrifically mocked by the April Fool's Patch Notes. Good. Riddance.
There is no shifting. From the get-go, my point has been concise: one of the biggest hurdle for a tech class is that its core concept is already present in a feature that is separate and independent of classes, which would mean that the class does not possess the knowledge associated with the profession.
You wrote a lot, and yet didn't explain anything. All you did was confirm that, yes, runemasters and necromancers were out-voted, but didn't go into why they were out-voted. Saying "they discussed the pros and cons" is meaningless if we don't know what were those "pros" and "cons".We do know that they planned to limit it down to 8 classes at start, which is the reason why they decided to cut many of their concepts down. Otherwise there would have been what, 27 classes?
With Wrath, we also know the reasons why Necromancer and Runemaster were cut. Xelnath's blog details how the DK became playable, and how it was put into an internal 'vote' (involving a 1-to-1 discussion with designers and talking out the pros and cons between Runemaster and DK) with the DK eventually winning through, given to Corey Stockton to design. The end result is a DK with elements of the Runemaster and Necromancer added back into their concept.
With Legion, we know that the Demon Hunter was planned for a long time, but not made playable. It was technically never 'cut', but if you consider this was a concept that existed as far back as being considered in the original 27 classes, then in a way you could consider that being 'cut' in Vanilla and finally making its way back into Legion. And along the way, Xelnath had planned to absorb the DH completely into the Warlock, an idea he pushed for but others pushed back on. Again, detailed on his blog.
We have zero information that isn't vague. Again, "discussing pros and cons" doesn't mean anything if we don't know the pros and cons. For all we know, one of the "cons" for the runemaster could be that Blizzard maybe planned to introduce a "rune-shaping" profession in the future, but later on abandoned that idea, etc.With all the information we have on class design behind the scenes, where do we see Professions being any significant factor on deciding what classes become playable and what doesn't? There isn't any.
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My point is that saying "the pattern says X, therefore X is how it'll be in the future" is wrong, no matter if you're talking about race introduction, class introduction, number of specs per class, "good/bad/good/bad expansion", etc.
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Of course we weren't. Just like we weren't guaranteed a class in Legion. Or a race in MoP. Or new race/class combinations in Cata. There is zero guarantees. Not even what Blizzard says about future expansions is a guarantee (Remember "Path of Titans" progression?).
Hence why acting like perceived patterns are absolute guarantees is wrong.
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Right. If so, I apologize. Too many people here are making the weirdest arguments, like you don't need to have extensive knowledge in technology to deal with technology that requires extensive knowledge in the subject to develop, create and use....
You and I both know that's not how this works. You-know-who will come back from vacation and continue on with this new "evidence" until April 19th and either be a bad winner or return to the shadows for like a month if the demon hunter announcement is anything to go by.
Either they're being cheeky because Tinkers are actually next... or they are laughing at entire concept itself.
We'll find out April 19th.
And what is that point from?
Are you saying this as a personal opinion, or are you implying this is some sort of universally applicable matter of fact? Nothing in the lore seems to support this argument.
How are you defining this as being a hurdle, and why should anyone else recognize it being a legitimate hurdle at all?
Right. We don't know. Therefore there's no reason to make assumptions based on what we don't know.You wrote a lot, and yet didn't explain anything. All you did was confirm that, yes, runemasters and necromancers were out-voted, but didn't go into why they were out-voted. Saying "they discussed the pros and cons" is meaningless if we don't know what were those "pros" and "cons".
I've pointed out what we do know, and what we know is that the Developers internally weigh various factors when considering a new class.
Your argument doesn't fit in with what we know about how classes are designed, therefore I'm asking you how you're making your conclusions.
If Tinkers come I’m expecting it to be under a different name kinda like Brewmasters becoming Monks bc of the joke.
Also if they do come it’ll mean that people will analyze tf outta blizzard April Fools jokes until the end of time.
If they don’t come next xpac I won’t be surprised. Wouldn’t be too bummed out either, unless we don’t get any new class next xpac at all.
Bro, if this were legit you'd have been contacted by Blizzard's Legal Team by now and your Battlenet account banned.
So like... what was the point of adding Tinker? Reads just fine if you take it out. There were other class ideas "leaked" like Dragonsworn and stuff. Idk, seems like they are deliberately having some fun and Tinker is next.Originally Posted by Blizzard Entertainment
Moreso poking fun at bards in my opinion (pure support class with one of the specs focusing entirely on buffs, lol)
While making fun of “leakers” in general. “your name and appearance will change so that the next round of authentic predictions you cast will increase in persuasiveness.”
Also the name is probably “tinker leaker” is probably based on the fact that most expansion “leaks” say the tinker is the next class and probably have been since expansion leaks started being a thing.
Personally think the “dps with bombs and zaps” isn’t enough for a spec.
The abilities on the “zapping” NPC aren’t as fleshed out as the other two and doesn’t seem like enough to separate them from Hunter.
I’m expecting the mech and a construction based spec (turrets, mines, robots etc) for the two specs.
The third spec could in theory be alchemy based and with the healing robots and such…
But there are still issues with that from a gameplay perspective that would need to be worked out. It sounds like you wouldn’t be able to normally interrupt them, similar to a hunter
What spell school is “Build healing robot” or “Syringe gun”
Having an uninterruptible healer would demolish PvP balance.
Because of that the more construction oriented spec would have to be DPS. (Unless they either let an uninterruptible healer exist or let tinkers non-magical abilities be interrupted)
Well, the king of the gnomes has the title of High Tinker, and there's a group of goblins called the "Tinker Union".
I don't see the name bad, but maybe it's because english is not my first language ¯\_(ツ)_/¯
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Yep, Warcraft was never high fantasy, although it has its roots on it. The closer term for its genre is "Dungeon Punk" https://tvtropes.org/pmwiki/pmwiki.php/Main/DungeonPunk
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Yeah, I also think DR, Necro and Tinker are not very probable right now.
I'll say maybe Night Warrior (Warden + Sentinel +PotM) and maybe Blademaster are the ones more probable wih representation in game, heroes of WC3 and HotS, and a more defined outline of how the class could work.
Then we have Bard with just some hints at existing, and Dragonsworn that currently has no indication on existing in-game (just in teh TTRPG)
But the pattern isn't whether or not we get somenthing --- it is when we've gotten a class post-launch, it's been a class from WC3 hero units. The pattern is still there, 100% unbroken. 3 for 3.
Your pattern of when we get things and what they are (a new race or class) has no bearing on the fact...read again the FACT, that the last 3 classes added with mmo adaptations of the WC3 hero units Death Knight, Demon Hunter, and Pandaren Brewmaster.\
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I would see the dps spec adapting an updated version of searing totem as their cannons. Area denial with dps coming from the cannons. If you look at Gazlowe in HotS, he also has a bomb that detonates after a short delay, and a laser cannon from his chest.
So we can have a bomb aoe, that you press again to destroy (again feeding into area denial for pvp with the turrets), or it just goes off after a set amount. You could also have an ability that throws out a zap bot that deals electricity in a fixed radius. It's gun would be its auto-shot, and you can add things like incendiary ammo, or any of the other magical bullets that engineers used to be able to craft back in the day.
As for the healer, it wouldn't be uninteruptible. You still have to reload a gun, and if there is anything like a channel heal, it makes sense you'd be able to interupt it. I also expect something akin to Ana's bio-grenade, as Goblin Alchemist already had an acid bomb. Conversely, they could even make it melee. Give it robo-goblin to up its melee capacity, and have it's healing spray be a melee range exhaust mechanic that heals people in a radius around it. It can keep the grenade, and figure out a melee version of Disc's dmg to heal conversion. Healing bot also runs around and does smart triage.
Originally Posted by Zaelthon