Is it bad that I fully agree with the blog post?
I think their mistake is trying to design the game from a shareholder perspective of “most capture as many subs as possible” rather than deciding what the game should be like on their own.
I don’t think watering down the game since then has helped as subs have continued to drop. And we are left with a more shallow game that has to rely on literally 20+ discreet dungeon difficulty levels.
Truest statement of that blog post:
“…it was unfortunate that we largely killed Ulduar raiding when Trial of the Crusader came out.“