Which strikes me as rater nonsensical assumption, given China's gaming laws and and all that. The average person is probably getting away with 5-10 bucks for a month these days, which incidentially has always been a point of critque regarding WoW's player numbers, as they were probably severely inflated back in the first couple of years.
You are welcome, Metzen. I hope you won't fuck up my underground expansion idea.
That's more likely changes they would do anyway, and implemented later. You were seeing a (more) unfinished game at the start (in their view).
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Dragonriding is the "gimmick", and it's good, because it opens up the maps (in instances too (not only the world)) on top if it being more fun than mounts in itself.
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The RNG for the legendaries, was one of the worst "features" in the entire history of the game.
I was always sick of Legion being overrated and I think people start seeing it.
I really like the theme of exploration this expansion gives, so that's a plus.
I like idea of Evoker class - but the Dracthyr execusion is just beyond stupid. Instead of wasting time on ugly humanoid models they should've allow Dracthyr to pick any playable race that is available to the faction.
new talent trees sound interesting.
The cons:
- as mentioned before fugly humanoid dracthyr, which will be hard to ignore.
- very little, to none racial stories - neutral content is a great place to develop new heroes, and especially Horde could use some new positive faces.
- "Body Types"/ Pronoun, - to imagine that this company is wasting precious time and resources for this is beyond me. I hope people will troll this feature to the fullest.
I miss Mists of Pandaria
Haven't posted on these forums in quite a long time but ...
Here's my thoughts on DF, boring at this point in time is great. I am so tired of them trying to create the next big thing. Every expansion they add in system after system trying to cater to the people that blow through content in no time flat, yet they fail, every. single. time. I am glad they are bringing the game back to when it was actually good. Focus more on adding in bigger and better content patches rather than having to fix their overly inflated bs systems that no one ever asked for.
So yea, in general, I'm pretty excited to see where this goes. I'm sure they'll screw it up somehow but we shall see!
It's a little bit worse than that because most posts here either don't know what they truly want or are too afraid to ask openly for something controversial from previous expansions.
However, seeing how poorly past expansions performed with said approach, I hope Blizzard sticks to their guns in Dragonflight, so we can find out which model is more popular.
I firmly believe that way more people will play Dragonflight, and we'll have more people playing WoW for short periods instead of fewer people playing for longer periods.
Last edited by Luck4; 2022-10-20 at 12:38 AM.
What does DF not have that early expansions had? Legion added ap grind, begpre that all we had was doing quests and dailies. How does that make DF the most boring expansion?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
for people who thought there was nothing to do in shadowlands why are you playing the game?
The game is an immersive world with fun adventures. Tons of collectables and mysteries to solve. Challenging dungeons and raids. PVP. Then usually something random and expansion specific (farm, garrison, torghast, etc). It's the same formula with this expansion's weird thing being dragon riding. I'm not huge into the dragon riding/racing thing so it will be probably something i max simply for my gathering toon/mounts and ignore the rest of the expansion.
For people expecting something else I think it's time to look outside the game for your personal satisfaction.
I agree with you immensely. I thought if we ever got a dragon race it would actually you know, resemble WoW dragons. Such as letting us pick our family color, and decorate off that aesthetic. Then again I also thought they would make the dragon race actually look like WoW dragonoids and not these furry monstrosities we got instead. Oh I’m sorry the artists on twitter say they are “scalies”. I wanted cool ferocious dragons and not these weird furry dragons that look like someone made on deviantart.
The lack of borrowed power is something I'm incredibly excited for. The idea of getting my characters to 70 and only having to focus on getting gear as my primary power is great. Unlike in Shadowlands, I won't have to grind gear AND:
- Pick a covenant (potentially multiple for optimal play and specs)
- Do intro quests to unlock soulbinds
- Get reasonable ilvl conduits
- Get legendary powers
- Spend decent amounts of gold on legendaries (per spec you want to play, sometimes 3/spec)
Fully acknowledge that a lot of this has been improved in the later patches, but it still exists. For me I just want to do some exploration, dragonriding, and push keys on different classes. It's what I enjoy and DF looks great for it
I only play until i get KSM and then move on to other games, i have said before i do not like the older style of MMO's long form content. I put forth a goal that i can get fairly quickly and move on, i have no real want to be on schedule and since i only tank and refuse to do other roles no raiding guild will have me when i want to show up. I want quick pick up and play segments that hold no bearing on the next time i play think of any other online game from a FPS to a 2D Fighter or to anything not a MMO. FF14 has a very similar way of handling its playerbase WoW would be wise to copy.
And outside of WoW and FF14 i do not enjoy or even care for MMO's.
I mean in that case people who prefer that playstyle can play FF14 and the people who enjoy playing continuously can continue to play WoW. Win win for everyone, right?
This quick "jump straight in and out" mentality simply is a completely different target audience compared to large parts of the wow playerbase.
It already does that for me since i care not for chasing gear or logs. I enjoy the narrative for some of the zones ( not the overall narrative for shadowlands but i really thought the kyrian lore and night fae lore was fantastic ). My point was to remove the barriers for entry unless you view those barriers are positives but it has shown that people have grown more insular in online gaming sticking to small groups ( or clicks as they were called ) even in larger guilds. I will play Dragonflight until i get KSM Season 1 leave, follow news for when season 2 comes and repeat like i did for all of BFA and Shadowlands by only pugging which as a tank only player is very easy.
So I broadly agree with making a lot of things more pug and play (and why this makes m+ better than raiding for most people), but a customer who says they only want to play one month per patch is not really worth targeting from Blizzard's perspective. And designing the game around that would almost certainly be bad for business.