For now, DF look like a patch in terms of content, so no and certainly not before testing the beta.
Yes
Not yet but plan to
Will not pre-order
Will not get at all
For now, DF look like a patch in terms of content, so no and certainly not before testing the beta.
Don't use Elder Scrolls or Fallout as a comparison none of those have the brand power that wow does and they never will. Putting WoW on gamepass is the way to go as it is dwindling.
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If Blizzard was smart they'd do a free Beta weekend so everybody can try it but they're probably too scared that they haven't done enough to shake the game up.
For the first time this expac, I'm not pre-ordering. It took me almost 20 years to realize that I'm paying money for some dev team to constantly find ways to annoy me and take my fun away.
This hit me when they did the second nerf to guardian 4-set. I was having a real bad day and just wanted to blast that evening. I mean, how can my "fun" activity find a way to make me feel bad? Was enough.
I get why they make fotm classes to increase playtime and re-rolls etc. Not gonna play an imbalanced mess anymore, have fun everyone.
Oh if they bring weekly balance passes or something similar, sure thing, I'll be back.
That's just another grind that will be either 'useless' because it's gear is sub-par, or 'mandatory' if the gear is decent.
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That's saying that solo players don't deserve to be able to clear their daily solo content as quickly and easily, and with as much fun as you can get from doing that as raiders, m+ runners, and PvPers. Because we all have to do solo content, we all do daily and weekly grinds, rep grinds, and so on, and good gear makes doing this less of a chore. So why should solo players have the one thing that they do be harder than it is for everyone else?
Yes.
Even at its worst, every new WoW expansion is good enough to keep me entertained for like a month, so I'm still gonna play it. The real question this time around is whether I'll stay subbed or immediately cancel out.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Yes.
I had more than 20 SL accounts. I will order equal on DF, ramping up over time(depending on my mental state). And im not kidding.
I got 20 haters covered due to my mental state(there is plenty of crazed fanboys to support the game). And I can't wait for the release.
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90%? Why not go 173%(if you had to pull a number).
I want to bet that 90% of the people here, who are saying that they won't preorder - will end up playing the game anyway.
Last edited by HansOlo; 2022-09-05 at 11:19 AM.
The number 90+% was not "pulled", it was from a number Blizzard released some years ago of how many people have ever played WoW, and current estimates of how many are playing. Granted, the first number included trial accounts.
Maybe you should think about these things before posting obviously bad faith responses?
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I always find it funny that people treat WoW like a relationship, and not a game. It's so obvious in the language they use to describe even the most basic things things. You can't just stop playing, you have to "quit". People "leave" WoW (and when they do, it's because they are "upset" with it, not because they want to play something else). If people "leave" WoW, it's because it's "bad"; you should never, ever have a reason to stop playing WoW; you should always want to play WoW, and if you don't, it's a proof that "it just isn't the same as it was before". It's like MMOs have to be a lifetime commitment.
I just don't understand the point. Is somebody estimating how many people are playing, based on a number some years ago?
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But I don't understand the conclussion. Is that supposed to say that WoW is dead? Or what is the pitch here?
For me it's a super massive success over 18 years or almost 1/4 of a lifetime - but I'm just this lonely whiteknight.
oh definitely, for 18y old game WITH MONTHLY SUB!! to be still alive, let alone among best and most played in its genre its definitely massive success, even if its "just" at 1m or so players (which is the most pesimistic guesstimate)...
i dont think thats what he meant when he mentioned 90% people leaving, he meant more like "i dont like it so definitely everybody shares my opinion" or "belular/asmon/whoever said so so people definitely left" he just happened to be more or less true... you know, broken clock an all that or maybe he just wanted to point out for whatever reason that wow alwyas had terrible player retention
im REALLY curious about DF sales though, if it breaks records AGAIN it will be funny to see the mental gymnastics of people who claim game is dead/dying or that exodus to FF happened, or that game is under 1m or whatever is current bullshit
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Honestly, I'm more hyped than I was for BfA and SL.
We get a story without Sylvanas. That's a major plus for me.
We get a flying overhaul. Big win. We get a Class/Spec build overhaul that doesn't seem to prune 60% of the abilities we have like Legion did.
We get no forced grind. We get a 3 dimensional world. Flying races.
It's the first expansion since MoP where we actually gain more than we will lose on the transition.
The only worry I have is the 10.0 patch. Every .0 patch of the last expansions was horrible. Legion and BfA especially, but SL was not that great either. And Dragonflight seems so unfinished yet, so yeah. I'm cautious.
I dont think its possible for a mmo to reach those numbers anymore - realistically anyway. Too many different games of high quality.
Wow was unique in that no other game came even remotely close to its quality of its time.
Riot's mmo has a chance depending on how they market it and how much work they actually put into it - but that would be another unique probably.
I will pre order but at the very last moment , so when they have an officially annnounce a release date..I will preorder the day or week before