It's that way so casuals can have something to do while raiders can't screech about casuals getting free raid epics.
WoW's gearing system is really whack, ppl not gonna invest tons of gold in items that they can get welfare free later lmao
It was casual friendly because the items actually kept their value so the investment was worth it for everyone (including casuals)
Last edited by Daffan; 2022-08-07 at 07:17 AM.
Content drought is a combination of catchup mechanics and no new content.
That remains to be seen. The crafting specializations go very deep. You need MANY points just to unlock the crafts and the best crafts will require crafters with every possible skill bonus. The only crafting mats that might be rare will be the one from Mythic raiding; crafting mats from M+ or Heroic raids will be anything but. At the same time, Mythic raid items likely will need crafters maxed out for that specific slot and that won't be common.
Normal dungeons can give the mats and there version of gems can be outright bought if you have the material..Thaaat drops like candy and is even a bonus for tanking ir healing at times.
It's insanely casual friendly..And more like an evolved version of wraths gearing.
lol what?
This has never been true.
1- In dragonflight you can do that
2- even if you couldnt, people still buy gear for their alts, to get a head start, for transmog, for countless reasons
3- man alchemy and cooking must make ZERO fucking money, they can't make any equivalent end game quality gear... poor them.
People still not getting it despite being told a few times.
The crafting system is just an extended bad luck protection capped at 5 items, its not there for free end game gear.
Its there, for when 1 month in the new tier you are stuck with last tier Weapon/Shield because one refuses to drop and you dont like the fact you have fallen behind, therefor you can now craft one if you wish to.
It will be perfect for alts, and for early gearing stages when a weapon refuses to drop and similar things, for some thats the first week, for the average true casual, thats the first few months.
No you wont mine for 2 hours and get a free <maximum item level of the season> because you wish it was like that, no its not irrelevant, accept the game is the same the last 18 years and stop trying to magically change it, or quit and stick to the other ones if you wish to "punish Blizzard".
It gets really exhausting reading the same thing on repeat, expecting Mythic gear outside of relevant content.
Last edited by potis; 2022-08-07 at 08:57 PM.
Also remember lfr and mythic did not exist eo birmal was .closer to heroic gear tiday
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Why not it worked in wrath and works in ffxiv.
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And yoy act like that wasn't ok/a good system. Maybe nit fir you but for many of us it was great
Gotta laugh at the very notion that scrubs don't get boosted continuously through shit all the time to get gear anyway. To say nothing of monkeys who play some popular spec to get carried through higher keys for free, not that I'd ever worry about that myself but I know it happens. Also throwing out there that even the most braindead and lazy player can get lucky in their vaults a few times and get amazing gear anyway.
All of this happens. You know it happens. Who cares if people craft good gear anyway? All the sweaters craft everything they can anyway to fill all the slots and then do a gorillion split runs and then sell boosts to baddies to make that money back later. It's a farce. Outside of that pointless race, people just run whatever the fuck they want and get gear from it accordingly. What grand and illustrious system is preserved by random noobs crafting shit? Is it so different from some scrub buying boosts?
Paladin Bash has spoken.
Castle Nathria opened December 8th
Sanctum of Domination opened July 6th
Sepulcher of the First Ones opened March 8th
that is about 7 month for Nathria, 8 months for Sanctum and 6 months for Sepulcher,
half a year should be enough time to slowly work towards a goal and have a bit of time utilizing that gear for 2-3 IDs.
The above mentioned remarks, ideas and notions are simply my thought on this topic. I do not wish to aggravate, denounce or criticize anyone who, for whatever reason, may disagree.
I mean, duh.
You want raiding level gear for... mining? Like, here, you've picked up a lot of ore, here's your mythic Jailer level gear?
Of course you need to do raid-level content if you want raid-level gear. What else would you need raid-level gear for if not for raid-level content? Did I miss some obscure crit breakpoints required for Herbalism?
What is the point of wanting the best gear if you're not doing the content that requires the best gear in the first place?
The feeling of progression, easier time farming old raids, easier time in the open world(as in can pull more or do things faster) annd it just gives people a goal to work towards which in and of itself can be a great motivator.
It's not that it's needed and more just feels good even if it takes months to get it.
That... doesn'T make sense.
You don't need mythic crafting gear for that. When there's a new patch you'll get higher ilvl crafting gear, normal or heroic level, whatever, and you can work towards that - and compared to the previous season, that gives you your progress, speeds things up, makes shit easier. Then, 6 months later, they bring out a new patch and you get to craft the +20 ilvl heroic stuff from that patch - you'll again have made a leap in power now.
There is absolutely 0 reason for you to have mythic gear if you're not doing mythic content. Just like everyone else you'll grow in power from patch to patch, you'll just not grow to the exact same level - simply because you don't need to be at that level. You'll be showered in loot that makes every content you could be doing trivial anyways, and comes next patch you'll get a free 20 ilvls on top of that. If you're not a cutting edge raider racing against the clock... you can just wait for that next 2% dmg increase.
Like, it's not like I'm opposed to you getting that shit, it's just that I don't see why you'd want it so badly. And if there's no reason as to why you need it, but instead it's simply just wanting it... then that's simply you wanting the game to change to something that it isn't and hasn't set out to be for like a decade now - in which case you're setting yourself up for disappointment.
You'll get your profession progression with power increases and shit to work towards, that's all gonna be there. You're simply still gonna be 10 ilvls behind they guys killing mythic Jailer. I don't see how that's gonna be a problem when your main form of content is picking flowers and farming Nighthold normal - at that point you'Re doing 10 year old content, you can wait another couple months before they up the free catchup ilvl shit.