So much comparisons thrown here and there. I like to fiddle around the warrior tree and see it as it self. If there are other classes that seem better, simply go for that. I have always played just my Warrior cause the fantasy is what's its all about. Stop measuring sticks. Now lets talk about the tree a bit.
Starting off from the warrior tree. When I look at it, the 1st thing I notice is the split in 3 vertical sections with the point requirements.
1st part - Mainly utility with QOS such as: run speed, spell reflect, fear break, leech healing and so on. Thinking about a starter character, it seems well balanced and not overwhelming as the benefits are simple.
2nd part - Much beefier with further improvements to selected abilities and survivability. Again thinking about the leveling warrior, this branch adds dept to already selected abilities which I think is so well thought. It is very clear that there was a lot of thought put into this. Such examples, either improving Thunderclap or Heroic Leap and so on. The choice here starts to formulate into which abilities you like the most or find most useful and want to invest further.
Last part - This has all the main abilities common to all warriors. You cannot expect in getting everything. The way I see it is that we have 2 main path choices. Either get one ability and maximize its power, example you max out Thunderous Roar. That would be 5 points used, heavy investment. Else trickle though more then one path and get weaker versions but maybe get 3 active abilities. This is the what is so great about the choice availability.
Then we have the specialization tree. Again in 3 sections and again with the same thought process. Part 1 simple to understand, part 2 adding synergies and last part is the beefy part.
Honestly I was not expecting such smoothness within the trees. And finally, what makes all this work so well, its not just the tree's within themselves that have such synergy, but they synergies between the spec and the class tree!!!
The build I am going for is based on the fantasy I love; shield play, bleeding power and counter attack. So my synergy choices across trees and within the trees is to improve by shield play for both damage and defense, improve revenge attacks and empowering my bleeds.
This is my sample.
https://www.wowhead.com/beta/talent-...VERFRlBZRRQCQA
Last edited by Beelzebull; 2022-09-23 at 01:18 PM. Reason: made it more legible
Created on the 25th April 2005.
Protection Warrior since the old days of UBRS.
P.S. Make a part of your warrior community happy and bring Gladiator Stance back...
Just coming from a Bear..... I wish my talent tree was as cool as yours.
Still crossing my fingers that Bear going last will result in them having an amazing talent tree, but no promises.
I'd happily take a row of +stats the way Prot and Warriors in general have them. You get alot out of those rows.
https://www.wowhead.com/beta/talent-...VERBRlVZVBQCAE
Looks amazing and alot of fun. I hope my Bear gets even close to that in levels of awesome.
I get that you need to make choices in the lower part of the tree, but when the first tier of the Warrior Tree got 7 bread and butter ability, it's feel wrong to have to spend most of that tier point on basic class ability. Do I really want to be a Warrior without Berserker Rage?
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Hmm, even though I can see a point in what you say, these abilities can be 'filtered' according to game playstyle. Example, I am mainly a PVE player and if I had to choose between, example a fear break or being able to fear, I would choose the break as that is more useful in the context that I play mostly. This does not mean that I don't want the fear, just that the other is more useful.
Now if I want a change in play, like for example, world PVP or instanced PVP. The ability to fear is very strong and I would take it instead of other abilities.
Its a give and take. Personally I see nothing wrong on that and I would of course empower the ability that is most useful to my style.
Created on the 25th April 2005.
Protection Warrior since the old days of UBRS.
P.S. Make a part of your warrior community happy and bring Gladiator Stance back...
That's a point I hadn't considered before. Interesting.
Now I will say this probably wasn't a problem for me specifically, because I was so eager to get through the 20-talent tier wall that I was searching for places to put points. So the "I have to spend a point on Revenge?" wouldn't have occurred to me since I was throwing points around with the knowledge I had to spend 20 outweighing the need to have an actual build.
That's an end-game centric perspective. People need to keep in mind these trees are also replacing much of the ability progression which is granted just by leveling up. Now you just have some choice about it. As far as berserker rage that the other guy mentioned, I'm personally not taking it in most builds. A fear/charm break is a very niche thing and I think other talents will be more useful most of the time. In the old system I didn't have that choice, now I do.
The minimum cost requirements for the upper tiers are such that you're getting everything BUT one, or two, or three options. It's not so much a choice of "what do I get?" as "what do I not have much need for?" Most of the actual choices and trade-offs will be on the lower tiers, while the upper tiers are mostly about which talent are you taking *right now* versus in a few levels?
That seems about right to me, too.
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The class tunes/changes are getting light, Prot Warrior got basically nothing. So, yeah, that promised longer look isn't happening after all. Again, not a fan of being ignored...again...but the tree is at least between really good and great.
Didnt read the complains, but not sure why there are any, class feels awesome, it never had so much rage regeneration and SB uptime with 0 gear levels and like 0 haste from the test gear, the nerf thats coming when there will be more gear scaling in patch x.2 and x.3 will not be fun
Talking defensive wise since i wont bother playing on beta, couldnt care less, i wll do on live, but one quick heroic i did to check, despite being shitty heroic, with 0 gear and 0 scaling, you should be getting SOME damage, and i felt like running a mythic 0 with x.3 gear.
Shit is immune, the rage regeneration is insane, 80 rage from Shield Charge every 45 seconds? (15x8)x2 from Ravager? Are we for real?
Without counting The Wall and everything else rage regeneration in there.
Class never felt so playable on a first patch, ever.
Last edited by potis; 2022-09-29 at 09:50 AM.
What do people think about the set bonuses? Vanguard’s Determination looks like it'll have really high uptime.
Doing dungeons on beta 70 pre-made: holy cow, Shield Charge is awesome. Titanic Throw is awesome. Pumped for Warrior.
"We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
-Louis Brandeis
"We must make our choice. We may have democracy, or we may have wealth concentrated in the hands of a few, but we can't have both."
-Louis Brandeis