If you dont do high M+ or mythic raiding you should be content with only obtaining heroic raid level gear, you should be required to do challenging content to get more powerful gear, the problem is solely on those players that feel entitled to getting max ilvl gear, heroic raid level gear is more than powerful enough for a casual player.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
This game is not about competition of skill. If it was, everybody would be given exactly the same set of gear/materials similar to how arena tournament works. So, this it not.
It’s about investing into the game. When a typical player plays the game - doing all kinds of content - that player gets, on average, more chances at gear and other resources compared to other player who doesn’t. Since this product’s primary monetization model is subscription, investing more time results in longer/more predictable and stable subscription patterns which yields more money. This is good.
However, blizzard started to shortcut it by selling paid levelups, gold and through that, other services that essentially use real money to “compress” the time, so blizzard can get their revenue faster and player can get their result faster as well - a “win-win” of sorts.
Problem is, this alienates the game for players that only play it to FEEL that progression. Compressing time through money literally kills the game. Kills it even if it’s others doing this, not them.
Guess blizzard marketing eggheads decided this share of players is irrelevant market segment.
Oh yeah, casual players. I doubt this segment even exist, so OP’s question is irrelevant in the first place.
I haven't played FF (mostly because of the anime style art) but it sounds like they are doing something right and Blizzard should do what they have done so many times before and steal ideas if it makes the game better. It is amazing to me that the players and former players have to beg these dev dolts to do something that will save there job...
Correct. I find it interesting when people say nothing has changed when so much has. Heroic dungeons and LFR used to mean a lot more. What fascinates me is a lot of casuals like myself complained a lot that dailies and world quests should never reward better gear than dungeons and LFR and we got told we wanted freebies.
I mean seriously. I think some people turn their brains off when these arguments take place. They are so obsessed with posturing and trying to show someone up that they don't even think before they post.
You want heroic dungeons to be harder and reward better gear, same for LFR. This encourages casual players to actually engage in the social aspects of the game. Currently they get welfare gear which forces them into an isolated world with zero skill.
As far as better gear for casuals. I preferred this game when there were far less gear upgrades. There really should be 2 sets of gear. One for the filthy casuals, one that is 20% better for hardcore players. It was far simpler, and did not have people playing completely different games. There are way too many different difficulty levels currently, way too many levels of gear progression each patch.
You can have 2 sets of PVE hear and 2 sets of PVP gear if you really want more gear to farm. The game was at its most popular when this model was around, so you are just wrong if you do not think it would work.
Last edited by Johnjohn; 2022-08-25 at 09:27 PM.
It is a easier wow... that is what they do right when it comes to a lot of this forums praise of the game. That isn't a bad thing mind you and ff does do things like leveling far better then wow.
What people talk about here though most often is how it is simply easier.
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It's more it destroys the mid level game of wow. Wrecking havoc on the normal- heroic and 10-15 key crowd.
When you hand out gear for nothing but time the competent test for new or returning players becomes 10 ilv higher then the welfare gear.
WoW being a mmo rpg with so many difficulties to suit so many kind of players is why you cant have free gear. FF works fine because although the skill floor is higher then wow. The skill ceiling is roughly around heroic raiding.
I don't think they have. Wait till DF tier 1. All lessons will be unlearned.
This makes me nostalgic about those SL week 2 threads saying how great it was. Oh... how easily impressed some are. You clearly haven't been on this rodeo long enough yet.
Last edited by Swnem; 2022-08-26 at 02:05 AM.
It was like this during BFA though, and the first few months of Shadowlands. I at least haven't played since then. So if it's better now, that's really good.
But like others have said, I'm really going to take a wait and see approach to the next expansion. They usually always do things like this at the end of an expansion and completely reverse course after.
Last edited by Otimus; 2022-08-26 at 03:06 AM.
Originally Posted by Addiena
You are forgetting emissary gear, world boss gear, warfront gear (in BfA). You could jump ilvl really fast with just a couple of lucky rolls there.
Nvm this was about SL only. Sorry. Damn I don't even remember the gear curve of early SL. I think the best upgrade for casuals was the campaign gear?
The best curve for casuals was to unsub and start playing FF14 instead which was exactly what most of them did. It was over in less than a month and the quality was laughably low. Meanwhile in FF they got a gear treadmill every patch that lasted for multiple months and awarded the second best gear in the game.
It wasn't a hard choice.