Stuff to do? Things that are not the basic "timbermaw" type of grind but also stuff that has more depth to it. Dragonriding is an excellent system and has made me enjoy just flying around gathering. Yet there is nothing more to the system except for customization that slowly unlocks. Once you collect those glyphs you are done account wide.
The storms could have been a fun "Word dungeon" type of thing but all it amounted to do was farming for a currency that only drops from mobs with the buff. It can take over zones where you are already farming like Cobalt assembly, siege, or part of black flight area. So you get to kill two birds with one stone but the the rewards are limited. You can farm for 359 gear and are limited to 8 sigils a week to upgrade that to 385 or whatever the epic is. It is low depth and a big grind for useless stuff until you get enough sigils. As the blue storm gear item level can be earned far easier from doing other stuff.
Dragonflight has a lot of excellent stuff. The quests were great. The story isn't bad. Dragon riding while shallow really makes the game feel different and it is fun having it incorporated into a dungeon and "flying" as the world quests. The world exploration wasn't bad but is short. The end-game stuff is feeling a lot like WoD but without garrisons. Unless Blizzard really pushes content updates the "normal" cadence of updates and "normal" quest/content size won't fill the world up. Could this have been fine coming from cataclysm or earlier? Sure. It feels more like an expansion for classic then retail. Which again is fine if that is what people like.
TL/DR for your question is what I stated earlier. It feels like there is no middle ground. You either raid log or you slowly consume content to make it last longer. Almost as if you are supposed to not play the game. That may be fine for some people but it should cause people to revalue the subscription cost since it over two years you'll be paying 4x the box price.