Villains are also charismatic, Arthas is literally the most iconic/loved character in the whole franchise despite being a bad guy who's dead for nearly 15 years!
Meanwhile, we have Sylvanas, neither villain nor a hero, completely ruined by countless back-and-forths that made little to no sense at all, managing to aggregate a large portion of the player base to hate her character as a whole regardless of the role/path she may take in the future.
I would say that killing her could've redeemed more than keeping her alive, LMAO.
Yeah, originally Gul'dans plan was to put Sargeras into Illidans body, I agree.
But we interrupt him in the middle of the process. It wouldn't really make much sense for it to be Sargeras considering.... that would mean he succeeded?
During the intermission into the Mythic Phase, Khadgar says
i.e. Illidans soul isn't in his body yet, but neither is Sargeras.Archmage Khadgar yells: Time to return the demon hunter's soul to his body... and deny the Legion's master a host!
So Azzinoth sees his opportunity and takes over.
That's the death quote for the Demon Within, which, once again doesn't make any sense if it's not Azzinoth. Also, y'know, Azzinoth is literally the Demon Within Illidan.The Demon Within yells: He will... yet claim... this titan...
Do we know that? We know he defeated it and grabbed his glaives but did eat his heart and consume his blood? I think that fight only ever shows up in HS. Always thought Illidan became a DH not through the usual process (which he likely pioneered) but rather when he received Sargeras' gift directly. I mean he clearly has mastered the powers of Azzinoth since he uses skills named after him in both fights but that could be a function of his warglaives that he eventually learned to use by himself.
Are people here really comparing WoW to an Anime? Now I've seen it all from this place, hilarious.
WoW was never meant to be like Anime, there's a reason why the DBZ-style deaths of Deathwing and N'Zoth are pretty much universally made fun of or even hated by the community.
Besides, there's only so many raid encounters that you can resolve with a big Kamehameha before it starts to become repetitive, and both Deathwing and N'Zoth were already destroyed by a Kamehameha (the irony, like master like minion).
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No, Cataclysm after Wrath makes sense.
The true mastermind of Cataclysm was the Old God N'Zoth, who infused Deathwing with power and commanded him to rampage across the planet. N'Zoth chose this specific time-frame because the armies of Azeroth were exhausted after the war with the Lich King. The war in TBC was not as exhausting as the war in Wrath and thus N'Zoth would not attack after TBC.
Furthermore, N'Zoth sensed the fall of C'Thun and Yogg-Saron, and knew that he had to act quickly as he was running short on time. N'Zoth was concerned and that's why he began the Cataclysm. He would not be so concerned if Yogg-Saron hadn't fallen yet.
Years ago, Blizzard also toyed with the idea that the Cataclysm could have partially been caused by Yogg-Saron's defeat (since we all know that defeating the Old Gods can have destabilizing effects for the planet).
Not for Cataclysm.
For instance, TBC and WotLK could be placed anywhere. TBC was kickstarted by the Legion reopening the Dark Portal, that can happen at any moment. WotLK was kickstarted by the Lich King waking up from his slumber, that can happen at any moment.
Cataclysm needed to happen after WotLK. When the Old God N'Zoth sensed the fall of Yogg-Saron, he realized that he was the last of his kind left active, and so he began preparations for the Hour of Twilight -- leading to the return of Deathwing and the Cataclysm. This needs to happen after WotLK, as that's when Yogg-Saron is confronted and defeated.
The Chronicles go more in-depth into this. It is explicitly stated (I quote) "The Old God was certain that the champions of Azeroth would eventually seek it out and try to overwhelm it as they had done to C'Thun and Yogg-Saron"
So the Cataclysm must happen after Yogg-Saron's death, because that serves as a "wake up call" for N'Zoth. He is the last remaining Old God left active and he must start acting against the world (before Cataclysm, N'Zoth was largely passive).
Another reason why N'Zoth launched the Cataclysm after WoTLK was the death of Malygos during WotLK, which left the Blue Dragonflight leaderless and unstable, and N'Zoth's minion Deathwing conspired with Arygos to take over the dragonflight.
So, as you can see, WotLK-Cataclysm was a necessary order of events. As is Cataclysm-MoP, because what caused the mists to dissipate was the Great Cataclysm.
Legion-BfA is another necessary order of events, because the catalyst for the Fourth War is the eruption of Azerite everywhere, and this only happens after Sargeras stabs the planet; which also gives N'Zoth the resource he needs to break free (the Heart of Azeroth).
Last edited by Varodoc; 2023-04-07 at 11:19 AM.
So how long do people reckon we will have to wait before we get more class options for Dracthyr?
The world revamp dream will never die!
The world revamp dream will never die!
I was assuming they would be added in the Forbidden Reach patch. It being added in 10.0.7 kinda threw a wrench into those plans.
I just really want to change my DK to a Dracthyr. I suppose it might be a long shot given DK might be a difficult fit for Dracthyr given they were not there for neither the first or second mass ressurection by the Lich King.
The world revamp dream will never die!
I would rather see some dragon eye etc customization for other existing races and also ability to turn into a dragon mount, something akin to night warrior eyes from bfa.
This is always a tricky topic. If this was a pen and paper RPG, I’d be all for dropping class restrictions entirely.
A Dracthyr Death Knight, Orc Paladin, or Tauren Warlock, to name a few examples, are all interesting concepts. However, they are interesting because they directly contradict the established cultural norm. Which is fine, if they’re an outlier. Which is acceptable with tabletop, since you control the integrity of the setting yourself.
In the MMO space, you lose that control. If you give Tauren the Warlock class, that class implicitly becomes a part of its cultural identity, as it did for Orcs. The class selection available at release said something about them, as a culture. It strongly defined who they were by defining who they were not. It told you something about the race that they couldn’t be Warlocks. Or Rogue. Or Mages. Or whatever else. That identity is chipped away at with every additional class offered. Which some people might be fine with, depending on their valuation of the setting.
The same would be true of Dracthyr. It says something about both the race and Evoker that they actively use their draconic biology and talents in combat. That implication of draconic primacy and superiority - the implication upon which their entire existence hinges - is lost the second you have them eschewing their wings and breath and draconic abilities for a sword and board. Or “lower” forms of spellcasting.
Is expanding that race/class selection worth that price? Perhaps. Your mileage may vary. Personally, though? I’d rather maintain cultural identity.
I thought that Allied Races were a great way to have our cake and eat it, too. Orc Priests. Troll Paladins. Human Shamans. All without compromising the cultural identity of the “core” races. In the case of Dracthyr, I think adding playable Drakonid is the answer.
Last edited by draugril; 2023-04-07 at 04:08 PM.