Thundering not interrupted eating/drinking is nice but I wish they'd also make it restore 20% mana or something like almost every other seasonal. Pretty annoying needing to drink again so frequently
Thundering not interrupted eating/drinking is nice but I wish they'd also make it restore 20% mana or something like almost every other seasonal. Pretty annoying needing to drink again so frequently
The dungeons where tested for 3 weeks with that change active. It's not like they made that change right before the game launched with no beta testing. Healing was absolutely a joke before that change and idk what the game would look like now without it but it wouldn't be great even if it did leave to some overtuned things.
I recall needing the weapons to be used correctly to not even needing a Kyrian the following week. I did not think about the release window really screwing them with the Holiday and the like but again i do most of my work from home now ( thanks covid ) but that being said they have to go over the data collection like an accountant going over payrolls right?
BFA was such a shitshow for me i only played the final season so i cant comment to much on those dungeons. Another thing is we are not seeing targeted buffs / nerfs to classes either this feels like they release a product then put a skeleton team on it ( live ) move almost everyone to the next patch and thats that, it reeks of mismanagement from a professional standpoint. HSBC would have my teams ass if we operated like that.
Well since the number of raiders is dying with the increased rewards raid gets to begin with its not that raiding is the problem its the lack of pick up and play that is killing it. I cleared Heroic last night and got KSM last week which means to me i have beat the game unsubbed and now replaying the Castlevania series because people have learned that its not worth climbing those hills.
If they hamper mythic plus anymore i along with many others would just leave the game as it stands because the hurdles of being apart of a raiding guild are absolutely shit. Time requirements, spec requirements, the amount of prep required, the information you have to know etc where as i have went in blind in every single single of M+ and gotten KSM within 5 weeks of it starting. Sure its easier but we are past the era of giving a shit what better players do and comparing ourselves to them to begin with.
Think of it like this.
Doing all +15s is like doing Normal Raszagath, Doing all +20s is like doing Heroic Raszagath. +25 is like Mythic Raszagath
After +20 M+ players dont have an equivalent form of progression.
Maybe nerf +20 loot and vault rewards and make them scale up to +25.
So +20 gives like 418ilvl loot in vault and 402 reward in chest then +22 gives 405 chest 421 vault +24 gives 408 chest, +25 gives 424 vault. And clearing all +25s gives you the ability to valor up to 421.
So there's like a really long term way of progressing as an M+ player, something you can push for a month or two.
mythic raiding level gear should never be available from spammable dungeons regardless of key level, the current level you can get is way more than enough, if you want mythic raiding gear do the raids for it where it was intented to be earnt. If you have the best mythic plus gear then you have more than enough gear and can do mechanics to kill mythic raid bosses.
STAR-J4R9-YYK4 use this for 5000 credits in star citizen
Except it is catering to them. There are near unlimited difficulties in M+. You have got the easiest level that caters to the worst players and then difficulties increase from there. Blizzard is not telling anyone they suck. That's players doing that. M+ is accessible to everyone and all skill levels. It is inclusive.
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But is m+ actually harder or are you more upset that they nerfed the rewards to be more inline with raiding? M+ still caters for everyone. If you are not good enough for max rewards you still have a difficulty that is designed just for you.
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This isn't a wow hates casual player problem. It's a wow hates bad player problem and if you feel attacked by wow then I guess wow is too hard for you. It sounds like you do feel attacked. Good for you for deciding to move on. All you need to do now is to quit the fan sites and you will have made a clean break.
Blizzard is not doing this, you are. Blizzard is catering to every skill level. You are the one saying "stop making me feel bad because I'm not good enough". Blizzard has even provided an avenue for people like you who are bad at the game to reach the top. Buy some runs. No one is stopping you from clearing the hardest content.
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Nice movement of the goal posts. This is not an argument about people getting good. It's about blizzards apparent failure to cater to bads. This is not true. Blizzard has difficulties for all skill levels. If you're only good enough to do a 5 today then blizzard has provided a difficulty for you. It's a 5. Even if you don't improve at all you will get to know the dungeons better and you will get better gear and then you can do dungeons at a higher level. There's no "GIT GUD" needed because blizzard has already catered to your skill.
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Having a problem with a schedule is not what a normally functioning adult has a problem with. A normally functioning adult knows how to commit to a schedule. It's called being an adult. Oh boo fucking hoo. You might have other commitments. Be an adult and manage your life. If more important things happen then you deal with them. If your life all of a sudden becomes hectic and random it's up to you to decide on how you manage your time. Saying things like "I have a life so I can't play wow at a schedules time" is just an excuse for you being a mess. The good news is us that blizzard caters to you too.
One thing I don't think anyone has brought up is the insane power of consumables and enchants and stuff, many which are incredibly expensive. Like weapon enchants are $10 but super important lol.
Feels like some people haven't yet wrapped their head around how important it is to chug potions and stuff either.
That's a dumb attitude.
Keys at a bleeding edge level are hard af and arguably need even better equipment than any mythic boss simply due to it scaling endlessly, I remember funny things like needing 20% avoidance on your gear for the first boss of HoV back in legion or the group aoe would simply kill you at 27+, there wasn't a single raidboss where you had to farm out that level of avoidance.
So why shouldn't people pushing those heights investing a good amount to practice m+ not have access to their BIS for their content? Also putting time in to CE raid shouldn't be the answer here.
lonely single adoult maybe so.
someone in relationship - ye thats just not happening
most people have much more important stuff irl to do then play games on schedule thats why nearly nobody is interested in raiding. its just to big commitment so its hard pass for like 95% of players unless its lfr .
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ye well ofc everyone is ignoring them . nobody sane will spend liek 30k on enchants . 500-1000 gold max and maybe people will start buying them .
make flasks and pots cost liek 10 gold then maybe people will use them .
for most people its just waste of gold. and you see effectsi n dungeons.
Last edited by kamuimac; 2023-01-06 at 07:53 AM.
I mean, I'm happily married with a kid and I can still stick to a schedule, I just organised it with my wife, it's not hard /shrug
In fact, schedules fit me best, because we can organise around it. Random spats of playing are where I get the least progression, because no sooner have I launched off then I'm needed for xyz thing.
Last edited by Stickiler; 2023-01-06 at 08:36 AM.
Well the trouble is they aren't a waste of gold, they're kind of insane. I average like 2.5 million damage from a glacial vial as a healer lmao
Weapon and chance and potions are also a huge DPS increase.
It's always more true in the first season because of scaling but I think we're actually kind of close to ESO levels here