Originally Posted by
BiggestNoob
My point is that M+ is a learned skill. It doesn't matter if someone isn't good at M+, what matters is whether they are interested in improving and willing to put in the effort to get better at it. If you find 5 of those people who can't do +15s right now, and they spend 4-5 hours a day playing for a few weeks improving at this, they're going to be timing 20s in under a month. Where do you think good M+ players come from? They just install the game, level to 70, and then just immediately slam world record keys like it's nothing? Even back in Legion when M+ was first released, virtually nobody was running 15s, but there were huge nerds who spent most of their time in M+ doing keys over 20, because they had figured out better routes, skips, and ways to survive 1-shots that were prevalent, because that was what they enjoyed doing, not because they were innately gifted at M+, and they had been running with the other 4 M+ nerds on their server for weeks improving at it.
I'm just pointing out that people put way too much emphasis on ilvl and rio. In the 2nd week of this season, at ~2100 rio pugs could easily do 16s in 390 gear. If you go pug right now, you won't get into 16s with 390 ilvl or 2100 rio. You find quite bad players in 16 pugs at 2300+ rio and 405 ilvl. Despite such a large increase in both of these metrics, the average player skill in +16 pugs has gone down, mainly because the average has moved, but these keys still get completed and often timed due to outgearing the content. Raider.io only measures what you have done, not your capability, and ilvl measures potential throughput and survivability but not skill. They both have fundamental flaws, even used in combination.