Last edited by Triceron; 2023-05-25 at 06:07 PM.
Guess I’m not getting those 5 spider abilities from Elereth that match Druid abilities huh?
Why would they give Druids a Crypt Lord inspired model and not give it to a class that can properly utilize its abilities?
See the Spider Kingdom expansion concept in the OP. It's one of the most popular expansion concepts on this forum, and this class fits right into it.And given that there’s zero demand outside of you for a Nerubian class it’s more likely they’d be Undead Druid forms if Nerubians would be playable at all.
Not even remotely the same argument....“How is this an argument when Zandalari Dinomancers don’t use the Druid bear form” - Probable Teriz argument before BfA.
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Class =/= Customization for one race.
Because the Evoker class is designed to be playable by one race. There's multiple Druid races.In this specific case, about "giving a race exclusive shit", yes, they are. The difference is only in scope.
KT and Zandalar Druids also got BEar and Cat forms. What you're arguing here is that UD Druids would get something outside that paradigm, since the CL model isn't Bear or Cat based.No. No, that does not track at all. If I'm a NE or tauren druid, what forsaken druids get doesn't affect me, just like Kul'tiran and Zandalar druids getting exclusive, unique druid forms didn't affect me.
Because they never have, and they never will. If Blizzard is giving a class something customizable, it's going to be available to every race that can be that class.I never said they have.
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Let me know when Blizzard allows Human forms to perform Maim, Thrash, Maul, and other bear attacks in the live game.
Last edited by Teriz; 2023-05-25 at 06:41 PM.
For the same reason Dinomancers didn’t get their own class.
Nobody wants a Nerubian class. There’s zero demand for it or any off-shoot outside of you.
Which is why if blizzard wanted any form of Nerubian it’d be a humanoid race only, or Undead Druid forms.
Every single expansion has a hypothetical class that could’ve been added that fits right in with the themes/concepts, even based on WC3 heros.See the Spider Kingdom expansion concept in the OP. It's one of the most popular expansion concepts on this forum, and this class fits right into it.
Shadowlands could’ve had a Necromancer class, or a Lich class based on the WC3 hero.
BfA could’ve had a Tinker given the big focus on technology in BfA.
WoD could’ve had a Blademaster class.
The list goes on and on.
I literally explained the context which puts both in the same category here.
And the nerubian customization options would be used just by the forsaken druids. Same as dracthyr and evoker. Again: the only difference is in scope. We already have transmog that is exclusive to the races. Remember Heritage armor? What's the problem in making race-specific class customizations?Because the Evoker class is designed to be playable by one race. There's multiple Druid races.
It doesn't matter at all if the Crypt Lord model is not based on the bear or cat models. And you know why? Because the werebear model is also not based on the bear or cat models and they're an actual druid form with its own animations that are wildly different from either the bear and cat animations. So, yeah, the existence of the werebear completely invalidates your argument about how the nerubian model "wildly differs from the bear and cat models".KT and Zandalar Druids also got BEar and Cat forms. What you're arguing here is that UD Druids would get something outside that paradigm, since the CL model isn't Bear or Cat based.
"They never will"? You're now dishonestly asserting knowledge you don't have. I bet you'd be one of the first to contest anyone who says "Blizzard will never add tinkers as a playable class", but you see no problem making the exact same assertion yourself?Because they never have, and they never will.
Where’s the Dinomancer hero from WC3 or HotS?
Why would there be demand? No one has considered this class before.Nobody wants a Nerubian class. There’s zero demand for it or any off-shoot outside of you.
Which is why if blizzard wanted any form of Nerubian it’d be a humanoid race only, or Undead Druid forms.
This also sounds like sour grapes because you couldn’t find those 5 abilities from Elereth’s spider form that matches with the Druid class.
I have no idea what that has to do with this thread.Every single expansion has a hypothetical class that could’ve been added that fits right in with the themes/concepts, even based on WC3 heros.
Shadowlands could’ve had a Necromancer class, or a Lich class based on the WC3 hero.
BfA could’ve had a Tinker given the big focus on technology in BfA.
WoD could’ve had a Blademaster class.
The list goes on and on.
There is design space available for a Crypt Lord class, there is multiple CL heroes to pull abilities from for a class, and there is a possible (and popular) expansion concept that matches this class’ theme. That means we have the possibility of a nerubian race/class.
It’s really as simple as that.
Because the expansion concept is “one of the most popular” expansion concepts like you said.
Weird how people wouldn’t have been demanding a Nerubian class based off it. (Almost because they realize the gameplay loop exists in other classes, just like the Lich WC3 class)
Because we’ve already talked about it previously.This also sounds like sour grapes because you couldn’t find those 5 abilities from Elereth’s spider form that matches with the Druid class.
Cocoon is already just a cyclone copy paste. Adaptive Swarm fits for the spider/insect swarms. Force of Nature fits the temporary minion summon.
The list goes on and on.
And I never said they “matched with the Druid class” I was saying how Elereth was a Druid, and was using “Nerubian” abilities lmao.
Because you’re claiming that the Nerubian class is possible because it “matches the expansion theme”.I have no idea what that has to do with this thread.
There is design space available for a Crypt Lord class, there is multiple CL heroes to pull abilities from for a class, and there is a possible (and popular) expansion concept that matches this class’ theme. That means we have the possibility of a nerubian race/class.
It’s really as simple as that.
When we’ve had several expansions where WC3 heroes could’ve been added because they “match the expansion theme”, but they never were.
(Arguably said classes that could’ve been added would’ve made more sense since there was actual demand for them.)
True. Evokers proved that a class doesn’t HAVE to exist in WC3 or hots to be a thing.
At most they’d simply take slight inspiration for one or two abilities.
Evoker is almost entirely different from the hots dragons.
(Throwback to Teriz saying a Bronze spec would be a DPS with us attacking with “temporal sands” and summoning copies of ourselves)
But they’re not in the same category.
Dracthyr Evoker isn’t a customization option……And the nerubian customization options would be used just by the forsaken druids. Same as dracthyr and evoker.
Wow, transmog and Heritage armor has nothing to do with this.Again: the only difference is in scope. We already have transmog that is exclusive to the races. Remember Heritage armor? What's the problem in making race-specific class customizations?
And every Druid race can access the werebear…..It doesn't matter at all if the Crypt Lord model is not based on the bear or cat models. And you know why? Because the werebear model is also not based on the bear or cat models and they're an actual druid form with its own animations that are wildly different from either the bear and cat animations. So, yeah, the existence of the werebear completely invalidates your argument about how the nerubian model "wildly differs from the bear and cat models".
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Because before Dracthyr Evoker there was no path to create such a class. There is now.
Those aren't Elereth's abilities.Because we’ve already talked about it previously.
Cocoon is already just a cyclone copy paste. Adaptive Swarm fits for the spider/insect swarms. Force of Nature fits the temporary minion summon.
The list goes on and on.
And I never said they “matched with the Druid class” I was saying how Elereth was a Druid, and was using “Nerubian” abilities lmao.Which it does.Because you’re claiming that the Nerubian class is possible because it “matches the expansion theme”.
Well we didn't get Necromancers in Shadowlands because we already had DKs.When we’ve had several expansions where WC3 heroes could’ve been added because they “match the expansion theme”, but they never were.
(Arguably said classes that could’ve been added would’ve made more sense since there was actual demand for them.)
We didn't get Tinkers in BFA because that expansion wasn't about Goblins or Gnomes.
We didn't get Blademasters in WoD because we had just gotten Monks in MoP, and Warriors covered Blademasters almost completely (though there was a trinket in HFC that gave you mirror image).
So there you go.
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Dragons did. Evokers are based on Warcraft dragons.
Yet pretty much every WoW class contains HotS abilities, including the new Evoker class.Two: HotS is irrelevant. It's not a mandatory requirement to "exist" in that game to be realized as a class in WoW. Especially with HotS being a dead game now.
I have already explained the context. If you want to be dishonest and insist on being ignorant of the context, that's on you.
Again: dishonestly moving the goalpost. The werebear argument isn't about race availability, but about having a form that doesn't fit the bear or cat models.And every Druid race can access the werebear…..
Dragons aren't evokers or dracthyrs.Dragons did. Evokers are based on Warcraft dragons.
Irrelevant. That in no way proves that HotS is anything like a mandatory requirement. Especially since it's a dead game. It's not getting any more heroes.Yet pretty much every WoW class contains HotS abilities, including the new Evoker class.
Doesn't really address the issue. What is the problem here, that you don't think different models can be adapted to Bear attacks?Originally Posted by Triceron
They did a pretty good job adapting the humanoid Dire Troll skeleton to Bear attacks no problem.
Are you trying to present an opinion that you don't want it to happen? I'd respect that opinion fine. I just don't see why you're insistent on it having to be an example in the live game, when we already have Werebear animations that are adapted from Dire Trolls doing the very thing you are claiming would not work.
Imagine how boring it’d be if Blizzard just did a copy of Dracthyr Evoker again but with spiders instead of Dragonkin.
Might want to go back through her list of abilities.Those aren't Elereth's abilities.
The only thing that (might) be different mechanically is her toxin/venom dots. But that’s a nonissue.
The point still stands how Elereth, a Druid, had a Druid form that was using a Nerubian model and had Nerubian-esque abilities.
So there’s probably more lore precedent to continue that with druids than add a whole new class that’d break lore with their “sexy” humanoid forms and transformation.
Yet a big theme of the expansion was technology and they would have fit in perfectly into the expansion. Especially with Mechagon.We didn't get Tinkers in BFA because that expansion wasn't about Goblins or Gnomes.
Pretty sure 90% of your “Evoker took abilities from hots” were actually taken from other sources.Yet pretty much every WoW class contains HotS abilities, including the new Evoker class.
Deep Breath exists because it’s something that’s common sense for a dragon. (Especially when Devs mentioned Onyxia when describing the ability)
And the PvP talent Chrono-loop is just mage Alter Time that existed before hots.
Pot meet kettle.
And Demon Hunters can't look like Illidan or do everything he can do. The DH class is still based on him.Dragons aren't evokers or dracthyrs.
Same applies to the Lich King and Death Knights.
And yet Blizzard pulled abilities from that dead game and put them in the Evoker, DH and Hunter classes within the last 18 months.Irrelevant. That in no way proves that HotS is anything like a mandatory requirement. Especially since it's a dead game. It's not getting any more heroes.
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You're more likely getting another class long before this class appears, so don't worry.
Equivalents for Web of Pain? Tangled Webs? Necrotic Poison? Venomous pools? Nightmare Spawn? Vile Ambush?Might want to go back through her list of abilities.
The only thing that (might) be different mechanically is her toxin/venom dots. But that’s a nonissue.
So you're saying there's going to be another Druid class that utilizes spider-like abilities? That's the only way what you're saying makes a lick of sense.The point still stands how Elereth, a Druid, had a Druid form that was using a Nerubian model and had Nerubian-esque abilities.
So there’s probably more lore precedent to continue that with druids than add a whole new class that’d break lore with their “sexy” humanoid forms and transformation.
No, the big theme of the expansion was the faction war, and Sylvanas turning evil and Anduin learning to be a leader. There wasn't even Goblins or Gnomes in the opening cinematic.Yet a big theme of the expansion was technology and they would have fit in perfectly into the expansion. Especially with Mechagon.
The fact remains; We had no playable model for a dragon class until HotS. After HotS, it became quite obvious how a dragon class would be implemented. The mechanics of Alexstraza especially was a blueprint for how Evoker came out.Pretty sure 90% of your “Evoker took abilities from hots” were actually taken from other sources.
Deep Breath exists because it’s something that’s common sense for a dragon. (Especially when Devs mentioned Onyxia when describing the ability)
And the PvP talent Chrono-loop is just mage Alter Time that existed before hots.
However that isn't really the topic of this thread.
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Werebears aren't humans with staffs.
Essentially yeah.
Nightmare spawn is an easy force of nature reskin. Anything with webs could be cocoon/entangling roots reskins. List goes on.
That’s what you’re saying in your OP with the “Crypt lord class” acting mechanically like a Druid.So you're saying there's going to be another Druid class that utilizes spider-like abilities? That's the only way what you're saying makes a lick of sense.
I’m saying there’s lore for druids turning into spiders using nerubian skeletons and using spider/insect abilities.
So it wouldn’t break anything for it to just be playable.
Weird how there are mechs and tinkers/technology almost everywhere in BfA and we had at a minimum two dungeons with a heavy gnomish/goblin technology theme.No, the big theme of the expansion was the faction war, and Sylvanas turning evil and Anduin learning to be a leader. There wasn't even Goblins or Gnomes in the opening cinematic.
Even added the island teams with 3 specs for Tinkers.
Though you arguing against it surprises me because you were so adamant we’d get tinkers in a dragon isles expansion.
Wrong.The fact remains; We had no playable model for a dragon class until HotS. After HotS, it became quite obvious how a dragon class would be implemented. The mechanics of Alexstraza especially was a blueprint for how Evoker came out.
We don’t even have a red dragon healer spec.
Neither do Dinosaurs, Werebears and Humans with Staves, and they still work with Guardian Druid!
Again, you can even try Noggenfoggers skeleton form in WoW Classic LIVE right now. It works.
There is no problem if Crypt Lord is using its own animation sets being applied to Guardian Druid attacks and abilities.
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https://www.reddit.com/r/wow/comment...ations_in_101/
Looks like they updated Werebear animations to properly have a 2-handed Slam and an Uppercut attack instead of using the standard Bear after-images. Only a few patches ago no less. This is a huge step forward to showing how a Crypt Lord would be able to retain its animations if they're going out of their way to make these animations fit the Cosmetics, rather than shoehorn everything into using standard Bear attack animations.
Last edited by Triceron; 2023-05-25 at 08:18 PM.
Now please keep in mind, you said mechanically the same.....
Nightmare Spawn
Continuously summons egg sacs around her location that grow over time. Fully grown egg sacs release Venomous Spiderlings when popped.
Elerethe will pop all grown egg sacs during Vile Ambush.
Venomous Spiderlings have Dripping Fangs and Venomous Pool ability.
LoL! That's an easy reskin?Force of Nature
Summons a stand of 3 Treants for 10 sec which immediately taunt and attack enemies in the targeted area.
Anything with webs could be cocoon/entangling roots reskins. List goes on.So which one is this a reskin of? Entangling Roots or Cyclone?Web of Pain
Connects two targets with a web of pain. 100% of damage done to the linked source is reflected to you.
Reflected damage is increased after the targets seperate beyond 20 yards from each other.
Yes, only the shapeshifting part.That’s what you’re saying in your OP with the “Crypt lord class” acting mechanically like a Druid.
It would break quite a bit since Druids don't have the abilities to support that awesome spider/nerubian form.I’m saying there’s lore for druids turning into spiders using nerubian skeletons and using spider/insect abilities.
So it wouldn’t break anything for it to just be playable.
That's the point. That's the problem.
Which means nothing because the expansion theme wasn't about Goblins, Gnomes or Tinkers. BFA definitely expanded the lore, but it's silly to think the expansion revolved around that small aspect of it. Undermine will be the Tinker expansion.Weird how there are mechs and tinkers/technology almost everywhere in BfA and we had at a minimum two dungeons with a heavy gnomish/goblin technology theme.
Even added the island teams with 3 specs for Tinkers.
Uh no. I said we'll either get Tinkers, or we'll get the dragon class I proposed. The issue at the time was that many people (you included) believed that Blizzard would never create a race/class combination. So if we weren't getting that class, a Tinker would be the next best option.Though you arguing against it surprises me because you were so adamant we’d get tinkers in a dragon isles expansion.
We got the Dragon class I proposed.
Go through Evoker talents. There's multiple red dragon healing spells and talents in the class.Wrong.
We don’t even have a red dragon healer spec.
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Then let's not compound multiple mistakes with another one. Give a spider-based class its proper abilities, as shown here;
https://www.wowhead.com/npc=106087/e...al#screenshots
BTW, Elereth's abilities would make excellent material for a Crypt Lord DPS spec. Think I'll add it to the OP.
Last edited by Teriz; 2023-05-25 at 08:30 PM.
Never said the boss was mechanically the same as druids.
That lore wise she’s a Druid and the themes of her abilities can be matched up with corresponding Druid abilities. (Like entangling roots, cyclone, force of nature. Hell even Denizen of the Dream is essentially a Crypt Lord ability but with Fae Dragons instead of Beetles.)
Which is all Blizzard had to go on to make Dinomancers druids.Yes, only the shapeshifting part.
Just like they don’t have abilities to support dinosaur forms but we got Zandalari druids.It would break quite a bit since Druids don't have the abilities to support that awesome spider/nerubian form.
It’ll be a zone at most, won’t have an entire expansion based around Undermine.Which means nothing because the expansion theme wasn't about Goblins, Gnomes or Tinkers. BFA definitely expanded the lore, but it's silly to think the expansion revolved around that small aspect of it. Undermine will be the Tinker expansion.
Nah we got nothing close to the dragon class you proposed.Uh no. I said we'll either get Tinkers, or we'll get the dragon class I proposed. The issue at the time was that many people (you included) believed that Blizzard would never create a race/class combination. So if we weren't getting that class, a Tinker would be the next best option.
We got the Dragon class I proposed.
You always said it was going to be a class only and the race was gonna be the visage.
None of which are from Alexstraza’s kit.Go through Evoker talents. There's multiple red dragon healing spells and talents in the class.
So now you’re seeing how similar a lore Druid is to nerubians.BTW, Elereth's abilities would make excellent material for a Crypt Lord DPS spec. Think I'll add it to the OP.
Good to know.