Originally Posted by
shanthi
Haven't had a chance to try it yet and probably won't til the next time my guild runs the encounter; I just wanted to ensure that it should work before the actual attempts. I'm relatively sure that the siege engines are boss2/boss3/omghowdoyouhavethree, yeah.
Thanks for giving it a look.
You can make a custom trigger that won't have any problems with localization or bosses "hiding" for certain phases or whatever.
They only have to listen to two events, ENCOUNTER_START and ENCOUNTER_END.
Trigger:
Code:
function(event, encounterID, encounterName, difficultyID, raidSize)
return event == "ENCOUNTER_START" and encounterID == 1704
end
Untrigger:
Code:
function(event, encounterID, encounterName, difficultyID, raidSize, ...)
return event == "ENCOUNTER_END" and encounterID == 1704
end
The encounterID 1704 is Blackhands and can obviously be replaced with different IDs, depending on the encounter that the aura is intended for.